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7/10/2025, 10:39:55 AM
>>530654517
>You did not answer anything
You asked a question to a post of mine that already contained the answer. You just refuse to accept it. Here, I'll greentext it so you don't have any excuse of not seeing it.
>Your argument about the reuse of attack animations is like complaining that human punch animations are the same. Yes of course that's going to happen with monsters of the same body type, but a monster's uniqueness comes from its amalgamation of generic moves with its signature moves, like it does with any fighting game character.
Here, I will also highlight a key part to make sure you don't miss it again.
>uniqueness comes from its amalgamation of generic moves with its signature moves
And this greentext is to highlight that it isn't just Monster Hunter, but a feature across fighting games where fighting game characters are unique with a mixture of generic and signature moves.
>like it does with any fighting game character
>You did not answer anything
You asked a question to a post of mine that already contained the answer. You just refuse to accept it. Here, I'll greentext it so you don't have any excuse of not seeing it.
>Your argument about the reuse of attack animations is like complaining that human punch animations are the same. Yes of course that's going to happen with monsters of the same body type, but a monster's uniqueness comes from its amalgamation of generic moves with its signature moves, like it does with any fighting game character.
Here, I will also highlight a key part to make sure you don't miss it again.
>uniqueness comes from its amalgamation of generic moves with its signature moves
And this greentext is to highlight that it isn't just Monster Hunter, but a feature across fighting games where fighting game characters are unique with a mixture of generic and signature moves.
>like it does with any fighting game character
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