Sometimes It Just Works Edition
>RPG Rulebookshttps://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)https://rentry.org/40RPGHB
>WANG/Imperium Maledictum Newshttps://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC databasehttp://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopediahttps://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)http://www.mediafire.com/folder/i3akv9qx9q05z
>Make your maps look just like FFGshttps://www.mediafire.com/?laj4tr275fl2s09
>40k Musichttps://www.youtube.com/channel/UCm9WFeqTgvRvyRoGD8jVFVA?
>40k Arthttps://40k.gallery/
>Rogue Trader Shipbuilderhttps://redlar.itch.io/rogue-trader-ttrpg-ship-builder
#News
>Dark Heresy CRPGhttps://store.steampowered.com/app/3710600/Warhammer_40000_Dark_Heresy/
>Imperium Maledictum Armouryhttps://cubicle7games.com/blog/imperium-maledictum-macharian-requisition-guide-cover-reveal
Previous:
>>96131415What was something simple to you but threw your players for a loop? What was something that was obvious to you but shocked your GM?
It is a [ F R I D A Y ]
The crackolytes will either find out wtf is going on at Stern Hope, the psyker might get to time travel and speak with the planet of Iocanthos, or they'll just fucking die.
Alright /40krpg/ share with us what are the best/craziest romantic stories you had occur while playing 40K TTRPGs.
Can be PC x PC, PC x NPC or even NPC x NPC.
>>96229278The most heartwarming one I've ever seen was between two NPCs in our game. There were four small children who always followed us around town and on our missions. After one of them saved another from an Old Slann soul-robot (he pushed her out of the way), they gradually grew closer over the years (in game time was roughly equal to RL time) - spending more time together, going hunting, holding hands, fighting stuff together, making childhood promises to go everywhere together, helping with town festivals, and then at a town carnival he won her a present and she gave him a kiss on the cheek and when I read that my heart was healed.
Any word on what up upcoming supplements can be expected for any of the in-production 40k rpgs?
>>96230130We might have news tomorrow, C7 is doing a live stream along with Catalyst games at 1pm Local time
>>96230156If they announce another game I'm going to make threats of violence on the Irish consulate.
>>96229278The NPC pirate that shuttles myself and my follow Black Crusade cultists around is very dotingly affectionate towards my sorceress, but it's not really clear whether its a romantic thing or more of a big sis / little sis kind of thing.
>>96230241Hahahaha, AGP moment!
Is there any W&G supplement with stats for Tyranids? My GM was complaining that they were conspicuously absent from Threat Assessment - Xenos.
>>96229278Well not exactly romance...we had an erotic campaign of Rogue Trader. And as you guessed it sanity and corruption systems were made to be lewd. This was years ago vefore Rogue Trader video game was a thing, saying this since the scenario was escape from Cumrag. Anyway my character was a young missionary and long story short the retinue got captured by Drukhari after a planetary raid. He became a female haemonculus' toy. He was tortured a bit at first, but the main thing was that the fleshcrafter and had twi huge futacocks (horsecock size) installed on herself and her 2 loyal guards and they fucked the shit out of my guy as the others fought in the arena and scrambled around Cumrag gladiator zone trying to escape. There were these fuck fights to roll how much can he resist the corruption and sanity loss of the brutal fucks. DM did want him to become a cumslut it seemed so he gave a huge DC for the gangbangs. What finally broke him was them 3 fucking his Dmodified size queen ass with 3 cocks at once. Safe to say alongside the Emperor the 3 Drukhari futas were his secondary deities now. Long story short the haemonculus got assassinated by an archon that had a grudge over something and the squad came in and pulled my husk of a preacher out ongside the two guards that survived and struck a deal with them, to help get us out and they can roll with us and murder and torture our enemies in realspace (Drukeks salivate at the prospect of going to realspace raids) and of course avoid being killed by that fag's goons. They told us that there were some normal Corsairs that visited and had some dealings with the Deldar, so we struck a deal since the RT's dynasty conviniently had lots of spirit stones as well as other xeno tech. They 2 Drukhari futas sustained themselves on the ass pain they caused my guy with double penetrations and variosu torture toys including spiked cock chokers or w/e it's called in english. Were alive for a long time in campaign.
file
md5: c8d4be9daddec0f0da75f7c4ea1d98c4
๐
>>96229278Novice Sister slept with a Feudal World soldier after he somehow fended off a Slaugth nearly on his own.
>>96230256Doesn't W&G have that Space Marine tie in? That has a few basic ones I think, anything rarer you'll have to turn to homebrews for now
>>96229278I nearly got myself into a political marriage with a lesser Rogue Trader dynasty. The dowry was a Knight House. I met her after interrupting an altercation between her own ship and that of an Arbites, things came to a bit of a head and I had to hulk her sloop. She spent a good bit of time as a 'guest' aboard my own ship, during which time she proved herself an absolute menace. She was also approximately 94% cybernetics. Given that I had had my skeleton replaced with adamantium, it was a match made in heaven. Wish I'd gotten to bribe a Biologis into growing us a worthy heir, but alas, the game fragged itself.
>>96230256>Is there any W&G supplement with stats for Tyranids?Not to my knowledge, but there's decent fan made material
https://www.dropbox.com/scl/fi/vbn444ilg0de2mvxtmquh/Abundant-20Apocryphal-20Adversaries-20-20The-20Tyranids-20v1.pdf?rlkey=3ncxh3epcbd2u3lgfxgdndl9u&e=1&dl=0
>>96230198If they're with CGL, it's more likely an announcement that they're firing all their freelancers who had the gall to request payment. And that their CEO has a nice new bathroom and also he's forgiven for the embezzlement, fuck you peons.
Are there any house rules for volkite weapons in one of the homebrew books?
>>96231235for Rogue Trader*
>>96231235Fringe is Yours
>>96231235Unfortunately, in Fringe is Yours, they're all but a downgrade to regular-ass bolters.
>>96231369>>96231399Don't you guys mean TGER? It straight up has Solar Auxilia volkite rules while FIY has knight sized volkites.
>>96231560Didn't realise the thread was already over, question still applies.
>>96230281I loathe sharing this board with you lowlifes.
>>96231588Destroyers seem to hover roughly in the raider/frigate classes. Given they're hyperadvanced, I'll get a bit dumb on it and use the raider class. Two possibilities. The first would be an absolute monster right up until it got hurt, as well as being prone to boarding actions and potentially be regularly getting into problems it can't actually get out of on its own. The second is really just a souped up raider that picks fights with frigates and runs off giggling.
Common factors:
Dimensions: 3km/1km
Mass: 6 megatonnes
Crew: 5000
Acceleration: 7g
Weapon Capacity: 1 Prow, 1 Port, 1 Starboard, 1 Dorsal
Lost grandeur: +5 to all charm/intimidate tests for crew members on anyone who knows they hail from the ship. Ship is prone to AdMech infestations, like Terran cockroaches.
Dark Age Technology: +10 to Crew Rating.
