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Anonymous /vmg/1704014#1706410
3/12/2025, 4:08:22 AM
>>1705684

In the strictest sense of the word, this game is a real time strategy... that you can pause at anytime and issue movement and ability commands at will

There's numerous mechanics to keep the game and enemy variety interesting; you've got elite enemies with shields that can be broken by strikers, you have airborne units that require rangers/skirmishers to attack as well as shoot projectiles, you can knock back and ring out enemies, you have ground and dome barriers and so do the enemies, you have stealth fog that enemies can use as well as poison fog, you have zombies, you have kamikaze bugs; humanoids xenomorphs evil robots you name it.

There's also environmental reactions that you can play to your advantage; you can create zones of fire and lightning and trigger explosions, melt the fire to create vapor that heals you, or instead create an ice zone that freeze enemies, electrocutes them with lightning or melt the ice zone to shred the enemy's armor. There's numerous teams you can build that can exploit these environmental mechanics, and there's even some team archetypes that don't need to mess with them if you don't want to.

I didn't even mention some of the endgame encounters in Joint Training, where they have sets of mechanics that you have to deftly push through to secure victory. Difficulties are on a generous sliding scale from 50% to 360%, and you can get all the gacha pulls just doing a middle of the road difficulty per week


I can gush about how cool the game is even further, but if you like team-based strategy games and want something different than Hoyo games Star Rail, there's a lot to like here