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7/12/2025, 4:00:43 PM
>>530933215
>are they scared
possibly, of getting bogged down in another 6-12 months of bug-fixing. they seem to be taking a calculated risk and going with a "do or die" approach.
this is respectable on some level. as they could easily just keep spinning their wheels in perpetual development hell, like they have been doing for 4 fucking years already.
it looks like they made the classical noob dev mistakes of straying away from the Tried and True method and just had to try some newfangled TypeScript-based scripting system, which appears to be the root cause of all of their problems. live and learn, i guess, but these devs are clearly noobs.
>stupid or both
nah, it's time to pull the trigger.
i am the anon that started posting the bug tracker right after i found out they announced a launch date. my immediate prediction was that there would be no way in hell they would get through all of the issues on this "launch-blocking" list before launch. at first i thought they would delay launch as a result, but looks like this is the tip of the iceberg of many more such issues that they have been able to fix, so they are taking an informed risk on going live despite the clusterfuck of bugs.
for reference, in the past ~3 weeks they've only managed to knock 10 bugs off this list. it started around 75 i believe.
while it does look fucking terrible and total amateur hour for them to even be dealing with fundamental gameplay bugs such as these a couple weeks before launch... sometimes you've just gotta ship it.
they will have another 1-2 months of normies casually leveling before most of these issues start causing people to quit.
but since this is F2P, it's not like the stakes are incredibly high. most people can handle playing on both epoch and their main server of choice while these ecock noob devs get their shit straight.
but do expect launch to be an extended beta test period. i would predict AT LEAST 6 more months until the server is in a bug-free state.
>are they scared
possibly, of getting bogged down in another 6-12 months of bug-fixing. they seem to be taking a calculated risk and going with a "do or die" approach.
this is respectable on some level. as they could easily just keep spinning their wheels in perpetual development hell, like they have been doing for 4 fucking years already.
it looks like they made the classical noob dev mistakes of straying away from the Tried and True method and just had to try some newfangled TypeScript-based scripting system, which appears to be the root cause of all of their problems. live and learn, i guess, but these devs are clearly noobs.
>stupid or both
nah, it's time to pull the trigger.
i am the anon that started posting the bug tracker right after i found out they announced a launch date. my immediate prediction was that there would be no way in hell they would get through all of the issues on this "launch-blocking" list before launch. at first i thought they would delay launch as a result, but looks like this is the tip of the iceberg of many more such issues that they have been able to fix, so they are taking an informed risk on going live despite the clusterfuck of bugs.
for reference, in the past ~3 weeks they've only managed to knock 10 bugs off this list. it started around 75 i believe.
while it does look fucking terrible and total amateur hour for them to even be dealing with fundamental gameplay bugs such as these a couple weeks before launch... sometimes you've just gotta ship it.
they will have another 1-2 months of normies casually leveling before most of these issues start causing people to quit.
but since this is F2P, it's not like the stakes are incredibly high. most people can handle playing on both epoch and their main server of choice while these ecock noob devs get their shit straight.
but do expect launch to be an extended beta test period. i would predict AT LEAST 6 more months until the server is in a bug-free state.
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