First profile:
Speed: 15
Manoeuvrability: +10
Detection: +25
Hull: 50
Armour: 16
Turrets: 4
Space: 45
SP: 55
+1 Dorsal weapon slot.
Dark Age Technology: Most of the ship has had its technology stripped out for being heretical, slaving the ship's systems to the bridge's struggling cogitators. If the bridge is damaged, smart damage control and targetting systems are disabled, change this bonus to -5, Manoeuverability to +0, Speed to 8 and Turret Rating to 2 until repaired.
Second profile:
Speed: 12
Manoeuvrability: +25
Detection: +30
Hull: 40
Armour: 20
Turrets: 3
Space: 42
SP: 45
Integral augments: Armoured prow, Fire Suppression Systems
>>96231675Er, ignore the -5 part in dark age technology. Just the man/spd/turret bits. Both are fairly absurd vessels capable of brawling well above their weight class, but that fits.
>>96231675>>96231687Very nice, thanks. Feel myself drawn more towards the second profile; fits the vague idea I had of a frigate that punches like a strike cruiser, and runs around terrorising ships four times its size.
>>96231719Fair enough. It's basically a battleship and raider mashed together, but it really can't brawl like a battleship. Without playtesting I can't be sure, but it'd stand up to almost anything in its own weight class, possibly several, on armour alone. Where it really gets hurt is being stuck on raider components (minus the prow, anyway), so it probably will have a lot of trouble actually hurting bigger ships that have similar armour. Let me know how it goes if you give it a whirl.
Maybe knock 5 off the 'dark age technology' crew rating for crews that are already veteran because I figure that'd mostly be autocorrection and expert systems assisting the less trained crew, the sort of thing a person already does.
>>96231747>Let me know how it goes if you give it a whirl.I'd love to, but even if the game I'd like to use this in goes ahead, I'm pretty sure the GM would rather kill me and/or himself than use anything like this, lmao.
Still, thanks for the help.
>>96231588Take a Sword-class. Outfit it with pure archaeotech. Include Potent weapons (Stars of Inequity), Best-quality shield capactiors, and Castellans that are always on.
This gets you four shields and two macrobatteries dealing a minimum of 1d10+6 and a maximum of 1d10+8, depending on the specific weapon you use as a base. Then make the guns best-quality for a further +1 strength and damage. Total of two guns, strength 5 each, 1d10+7, averages 125 damage at range 9, double to 18 max. If you use Ryza plasma instead, it's 145 at range 5, double to 10 max. Apply this shit to Staravars to get 125 at range 24. If you think that's fucked, congratulations, you have eyes.
Note that all of this is perfectly within the bounds of the rules. Not a single word of it is homebrew.
>>96231399>Unfortunately, in Fringe is Yours, they're all but a downgrade to regular-ass bolters.How is 2d10+3 bonus hit when scoring damage a downgrade to 1d10+5 tearing?
>>96231453GER and TFiY both have volkite in their armory section. But if it's for solar auxilia then GER is the way.
>>96232186Because those are Marine volkite, and thus cannot be used by mortals. Meanwhile, Marine bolters are 1d10+9 tearing, averaging to 16 pen 4. The volkite only average 14.
But anon, you may tell me, doesn't this make volkite better against larger numbers of squishier targets? The answer is no, because bolters were FFG's most specialest little boys and get all kinds of funky ammo, while volkite gets jack diddly squat.
>>96232293i like volkites too anon but there may have been more than just production behind volkites being replaced by bolters
>>96232358They're supposed to be goddamn martian death rays! Where are my goddamn martian death rays?!?
>>96229243T-the psyker is gonna do fucking what?
>>96232371With the Necrons. They literally have death rays on tripods.
>>96232293Volkite have the same stats between human and marine, unlike what FFG did to bolters. Maybe that's your hangup?
>>96232371Volkites were surely based off death rays, but I definitely think they resemble the Expander from Duke Nukem the best.
https://www.youtube.com/watch?v=3bu3ae-Xeww
file
md5: 1d8ad7b42205bb8cb42a0756f97b3b89
๐
heh
Random Lore Questions:
1. Why is there such a big range of the appearances of Guards men, Sisters of Battle, and Space Marines? Why don't they all have the same hair cut, etc? Is the in world lore reason that they care about their fashion and appearance or is it for us so we can keep track of who the main characters are?
2. How did The Emperor plan on defeating the Warp Gods by using his Webway project? Isn't the webway just a transportation grid?
3. Has any of our current era music survived in 40k's world? Do they still listen to our instruments or do they only use new ones?
4. How do ordinary people travel between worlds? Is there some kind of mass transportation system or space tourism? Or does a person need their own space ship to go around the galaxy?
5. How long can a Space Marine go without sleep? Without drinking or eating?
6. Is gold still used as money or have they moved on to something more scifi?
7. About how long do servitors last when employed on a battle barge?
8. How often does the Imperium make contact with human worlds that survived the AI uprising but didn't take part of the Crusade or the Heresy? What happens to them when they are found?
9. I know that astartes have enhanced senses but is it just hearing and sight or is it also tactile, taste, and smell?
10. If a person has scars before going through the process of getting the astartes organs implanted do the scars heal after?
>>96230281>They 2 Drukhari futas sustained themselves on the ass pain they caused my guy with double penetrations and variosu torture toys including spiked cock chokers or w/e it's called in english.
>>96233133I will only answer the ones that don't show a complete unfamiliarity with the lore, as some of these are 'quick skim of the wiki', common sense or engaging with any 40k media at all. Even looking at some tabletop wargame models can answer some of these. I'm starting to think it's a bot.
8) Semi regularly, even in well mapped sectors. They are usually just integrated or destroyed. The Missionaria Galaxia is the Ecclesiarchal department who sponsors many missions to find and integrate lost human worlds and often has their own vessels about searching. If they say no to signing up they're destroyed.
10) They stay but are made insignificant, typically, with the marine's new size.
>>96229047 (OP)i may read some Warhammer books. Where should I start?
>>96233575Eisenhorn is a little older but a neat introduction to the universe. The Cain series are very funny and well done, if a little formulaic. The infinite and the divine is a fun book but needs metaknowledge.
>>96233575Ian Watson's Space Marine.
>>96233575at the beginning. read them from earliest publish date to latest.
>>96233575>>96233928Absolutely not under any circumstances, Draco is a trash pile. Otherwise, not bad advice.
>>96233575I don't think any of them are very good.A few are decent, Eisenhorn, The Dark Coil, Cain, but the moment you stick with them you sort catch that they're gonna be more of the same.
>>96231115No problem homie
>>96233133>2. How did The Emperor plan on defeating the Warp Gods by using his Webway project? Isn't the webway just a transportation grid?Doing the same thing the dark eldar did, hide from chaos gods and no longer use warp travel to starve them. His mistake was thinking they were universal instead of multiversal, they would have just drained other realities.
>3. Has any of our current era music survived in 40k's world? Do they still listen to our instruments or do they only use new ones?Yes. One Dark Eldar was a fan of Bach, and so was an Inquisitor until he found out the Dark Eldar liked it, then it was shit music.
