Search Results

Found 1 results for "bc1de448ee4e7a8270497ae4dcb3a475" across all boards searching md5.

Shas'o R'myr !!fWE1loXDN99/tg/96229047#96251901
8/4/2025, 11:05:08 PM
>>96251438
From a fluff potential. Their rules are less than stellar.

>>96251464
The problem is the way they are set up in Soul Reaver/Dark Kin. They are reliant on enemies and other conditions to reach their full potential, and their talents either modify these conditions, or add new conditions. They have very few talents and traits that empower them directly, in comparison to other races. One talent is even dependent on the enemy's stats to work, another condition. A few of their talents modify ways to gain Pain Tokens, but that is part of the issue as well.

Drukhari are first stymied by the need to gain their metacurrency (Pain Tokens), which is limited in range to their PER bonus (outside of a talent that boosts the range), so they NEED to be near point-blank to start charging up, limiting their tactics unless battlefield conditions are right. Furthermore, these PTs are never used directly - they exist purely as a bar to fill, which triggers a fate point at getting 8 of them, and many Drukhari talents require gaining a certain number these as a condition to "prime" the talent. Even then, the talents are triggered off Fate Points, not PTs. And they don't get very many - they get one. They are supposed to supplement this with pain token gains, but requiring EIGHT means it will be rare for a character to fill their tally and gain a new pain tolken. There is no direct use for PTs outside of charging a bar and unlocking secondary access to talents. The race that is supposed to strike hard and fast has to wait patiently until his bar charges enough to use the abilities he paid for.