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7/22/2025, 1:19:14 PM
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7/10/2025, 1:37:08 AM
>>11853092
This. IV looks good, sounds good, and doesn't ramp up the difficulty until later in the game so you can get used to the classicvania style without beating your head against the wall.
Some people would call it too easy, I think it's more that I and III are excessively hard and IV is reasonable. But either way it's the easiest of the three so why start with the more brutal ones.
This. IV looks good, sounds good, and doesn't ramp up the difficulty until later in the game so you can get used to the classicvania style without beating your head against the wall.
Some people would call it too easy, I think it's more that I and III are excessively hard and IV is reasonable. But either way it's the easiest of the three so why start with the more brutal ones.
6/25/2025, 8:34:03 PM
>>11823952
Yup, this anon nailed it. A lot of games were taking advantage of the CD-based technology to incorporate live footage but it was an awkward pastiche where you would just have a normal game with random FMV bits slapped on top of it or game that was nothing *but* non-interactive cutscenes.
Resident evil started off with some low-res movie footage too, but then when it transitioned into the game itself it didn't feel like an abrubt transition. The camera angles, incredibly detailed backgrounds and voice acting made it feel like a continuation of the scene you'd just watched. And they didn't go back to any more fmv footage. The story was told in-game with the character models you played with.
MGS hit people the same way for the same reason. Final fantasy VII was impressive as shit but it still had that dichotomy between the playable portion of the game and the pre-rendered cutscenes which were clearly operating on two separate levels. Whereas MGS and Resident evil had a consistency to them where even when there were cutscenes they took place in the same in-game world you played in. It was all one coherent presentation and that was way more immersive
Yup, this anon nailed it. A lot of games were taking advantage of the CD-based technology to incorporate live footage but it was an awkward pastiche where you would just have a normal game with random FMV bits slapped on top of it or game that was nothing *but* non-interactive cutscenes.
Resident evil started off with some low-res movie footage too, but then when it transitioned into the game itself it didn't feel like an abrubt transition. The camera angles, incredibly detailed backgrounds and voice acting made it feel like a continuation of the scene you'd just watched. And they didn't go back to any more fmv footage. The story was told in-game with the character models you played with.
MGS hit people the same way for the same reason. Final fantasy VII was impressive as shit but it still had that dichotomy between the playable portion of the game and the pre-rendered cutscenes which were clearly operating on two separate levels. Whereas MGS and Resident evil had a consistency to them where even when there were cutscenes they took place in the same in-game world you played in. It was all one coherent presentation and that was way more immersive
6/24/2025, 4:36:40 AM
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