>4. How do ordinary people travel between worlds? Is there some kind of mass transportation system or space tourism? Or does a person need their own space ship to go around the galaxy?They don't, they're poor feudal peasants.
>5. How long can a Space Marine go without sleep? Without drinking or eating?Infinity thanks to susan membrane.
>6. Is gold still used as money or have they moved on to something more scifi?Every planet has its own currency.
>8. How often does the Imperium make contact with human worlds that survived the AI uprising but didn't take part of the Crusade or the Heresy? What happens to them when they are found?They send priests over to integrate them into the Imperial Creed. If this is done properly, they get integrated next into Administratum and tithed. If something went wrong, it means they were heretics and killed, and the population is replaced by Imperial colonists.
>>96233133>Why don't they all have the same hair cut, etc?Depends on the regiment/order/chapter, most would have some sort of restrictions, some would have very strict restrictions, but a bunch of models that look identical would be boring
>How do ordinary people travel between worlds?Warp travel, slower than light is only viable for travel within a solar system or extremely nearby worlds, or the occasional colony ship using cyro or some other sort of suspended animation
>Is there some kind of mass transportation system or space tourism?Some worlds are connected to others via fairly stable warp routes that ships travel frequently, but only ship crews, the super-rich or pilgrims will travel on a regular basis
>Or does a person need their own space ship to go around the galaxy?Very few people have their own ship, most ships are 1-2 kilometers long and can hold hundreds of thousands if they are purely designed for passenger transport (which few are). The lore is inconsistent on whether smaller vessels exist, but even when they do appear they are usually hundreds of meters long. Millennium Falcon type vessels almost never appear in lore and are of dubious canon. Even when they do appear it is stated they are ultra rare and are only used by very important officials like emissaries of the High Lords or Lord Inquisitors
>Is gold still used as money or have they moved on to something more scifi?There is no standard currency in the Imperium
>>96234130Draco/Inquisition War series dates back to when the target audience was edgy university students, not high school pseuds. The novels are needlessly grimderp and have every possible fetish jammed into them, but are more in line with how the setting was originally envisioned
>>96234939>His mistake was thinking they were universal instead of multiversal, they would have just drained other realitiesGay and retarded chaos wank. They're not even universal, they're galactic. Fucking off to somewhere a War in Heaven didn't rupture the fabric of reality is always an option, and we have sources telling us all the AI from the DAOT have already done so.
>>96234966>we have sources telling us all the AI from the DAOT have already done soThe only DAoT AI that we know tried to escape the galaxy (the ship from that one novel) was caught and beat down by Cawl in the Dawn of Fire books. And the Chaos Gods have been described in multiple places as multiversal in White Dwarf. Just because it hurts your feelings doesn't make it any less canon.
>>96235029>post-9th is a valid sourceHow are you liking the new Terminus Decree, bud?
>>96235091NTA, but coming here to bitch about lore is fucking retarded and a waste of time, especially since in the RPGs, it is actually whatever you want it to be.
The other anon can absolutely include lore you do not like to run his table, and complaining about it is just wasteful folly.
>>96229047 (OP)>What was something simple to you but threw your players for a loop?Stairs.
When my players were going through the House Ministry of Truth, they entered a side passage where I said they were partitioned into three forms of stairs. After clarifying that yes, I meant three forms, I explained that the stairs were split into three - one steep and thin (useful for hoofs and cliff-scaling), one normal and well-worn (useful for man-sized entities), and one twice as large as the second (useful for space marine-sized entities). This floored everyone. Different stairs to accommodate different species. It made them think, "Yeah, even though this is a greedy criminal multi-species syndicate where might makes right, they're still T'au in the end."
>>96235115Sure, people can use the nulore if they want.
That doesn't make it less retarded.
>>96235199>says the faggot crying badwrongfunNo self awareness at all.
>>96229243>>96232488Time travel. Which we did, but not fully or completely. We time traveled because it was fated for us to and we completed a prophecy.
Psyker was given some leather straps covered in ghostfire by a mysterious radical man. In the end we used it to sneak into the settlement unseen, by time traveling to the past and coming back to the present inside the cathedral, where we are now going to jump some heretics.
The trip to the past had us walk through the previous events when a 15yo rushed Tsyiak alone and stabbed him in the eyes. Turns out he noticed us but we couldn't do anything because of fate, neither could callidia patch his wounds. But she could share a lho-stick with him and complete the prophecy from the Psyker's Augury. ( also thanks to Galen's player for reminding me of that )
Now we just have to kill a Myrchella Sinderfell, who we just found out is a top wanted heretic in Calixis sector, thanks to the Psyker's divination (again). Cellanus really pulled her whole ID, social security number and digits on the back of her credit card.
Meanwhile we had the local Ashleen fighting the rest of the Pilgrims outside while we take out the leaders inside.
>pic >when you know the Psyker has done something very suspicious with the mysterious man named Lord Slyknife but you can't prove it
>>96235207Does geedubs at least pay you to shill for them, or do you do it for free?
>>96233133>1. Why is there such a big range of the appearances of Guards men, Sisters of Battle, and Space Marines? Why don't they all have the same hair cut, etc? Is the in world lore reason that they care about their fashion and appearance or is it for us so we can keep track of who the main characters are?rule of cool
>2. How did The Emperor plan on defeating the Warp Gods by using his Webway project? IDK, ask him
(dumb answer, I know, but big E never explains his full plan in the lore so no one knows, they just guess based on their meta knowledge of the setting)
>2b Isn't the webway just a transportation grid?what do you mean by transportation grid? yes?
>3. Has any of our current era music survived in 40k's world? Do they still listen to our instruments or do they only use new ones?idk, probably yes/both
>4. How do ordinary people travel between worlds? Is there some kind of mass transportation system or space tourism? Or does a person need their own space ship to go around the galaxy?Most people never get the chance to leave their birth world. You can buy a trip on someone else's ship. It's not cheap though, especially if you want decent living conditions that won't have a high chance of killing you.
>5. How long can a Space Marine go without sleep? Without drinking or eating?as long as the plot requires, there's no set numbers that I know of
>6. Is gold still used as money or have they moved on to something more scifi?You can use anything as money, whether it's the real world or 40k. The Imperium has several currencies, and barter is always an option too.
https://wh40k.lexicanum.com/wiki/Imperial_Currency
>7. About how long do servitors last when employed on a battle barge?No set duration, potentially a really long time if properly maintained (they probably aren't though).
>>96234939I hate when people who are confidently wrong go to answer questions with confidence.
>>96229278I'm pretty sure this one crazy astropath developed a crush on one of our party members when they accidentally body swapped and the daemon possessing him combusted on contact with Pure Faith. She in turn briefly experienced what it was like to be a psyker and got much softer on him after that. That was a weird game, in retrospect.
