Search Results
7/10/2025, 6:17:55 AM
>>529513639
"Our LDN implementation manages and routes players together in virtual networks on a central server, allowing players to connect to "local" wireless networks over the internet. Ryujinx connects to our server and can set up, scan for and join networks which are fully managed on our side to make them as easy to scan through as possible. Connecting to a network is only the first step, though. When a game is connected to a network, it will start using the BSD service to open sockets to other clients in the network, identified by IPs and MAC addresses provided by the LDN service. This is where our magic happens - BSD sockets created while connected to local wireless are proxied over the internet, to allow players to connect to each other from around the world!
The proxy performs all packet routing between clients of the virtual network. Connections between players are Peer-To-Peer by default (the proxy runs on the host), so long as their network supports NAT configuration with UPnP. This ensures the lowest latency possible between players in each game room. If this fails for whatever reason, or you manually disable P2P, you will still be able to host by proxying all traffic through our servers. If you can't host in the P2P mode, you can let someone else host for most games to avoid this."
if jewtendo killed ryujinx how come they didn't nuke the servers to kill LDN?
"Our LDN implementation manages and routes players together in virtual networks on a central server, allowing players to connect to "local" wireless networks over the internet. Ryujinx connects to our server and can set up, scan for and join networks which are fully managed on our side to make them as easy to scan through as possible. Connecting to a network is only the first step, though. When a game is connected to a network, it will start using the BSD service to open sockets to other clients in the network, identified by IPs and MAC addresses provided by the LDN service. This is where our magic happens - BSD sockets created while connected to local wireless are proxied over the internet, to allow players to connect to each other from around the world!
The proxy performs all packet routing between clients of the virtual network. Connections between players are Peer-To-Peer by default (the proxy runs on the host), so long as their network supports NAT configuration with UPnP. This ensures the lowest latency possible between players in each game room. If this fails for whatever reason, or you manually disable P2P, you will still be able to host by proxying all traffic through our servers. If you can't host in the P2P mode, you can let someone else host for most games to avoid this."
if jewtendo killed ryujinx how come they didn't nuke the servers to kill LDN?
Page 1