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7/15/2025, 8:29:23 AM
The fuck happened to this thread?
To return to discussing the actual game for a moment...
In digging around a bit, apparently Lancers are having trouble holding aggro in lategame encounters when paired with especially well-geared DPS (mostly Gunners), even when going all-out.
The need to assign all Crystal slots to Threat% bonuses rather than Boss.DMG%, a lack of convenient routes into Spring Attack (no Debilitate -> SA or Shield Counter -> SA as seen in later versions), plus Spring Attack itself still comprising the bulk of Lancer's damage output in this version (as opposed to Shield Counter/Wallop/Onslaught), has resulted in a tank which barely deals any damage to the point of not reliably holding aggro without liberal usage of their shouts. A poor MP economy only furthers this classes' shortcomings at their given role.
This has apparently been a recurring issue for Lancer in nearly every other v32 server as well, due to the state of how each class stacked-up at the time of this version's archival. So far as I've learned of it, many of these issues were addressed in the very next major patch the official game received following v32 (the "Go Berserk" update), so hopefully some of those alterations can be back-ported to this incarnation of the game as well.
None of this should surprise anyone experienced with v32 servers in the past, granted. But as someone who only started taking TERA seriously with Starscape just a few months ago, I thought it was pretty interesting to note the lingering issues with this title's premiere tank at this very specific point in the game's lifecycle still plague it all these years later, when revisiting this older version in [current year].
To return to discussing the actual game for a moment...
In digging around a bit, apparently Lancers are having trouble holding aggro in lategame encounters when paired with especially well-geared DPS (mostly Gunners), even when going all-out.
The need to assign all Crystal slots to Threat% bonuses rather than Boss.DMG%, a lack of convenient routes into Spring Attack (no Debilitate -> SA or Shield Counter -> SA as seen in later versions), plus Spring Attack itself still comprising the bulk of Lancer's damage output in this version (as opposed to Shield Counter/Wallop/Onslaught), has resulted in a tank which barely deals any damage to the point of not reliably holding aggro without liberal usage of their shouts. A poor MP economy only furthers this classes' shortcomings at their given role.
This has apparently been a recurring issue for Lancer in nearly every other v32 server as well, due to the state of how each class stacked-up at the time of this version's archival. So far as I've learned of it, many of these issues were addressed in the very next major patch the official game received following v32 (the "Go Berserk" update), so hopefully some of those alterations can be back-ported to this incarnation of the game as well.
None of this should surprise anyone experienced with v32 servers in the past, granted. But as someone who only started taking TERA seriously with Starscape just a few months ago, I thought it was pretty interesting to note the lingering issues with this title's premiere tank at this very specific point in the game's lifecycle still plague it all these years later, when revisiting this older version in [current year].
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