>>96235421That psyker seems mighty useful, you should better treat him right. :^)
>>96229047 (OP)Roleplay Question about Death Watch. Its probably my DM not being great at improv but every social interaction goes like this
>>Ask local high-ranking w/e that we need to do this shit>>SORRY CANT HELP YOU *smirk* I rule here>>We are space marines and are seen as demigods by the people so they just do what we say>>If that doesn't work we just show the big "I" and say we also with with inquisition>>If that doesn't work we just kill everyone because we are exponentially stronger than them>>We never get in trouble because of the points aboveI know Death Watch is the 'action' rpg but like damn, at least in Dark Heresy and Rogue Trader we have to attempt to get around things
>>96237360>>SORRY CANT HELP YOU *smirk* I rule hereThe sheer balls to say this to a space marine and of the deathwatch no less. If they had any idea what they deathwatch was, they'd be bending over backwards to aid you if they were actually loyal.
>>96237360Probably the dm being a little bad for improving more than that stuff. At the same time Deathwatch is absolutely geared toward "all you have is a hammer" approaches and using that demigod power and big super heavy guns for what they were built for.
>>96237360You're a space marine. Just kill them. Unless you're on necromunda where the beat cops have disintegrators.
Is the Bambu a1 a good printer to get me into Warhammer?
>>96237360Nominally, that is actually the general attitudes when dealing with Space Marines. When the Deathwatch shows up with their huge fucking guns and says they're there to blow people up, then there isn't really any trouble to get into on that front.
What you *should* be running into is the Inquisition getting pissy about you running roughshod over their complicated setups, high-ranking lord-generals who you can't kill without consequences, et cetera.
>>96237520I sometimes wonder if 40k is actually a massively isekai friendly universe, with people managing to get dumped all over from assorted settings, and nobody ever finds out. Eclipse Phase? Weak sauce, nobody is going to notice you until the local AdMech eat your face for tech heresy. Star Wars? Unregistered psyker, REEEEEEE! That sort of thing. Human tech isn't advanced because of the Dark Age, they're just really good at picking up the shit the isekai retards use to try and uplift the setting.
>>96234130thats the point anon, start with the worst and then realize your going to end with the worst too. draco is fucking HILARIOUS
>>96237360Astartes are not subtle. You're Deathwatch, your whole reason for being there is to kill xenos and maybe bring a high-value target back to the Watch-Fortress. Talking is the Inquisitor's job.
Playing DeathWatch Is semi-auto and automatic firing modes cap the number hits with the amount of ammo spent?
My Rank 7 in Artificer Armor Got killed by a Lich Guard
>>96237360Generally interactions with lessers are pretty straightforward. However, things should definitely get more difficult when "chain of command" is less immediately unambiguous. Politicking, if you will, within the Deathwatch itself and without.
The Deathwatch typically operates under the inquisition as its chamber militant, but it is still an independent organization. Higher rank Deathwatch begin to represent their vigil beyond just the interests of who is deploying them, and may even coordinate their own deployments in which they have to balance the wants and needs of various partiesโsome underlings, but others more influential.
As an example, the core books' lore sections make a big deal of the Achilus Crusade's Lord Ebongrave, whose dick is big enough to act standoffish and secretive even to Erioch and the Inquisition. Nobody is immune to imperial bureaucracy: remember Badab!
>>96237360To expand on
>>96237600 its not even just the Inquisition your GM should be leveraging, any faction can give you a rough time and because its 40K and even the Imperials and their allies all have their own goals and don't respect each others'.
>mechanicus who don't want the kill team proceeding with mission because they are studying/extracting a valuable asset>sororitas who are purging a planet the kill team need a macguffin from, but the SoB don't care and are going to raze and destroy everything Just as a couple quick examples. Of course being SM you could still try to kill them, but killing a tech priest or canoness should have further consequences.
TLDR; your GM is small minded and needs to shake things up, introduce more factions and politics so dialogues aren't so simplistic.
>>96239273I think a good recent example in the lore of clear cut chain of command not being the case is shockingly Darktide, where the inquisitor is forced by political realities to acquiesce to the demand of the Arbites marshal to get his men involved, directly, in the Inquisitor's operations.
Can Rogue Trader warrants be held in abeyance?
Whether deliberately as a form of punishment, or "We can't find a family member but we know they exist"? If so, are there any examples in lore?
>>96241010I can't recall a specific example but I don't see why not. Rogue Traders can be declared enemies of the Imperium and hunted down, so it makes sense they would find the most loyal and pious looking distant relative and tell them 'here's a warrant, go repent" and roughly 60% of all rogue trader games start with someone being basically plucked into space and told they're the last surviving member of House Dickfuck.
>>96239098Rip. Tell more.
file
md5: 0e7c605ff3052b19456789b5344f8d08
๐
>>96229278>DH session, we're infiltrating a local security station in a bad part of a Hive (just regular police schmucks, not Arbites). The commissioner in part of it is connected to our investigation>Earlier we learned that he is a massively corrupt and shady asshole who regularly abuses his power and, among other horrible things, has a habit of raping female prisoners >Despite that, Sororita Novitiate who's a part of our cell volunteered to infiltrate the building as a prisoner, arguing that she will be able to easily get close to the target this way. The rest of us were supposed to get inside in different ways and offer her assistance as soon as we could>Down in the jail, while awaiting the commissioner, she chats with a security officer currently working the desk job near the cells>Guy is clearly a total burnout and in a foul mood, he doesn't like what he knows is probably going to happen soon, but doesn't think he can really do anything about it, very afraid to step out of line and certain they will kill him if he does>The Sister starts flirting with him, while very subtly appealing to his morals and alluding to how horrible the commissioner must be>She was played by a textbook fat neckberd, but believe me, this was fucking SMOOTH. All of us along with the GM were sitting there bewildered for like 10 minutes of top tier dialogue as she was working this npc>You could see the guard's whole life being revaluated in his head in this moment, this was probably the first time in this fucking Hive somebody was actually nice to him >When the commissioner finally arrives, the guard just fucking stands up, shoots his boss in the face, spits on his corpse and then prepares to meet his fate>The rest of our PCs arrive soon after and while initially quite baffled and somewhat hurt once he discovered the Sister wasn't actually a regular prisoner and that he got himself into some serious shady shit, the guard eventually agrees to tag along and help us 1/2
file
md5: 8309cdbc8c4726ad799fb0a6f0a11752
๐
>>96241427>For the rest of the investigation this fucking guy gets RIDICULOUSLY lucky rolls almost all the time and is an immense help>Guess love and sense of justice really awoken a hero within him>He's very protective of the Sister and eventually she starts reciprocating it >In the final battle of the chapter he gets badly wounded and she caringly patches him up, even kissing him at the end >We end up commending him to our superiors with a suggestion to make him an acolyte >Our handler somewhat reluctantly agrees, but says he can't guarantee he will suvive the training and trials We all pray to the Emperor that Brutis will make it
>>96240862Plus Morrow being forced to schmooze with the local nobility.
