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7/16/2025, 3:15:20 AM
>>715573624
1. this technique does not support anisotropic filtering.
2. you are forced to use temporal antialiasing to get a bastardized version of anisotropic filtering.
3. if you don't, your textures will look megablurry at a distance. if you do, your game will look megablurry because of taa regardless.
1. this technique does not support anisotropic filtering.
2. you are forced to use temporal antialiasing to get a bastardized version of anisotropic filtering.
3. if you don't, your textures will look megablurry at a distance. if you do, your game will look megablurry because of taa regardless.
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