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Anonymous /v/716466838#716474563
7/26/2025, 10:26:43 AM
>>716473968
>Nu-mw3
It started with MW2019.
Tactical reloads and screen shaking made sense from that game's context, you're playing as a SF operator who's trying to reload as fast as possible. Nowadays most viewmodel animators are just blindly copying CoD because the animations looked satisfying or pretty and BF6 is unfortunately following suit.