>>96240862To be fair, Darktide is relatively small-scale and from the point of view of goons whose jobs aren't so important that they send the likes of the Deathwatch to do them. If Grendyl is present and isn't stuck inside Emora's ship, he's likely doing much more important things that *do* warrant flashing rosette and telling everyone else to do as they're told. The overall war against the 6th and Admonition aren't that high on the list, so they have to deal with the Marshal and with the nobility pissing and whining.
>>96241657It's getting out of hand for sure but it's still a pretty decent example of a inquisitor conceding ground as a matter of prudence. I do wonder what he's doing most of the time since the new 'lore dump via round intermissions' implies heavily he's on the ship. They're 100% retreading something already done before in the RPGs with that one inquisitor who was also a rogue trader who sealed his soul inside an eldar soulstone.
>>96229278>picHave any anons have or have heard of/saved any other human x xeno RPG stories?
Curious about those, how they come to be
>>96240862>These idiots are demanding a mildly inconvenient but ultimately harmless concession, guess I''ll use it to wrangle something I want out of themStandard politicking, yeah.
God Iโve got so many character concepts I want to play in a Dark Heresy gameโฆ please god give me a game!
>>96243023>Just want to play a normal RT game>GM allows xenos>Walk away dejected...againWhy is it so hard to find a normal game
Are there any rules in Rogue Trader for navigation without a navigator? Sorcerers are supposed to be able to guide ships, for example. Where would I find them?
>>96245368There are no rules laid down for that sort of thing. Maybe in Black Crusade, but the entire ruleset is built around having already reached 100 corruption. Your GM is the only one who can tell you what will be necessary to fly the ship without a Navigator and the answer is probably
>sure, you can cast the Chaos ritual to guide the ship to its destination. Your whole party takes 10d10 Corruption Points right now and all have to roll to resist Daemonic Possession, also I'm rolling to see if the ritual even works and if it doesn't, your ship is lost in the Warp forever
>>96244992But anon, there are normal rules for playing Orks, Kroot, and Tau in RT books
>>96245368>navigation without a navigatorYes.
>sorcTechnically warp witches in core but there isn't any actual rules attached to them
>>96245407And it should have never happened.
>>96245446But working with aliens is a privilege granted by the RT writ of trade
>>96245407>Orks, Kroot, and TauDon't forget Dark Eldar.
>>96244992It sounds like you don't want a normal rogue trader game.
>>96245457>>96245531Killing aliens is fine. Playing as them is not. 40k is a setting about man's inhumanity to man, and the inevitability of chaos because of mankind's own dark impulses. Making aliens playable dilutes the experience and invites people to make the setting something it's not. Aliens are npc races for a reason. And the fact that this thread is full of people who can't see this is just one of many reasons this thread is always dead.
>>96245567>40k is a setting about man's inhumanity to man, and the inevitability of chaos because of mankind's own dark impulsesOkay, Dan Abnett, we heard you the first time you said this in an interview. Unfortunately you didn't create the setting and 40k is not the pigeonhole you tried to force it into.
>Aliens are npc races for a reason.Then why are there so many that are playable on the tabletop?
>>96245577>Unfortunately you didn't create the setting and 40k is not the pigeonhole you tried to force it into.Bad example. Thanks to Dan Abnett writing End and the Death and much of the 30k series, he literally HAS recreated the setting in his own image by changing the foundational myth of 40k via the works he wrote, so all future 40k works will reference his work as a base. Case in point: his work is apparently so critical to a future 40k plot that his work on the Pariah series is being delayed to synchronize with a major event involving Valdor, the threads of which he set up in 30k through Valdor Birth of the Imperium, Era of Ruin, and other Custodes works.
>Then why are there so many that are playable on the tabletop?Xenos players subsist on scraps compared to what the Imperium and Chaos gets. They know they're playing NPC races.
How much of the Imperial Palace is open to civilians? I want to run a Dark Heresy game where a running gag with my group that involves a lost vacationer showing up in the background while the players are going around trying to do their thing (hunting a heretical cult.)
Like, the guy is lost trying to find the bathroom, then later he is looking for his parking spot and gets distracted by a gift shop, and later he falls through the floor to the gate that leads to the Golden Throne. In the end the players get cornered by the cult and get saved by the guy opening a door which knocks the gun out of the big bad's hand.
Lore wise how deep can an ordinary person go without getting cut down by Custodes?
>>96245713The Imperial Palace is the size of Europe, and much of it is open to pilgrims. Pilgrims have been known to spend their entire lives waiting in line in various checkpoints and regions of the palace to see the Eternity Gate and hear the Bell of Lost Souls toll with their own two eyes and ears. Of course, every gate is another set of checks and examinations to verify identity, purity of mind and body, and loyalty, and only the richest can probably buy their way through to actually walk the mountainous steps up to the Eternity Gate without having to spend decades of starving waiting for a chance to pass through each gateway. However, the space ports, the fortified citadels maintained for Custodes use, and everything beyond the Eternity Gate (the inner sanctum, which itself is the size of New York City) is completely and utterly off-limits to visitation.
>>96245613Originally I was like you. I thought the only thing that mattered was Space Marines, loyalist and traitor. Then I got bored of space marines. Then I realized it wasn't the space marines that were cool, it was all the shit they were fighting. Tyranids. Orks. Necrons. Tau. The only reason space marines are so impressive is thanks to the quality of their adversaries. What would Starcraft be without the Zerg? What would Lord of the Rings be without Sauron?
Taking away all the xenos from 40k would be like taking the peanut butter out of PB&J sandwiches. They're not NPCs. Loyalist and traitor storylines are endless repeats of the same tale told over and over again. Xenos conflicts are the only time humanity is forced to expand its mindset and learn something beyond itself, something more meaningful than "oh no! Everyone who fights Chaos eventually becomes Chaos!" like Abnett keeps doing
>>96245567You're more than welcome to play your games the way you want, complaining about other people allowing xenos in a rogue trader game is just as stupid as complaining about people not allowing xenos in Dark Heresy under a puritan inquisitor.
>>96245713That's not how games work. Don't force some poor faggots to "play" through your novel.
Did any of you play a xeno PC heavy campaign?
>>96247705I have run a couple. Heavy homebrewing is necessary including cross homebrew from multiple sources and personally, i convert everything into something 2e adjacent but thats what works best at my table.
>>96247705I did in fact play in a Rogue Trader campaign with a Kroot and a Tau. It was interesting and they both played their characters very well. There was a lot of conflict and intrigue that came from the psychological differences in their characters. Of course part of that was that the people playing them were decent roleplayers; if it had been different it could have been nothing but shitty cannibalism and TEH GREATER GOOD memes.
>>96245368Core rulebook p.311, 'calculated jump'
>It is not safe to make a calculated jump of more than four light years at one go.Void Abacus, ITS p.140
>Having an Abacus networked into a shipโs systems allows the crew to safely plot warp jumps of up to 5-10 days in duration with an Ordinary (+10) Navigation Test.Prognosticator, HA p.66
>A character using a prognosticator can attempt Psyniscience and Navigation (Warp) Tests untrained in regards to navigating the warp, and may attempt to do so as if a Navigator, but they must pass a Challenging (+0) Willpower Test or gain 1d5 Insanity Points from brief glimpses of the Immaterium.Your options are:
Short jump
Subsector jump (Navigator houses will hunt you down and kill you)
Temu Navigator (Drives you insane)
This is also entirely the Navigator's fault, they actively sabotage any attempt to recreate DAOT warp navigation tech because they're filthy mutants and their existence relies on being a monopoly.
