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8/7/2025, 5:43:44 AM
>>534262180
Yeah, that's some very poor game design to me.
That checkmark basically screams to the player for hours of gameplay "this is another useless time wasting walky talky section with maybe a boss encounter but no meaningful reward".
So whenever some of the quests are actually character focused and somewhat memorable with good dialogue and scene direction, there is basically nothing to differentiate them to the player to make them want to do it.
Take a look at Rebirth in comparison.
Every single "check mark" side quest in the game whether it's a bulletin board job or otherwise, is actually a character focused side quest.
A great reward often awaits you after your expedition across the landscape, and there are usually unique game mechanics specifically for that quest.
There are even unique mini games for character side quests, like taking pictures, picking mushrooms, or Chocobo Gliding.
One quest will be focused entirely around Aerith where you pick flowers like old times or make mushroom stew, and increase your bond.
One with Tifa where you hunt down fresh meat to feed the Condor or transform into a frog to play American Gladiator and increase your bond.
One will be focused on Barret where you craft him a new gun, one on Yuffie where you hunt down the Tonberry King.... Etc, etc.
Every single area of the game you have new set of unique character focused side quests that build on top of each other as you progress and the relationships grow further.
And the game tells you what quests are for who, and there's always one available to do next. You know, like an RPG....
Yeah, that's some very poor game design to me.
That checkmark basically screams to the player for hours of gameplay "this is another useless time wasting walky talky section with maybe a boss encounter but no meaningful reward".
So whenever some of the quests are actually character focused and somewhat memorable with good dialogue and scene direction, there is basically nothing to differentiate them to the player to make them want to do it.
Take a look at Rebirth in comparison.
Every single "check mark" side quest in the game whether it's a bulletin board job or otherwise, is actually a character focused side quest.
A great reward often awaits you after your expedition across the landscape, and there are usually unique game mechanics specifically for that quest.
There are even unique mini games for character side quests, like taking pictures, picking mushrooms, or Chocobo Gliding.
One quest will be focused entirely around Aerith where you pick flowers like old times or make mushroom stew, and increase your bond.
One with Tifa where you hunt down fresh meat to feed the Condor or transform into a frog to play American Gladiator and increase your bond.
One will be focused on Barret where you craft him a new gun, one on Yuffie where you hunt down the Tonberry King.... Etc, etc.
Every single area of the game you have new set of unique character focused side quests that build on top of each other as you progress and the relationships grow further.
And the game tells you what quests are for who, and there's always one available to do next. You know, like an RPG....
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