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6/18/2025, 1:28:53 PM
>>95890468
>But how you don't fall in over-design in your search for uniqueness?
>I mean
>>90% practicality
>is just like any other IRL armor, it's the
>>10% style
>I can't figure it out.
Those ratios are dumb. In fact the Idea of ratio itself is dumb because the ratio itself is going to vary from culture to culture, time to time and nescessity to nescessity. And of course you would know all of this if you studied those things. And you would find out that a lot of things are highly styled are also highly functional, and that "practicality" is either a gay concept or poorly defined.
That is the core of a good a design and good designer, the guy who can go 100% "practicality and 100% style. And if you arent a naturaly gifted genius then the second best thing you can do is copy those done better than you, so start studing armor and how it worked and it relates to the human experience. Here is cool tip, most of the time it all start with the cloth fashion, and ideals of human body proportions.
>But how you don't fall in over-design in your search for uniqueness?
>I mean
>>90% practicality
>is just like any other IRL armor, it's the
>>10% style
>I can't figure it out.
Those ratios are dumb. In fact the Idea of ratio itself is dumb because the ratio itself is going to vary from culture to culture, time to time and nescessity to nescessity. And of course you would know all of this if you studied those things. And you would find out that a lot of things are highly styled are also highly functional, and that "practicality" is either a gay concept or poorly defined.
That is the core of a good a design and good designer, the guy who can go 100% "practicality and 100% style. And if you arent a naturaly gifted genius then the second best thing you can do is copy those done better than you, so start studing armor and how it worked and it relates to the human experience. Here is cool tip, most of the time it all start with the cloth fashion, and ideals of human body proportions.
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