>>96248554Void Abacus + Markov 1 Warp Engine
Never need a Navigator again! Get some Elseways Charts and you wonโt even need an Astropath! Surely this is a foolproof plan without flaw or possibility of error!
>>96248894You'll need a lifeboat, of course. With all that safety, might as well go the whole hog and borrow some Tau stuff. Keep it strapped to the outside of the techpriest quarters hull so they can look on it and definitely get jealous, not insane with rage.
>>96247705I've run series for Orks, T'au/Drukhari, and Necrons. I've been a player as an Ork and a Kroot (and the kroot was funny when I shocked some peeps new to the system by eating enemies to trigger kroot talents). I keep thinking about running another series for T'au and Drukhari, but I would need to give the Drukhari more thought and some new flashy abilities - in my opinion, Drukhari are the weakest playable xenos in the system.
>>96251377>The kin of fleshmasters that put Fabius to shame are the weakest playable xenosBro. D'eldar are walking vats of potential. They have all the natural talents of the Eldar, plus dark sadistic tech and a mean spirited streak to make angron blush.
>>96251377I think theyโve got plenty, but I will admit the one I played wasnโt the most creative approach: Deldar with a shotgun (Xenos Flechette Blaster) who liked to make art and earn pain tokens through novel applications of the chunky salsa rule.
>>96251438From a fluff potential. Their rules are less than stellar.
>>96251464The problem is the way they are set up in Soul Reaver/Dark Kin. They are reliant on enemies and other conditions to reach their full potential, and their talents either modify these conditions, or add new conditions. They have very few talents and traits that empower them directly, in comparison to other races. One talent is even dependent on the enemy's stats to work, another condition. A few of their talents modify ways to gain Pain Tokens, but that is part of the issue as well.
Drukhari are first stymied by the need to gain their metacurrency (Pain Tokens), which is limited in range to their PER bonus (outside of a talent that boosts the range), so they NEED to be near point-blank to start charging up, limiting their tactics unless battlefield conditions are right. Furthermore, these PTs are never used directly - they exist purely as a bar to fill, which triggers a fate point at getting 8 of them, and many Drukhari talents require gaining a certain number these as a condition to "prime" the talent. Even then, the talents are triggered off Fate Points, not PTs. And they don't get very many - they get one. They are supposed to supplement this with pain token gains, but requiring EIGHT means it will be rare for a character to fill their tally and gain a new pain tolken. There is no direct use for PTs outside of charging a bar and unlocking secondary access to talents. The race that is supposed to strike hard and fast has to wait patiently until his bar charges enough to use the abilities he paid for.
>>96251901The Drukhari are also fairly reliant on their combat drugs, which is totally fine and fluffy, but using them causes corruption points and puts you on a timer to death, unless you spend XP to reduce it, thus gimping your combat capabilities in the long term. You could choose not to use them, thus making one of the talents more useless than it already was (tens bonus of corruption to range, so if you want a range big enough to gain pain tokens, you have to put yourself close to death in a way that is difficult to respond to mid-battle). This is not a growth in character power, but a tradeoff to make use of a bad situation...which may sound fluffy, but mechanically becomes a headache to manage. It's evident to me that Drukhari were meant for one-shots or short series, because they simply cannot maintain themselves long-term. Even their advanced ranks are mid, and FFG was clearly scared for some reason of branching out.
To improve them, they need to be rewarded for their playstyle, not mandated or limited. They need
>a removal of the PT range>more ways to use PT directly>more talents that buff them directly>ways to enhance themselves WITHOUT tradeoffs like other races get
>>96251910wait, really? Drukhari PCs take CORRUPTION from their combat drugs? You must be joking. Surely that's a jest. Surely FFG (Fantasy Fag Gays) would never punish the Drukhari players for using their faction's signature tech like that. Surely? How the fuck is injecting super adrenaline causing them to veer closer to Chaos?
>>96252031eugh, fuck these rules. Unless those combat chems turn Drukhari into walking demigods for 10 minutes there's no reason to slap such a brutal penalty to using a single dose.
>>96252058They all boost a talent or characteristic (ex. Unnat Speed, +20 STR, +20 TUFF, +20 WS, melee Proven 4) but after 50 minutes they take a test on that characteristic or get fucked (ex -5 init, STR damg, fall asleep for 1d10+5 minutes, lose reaction, -20 Brane damg for the ones above). There's also one that gives 1d10 pain tokens, BUT you also get 1d10 extra corruption with no way to resist. And they don't stack. You take another, it overwrites.
>>96252058Corruption Points donโt give malignancies or penalties to Drukhari- they only increase the number of pain tokens needed per day. So the more drugs you take the more people you need to kill.
>>96251910My assumption was, for the same reason half the stuff in Hostile Acquisitions have disclaimers that are โthis will 100 percent irrevocably hasten your campaign to its endโ; confine the truly depraved evil player option shit to BC and keep RT mostly dark grey at worst.
Torpedoes or Lances for Prow?
>>96253265Lance, obviously
>>96253265Lances for duels, torpedoes for fleet actions.
>>96252404This, it's a subtle hint that you shouldn't be playing this in a regular game.
>>96247705Not sure how "heavy" you mean but we had a RT game with about a third of the party being xenos - craftworld eldar (homebrew ofc) and tau firewarrior who used battlesuits. We also had an important npc who was a squat - RT was running a pleasure cruise for xenos was the reasoning for all this.
>>96229047 (OP)any kraut anons here? I have like a bunch of minis I never painted, as well as a lot of paints (army painter) that I want to get rid of
I have orks from combat patrol, and a bunch of necrons (also from combat patrol) that I never finished
I am moving houses soon and I won't have space anymore for this stuff
I'd love to get rid of it, I can ship I guess but I'm not sure if I can do that while hiding my address
not sure how we can communicate too, maybe throw away discords?
>>96235150You're the face of arrested development, holy shit.
>>96241439The Inquisition wouldn't get him any other job besides Servitor if a dyke gun nun could get him to betray his employer with a little bit of solicitation.
Without a PC navigator or astropath do you just use the crew ratings?
>>96256183Make an NPC I guess? Or have your players 'buy' one of greater ability. Did RT have any rules for generating companions or was that later?
>>96256183Either use crew rating or make an NPC. I tend to give names and some simple personality/backstory to all major NPC crewmembers to give the ship some more life, but you obviously don't have to do that.
Or take a more narrative approach and decide that if none of the PCs can contribute to these sorts of duties, they're not that important to your story and just assume the crew succeeds at them automatically Untill you decide that you could use a navigational mishap to spice up the story, at which point you throw one at them. That's an approach I also took a few times, mostly in shorter, more focused campaigns
>>96256183Give them free NPCs for specialist roles not filled by PCs, but make those NPCs noticeably both more specialized and less capable within their specialty than a PC would be. This keeps the emphasis on PCs and leaves room for introducing a PC replacement later if a PC dies or something. Be careful about Navigation stuff. RAW warp travel is convoluted and can easily cause random campaign derailment, or random "Rocks Fall, Everyone Dies" outcomes.
>>96256183A ship should have every absent human PC option filled with an NPC because they're not just character classes, they're command staff of the ship.
>>96257044I absolutely would not use crew rating for navigation rolls, it's generally set to 30 and welded there. This will make all of your warp travel really genuinely suckass.
>>96257719Core book warp travel is generally just made unpleasant from having a shitty navigator. Navis Primer warp travel WILL rocks fall you unless one of your players is a minmaxed Navigator, and even then it's risky.
>>96230156Anything come from this?
If I wanted to run a Deathwatch game in WANG (my players like it), how do I get the wealth system to work more like a requisition system?
>>96259073Your first step should be convincing your players to stop being retarded
>>96259393Beatings ought to do the trick. That or stripping their models with acetone.
>>96259393What is with the all hate for W&G? I'm not saying you're wrong, I'm just curious what people don't like about it?
>>96260025There are many issues with it, but the biggest one to me is that the rules are extremely boring.
>>96260025What's the hate with raisin cookies? Same answer.
>>96260025Where the FUCK is my crunch
>>96259393Nah, like I said they like it and I don't really care. W&G is fine.
>>96260025A lot of people are emotionally invested in the FFG rpg, which is good, but can't comprehend that people may want something a little less involved mechanically.
>>96260147>A lot of people are emotionally invested in the FFG rpg, which is good, but can't comprehend that people may want something a little less involved mechanically.That makes a lot of sense; thank you.
I've heard in a YouTube video that most of the imperium merchant fleet is flying at sub-light speed in multigenerational trips. While I like the idea (century long supply chains that hold the imperium together) it kind of ruins some of my ideas for my OC system in imperium nihilus if supply lines in a system keep working as usual despite losing the light of the astronomicon (I was imagining that they were doing small warp jump to navigate in a decade long journey for what used to be a month.)
Anyway, is it canon or just a youtuber having a blast reading chat gpts prompt and how impacted is the imperium on the other side of the cicatrix maledictum?
>>96260185>I've heard in a YouTube video that most of the imperium merchant fleet is flying at sub-light speed in multigenerational trips. Then that video was lying to you, anon. The Chartist Guild (Imperial trade fleet) uses warp travel just like everyone else in the Imperium to cross the stars. They don't have the most reliable warp drives, gellar fields, or Navigators, however, so they stick to stable warp routes that are well-established rather than trying to blaze new routes like Rogue Traders or Astartes war fleets might do to gain an edge.
There may be a handful of starships in the Imperium that only use sublight drives to travel, but they'd likely be a minority. It would take them decades just to cross between two neighboring star systems. There's really no reason to bother with such primitive methods, though, because the Astronomicon stablizes warp travel just enough to make it reliable enough that losing an occasional Chartist ship on a jump gone wrong is an acceptable loss so long as it doesn't become a regular thing.
>>96260185Sublight is only for in-system travel and almost every ship is generational given how their crews work.
>>96260185>my OC system in imperium nihilus if supply lines in a system keep working as usual despite losing the light of the astronomicon (I was imagining that they were doing small warp jump to navigate in a decade long journey for what used to be a month.)Warp-based trade and travel still exist in the Imperium Nihilus, it's just much less reliable and much slower. Most ships and fleets now have to rely on short range warp jumps, since those are the lowest risk option when Navigators lack the Astronomicon's guidance, but it also makes travel way slower by orders of magnitude. If there are existing trade routes, they have likely become unsafe now without the Astronomicon, but ironically new trade routes may be discovered that don't rely on the Astronomicon. In a warp landscape that has changed drastically, there will inevitably be SOME safe passageways ships can take. They may be ancient ones that have just returned to usefulness (restoring a planet that was in a long period of economic decline to major importance), or they could be a new one entirely (turning what was once a backwater world into a new trade nexus overnight, with all the benefits and drawbacks associated with that). There's lots of creative things you can do with OC star systems in the Nihilus zone.
>>96260225>>96260263>>96260269Cool. It's better like that. Is there any sources for the order of magnitude of these travels? I was going for imperial guard being conscripted at 12yo on an agri world and training for 10 years in the transport ship before being deployed in their AO as they arrive (something like 3/4 star system in distance)
>>96260322> Is there any sources for the order of magnitude of these travels?The Rogue Trader rules may have something for that, maybe? Lorewise, they're very careful not to be too specific on how long it really takes, only that it's way longer and unsafe. But what I'd personally say is
>what used to be a trip of a day is now a trip of two weeks, mainly because the ship has to crawl with short hops, recalculate its position and direction, and give more time for the Navigator to rest from the added strain of trying to find a route through such tumultuous Warp tidesand extrapolate from there. But because it'd be so unreliable, you'd get a lot of fluctuation towards quicker warp jaunts and slower ones, causing massive unpredictability in Chartist shipment schedules. That's a recipe for interesting setting details though, not necessarily a bad thing. You'd also be more likely to see bizarre results like
>ship is spat out of the Warp at its destination before it even entered the Warp in the first place, except the crew is aged like they've been journeying for decades and are so starved they've been eating each other>ship is 'lost' for decades or centuries, reappears and has only been gone a single day as far as the crew is aware>ship is spat out 10,000 years in the past, and is likely to get blown up by Rangdan or Orks, and even if it finds the Great Crusade might still get scuttled and executed by the Astartes Legions who regard them as Warp-maddened because of the ridiculous things they claim about the future
image
md5: fb3b47cf60a5cc3dbc0d058e90b019c6
๐
>>96260322Sauce is White Dwarf #139
As far as Guard conscripts training in transit, look into the Galaxy-class troop transport.
>>96260185The only serious intersystem sublight travel is done by the flying psyker dragons the Tau keep as pets and some of the really weird fucking xenos in the expanse. And the Drahendra, but that's probably me confusing them with Bank's Dwellers. And the Hrud, but they're sort of moving through time instead of space. And the Stryxis, sometimes, for some reason.
That said there's almost certainly ancient generation ships kicking around out there between stars. Imagine being a pre-FTL generation ship setting out with all the hope and optimism of your ever-ascending species aboard and being woken up 30000 years later to what calls himself a rogue trader but looks like a gay pirate informing you you're all slaves now and that he's going to execute every heretic he finds, with absolutely zero context. Yeeesh.
>>96260460do note that these are "normal" warp travel times, not warp travel times under unusual conditions such as not being in sight of the Astronomicon
>>96260040I like raisin cookies. But Iโm not that guy.
>>96260025Rules-light (note as light as some, but pretty light) dodgy rules from what's there. I think half the reason DH stands the test of time is that the crunch is relatively simple for all there's a lot of it but still fairly detailed, and the writing is actually reasonably well done. The Inquisitor's Handbook is a very interesting look at the sector through diagetic storytelling, for example. None of that in Wrath and Glory. IM is a bit better about writing and rules but not by very much.
>>96260728>pic related
>>96260025As something different to all the usual "shallow as a puddle" arguments, when we tried WANG it didn't even manage to scratch that "power fantasy" vibe it seemed to be going for. I was playing a close quarters equipped space yiff and struggled to stay up in fights, I'd run in, get a solid alpha strike and maybe survive a second round, but then it seemed like I didn't have any tactical options so my dude was forced to just stand there and take return fire and I'd be dropped by turn 3. Perhaps it was the way our GM does combat encounters, but I never had the same issue with Deathwatch, there was always a healthy amount of crunch between armour bonuses, talents, squad mode, even combat actions that you have options and varying strategies, and so feel sufficiently strong.
>>96260025Itโs about as โrules lightโ as those PbtA games that are basically just 5-year-olds make believing on a playground. The book is poorly written, it was hastily thrown together to make good on a licensing agreement, and itโs just genuinely not fun to play.
>>96260460>>96260677Also warp travel times would vary greatly depending on the quality of the Navigator, quality of the ship, stability of the warp route used, etc., so you can pretty much be as fast or as slow as you want
Iโm thinking of starting an Ork army after starting with space marines. I understand everything is detachments now, but how would one go about making the whole army freebootaz? Is it completely up to 3d printing to give them all pirate stuff? Or do most people just run them as an amalgamation of all the clans?
>>96262026wrong channel, ya git.
>>96260025>it's rules light but not too rules light except it's too rules light >I kept getting killed because I'm retarded>reddit cookie responseNobody is giving you any meaningful answers so I will. It represented a substantial departure from the previous games and tried to be a catchall system to be used for every application (Rogue trader, dark heresy, only war, ect) to appease the fans but ended up being kind of bad at doing everything and lacking any clear focus. It was also a mess. Cubicle 7 got the rights from the original designer, cleaned it up a bit, and added some supplemental materials that made it better but it still is only really suitable for games where the player characters are elites, so less than half of the original systems, but without voidship rules it sucks at a rogue trader game which is funny because it has an abstracted wealth system that sucks ass like the original rogue trader (but in a different way). Given its abundance of fan supplements, some created by original FFG authors, it has legs beyond the original CRB but it's still pretty limited.
>>96262900Thank you; very insightful.
>>96257964>Core book warp travel is generally just made unpleasant from having a shitty navigator. Navis Primer warp travel WILL rocks fall you unless one of your players is a minmaxed Navigator, and even then it's risky.I kind of like that it actually gives results for entering the warp without a gellar field. And ignores what happens after you enter. But there's so many goddamned problems with anything but perfect conditions it's a bit mad. Shame there's not something in between.
>>96263052>>96257964Or, to be more clear, the problems are the step 2 fluff stuff given mechanics. In addition to the way it makes miloslav drives/runecasters required because of the insane variance in travel time
Good fluff, shit gameplay.
Is there a way to have a good silenced pistol in Rogue Trader? Silencer gives a pretty small list of SP weapons and all of them are pretty weak. Whisper-bolt Discharger lets you make any las weapon quiet, but even then you've got pretty weak options. I'm not counting the hellpistol here, because carrying a backpack isn't very sneaky. I'm not even going into the dogshit stats of the needle pistol
I play Wrath and Glory and I chug cola while enjoying my D6 pool power trips.
>>96263558Get better ammo.
>>96263558Just use a Foul Sceptre. Surely there are no trade-offs
>>96263558Belasco Dueling Pistol
Base stats Pistol, 45m, S/-/-, 1d10+5E, pen 4, mag 1, Rld Full, Accurate, 1.5kg, Very Rare
Load with hotshot charge packs, +1 damage, +4 pen, Tearing - mag is already 1, no reduction
Modify with whisperbolt discharger, -1 damage
Final average damage 12, pen 8
"But it's only one shot" then carry twelve of the damn things. It's Very Rare, that's practically free for a RT even with the modifications. If your GM isn't a fucktard, he'll give you the Accurate damage dice too, making it punch as hard as any rifle - or at minimum, a pair of d5s instead. Really, what the hell are you fighting that a needler isn't good enough? Toxic counts for a lot.
>>96264709The dueling pistol is definitely the best of the silenceable pistols, though I won't be able to start with more than one. As for the needle pistol, toxic counts for nothing if you can't do damage and 1d10 sure is nothing, if I wanted an exotic toxic weapon I'd grab the splinter pistol anyway
>>96262900Your long-winded and overcomplicated explanation can be simplified down to what everyone else was saying. It's rules light for a setting that depends on strong, flavorful rules to be fun. It's really that simple. It's the same reason why 10th edition 40k is fucking dogshit.
>>96266225>strong, flavorfulWhat makes the rules strong and flavorful.
I'm sorry, does Rogue Trader have a quality in the core book (customised) that isn't on any weapon and also there's no way to get?
>>96266205Accurate bonus damage.
Which is the only reason why needlers work at all, so you'd better let it work for a needle pistol and a digi-needler too.
>>96266448Kustom Job, ITS p.144, grants Customized. Ork exclusive.
Yes, that's fucking retarded. Let players get it with a successful Armorer test or by paying someone enough.
>>96266618Thanks. That's a pretty good argument for letting Accurate work on pistols
>>96266618Aren't needlers described as being intended specifically for assassinating unarmored targets and being bad at armor penetration? It's their intended role, even if it comes up less frequently than might be desired in games.
I took a very long vacation
Can I get a quick rundown on Imperium Maledictum? How good is it?
>>96266851They're also meant to be part-lasweapon and punch a tiny hole through any armor so the needle can penetrate. This has never once been represented in their statlines.
>>96266870It's D100. Mechanically it's fine, but it doesn't have the depth of the FFG RPGs. The writing is better than Wrath and Glory, but it has nowhere near the same amount of content yet. However it does have an Inquisitions guidebook and the like right now, which opens things up quite a bit.
>>96266205I forgot how bad the needle weapons usually are, after our GM completely changed them.
>>96267025Give me a statline brother
>>96267059Needler only does 1d5 damage, but it ignores armor and toughness (except against vehicles), and it has a full auto fire rate of 6. If the target gets hit by 6 needles during the fight they detonate for an extra 6d5, ignoring armor and toughness, with righteous fury triggering on a 5 of the 1d5. Low but near-guaranteed damage - it mulched heavy infantry if you threw enough needles downrange.
>>96266870Do you like C7 rpgs? Well, kill yourself, but you'll enjoy IM.
>>96266977Not him, but: The needler weapons are okay, but not much more. They're saved by RT's accurate quality which can give extra damage and the toxic.
The pistol is a shittier laspistol with worse reloads. With accurate, it becomes a weapon you use on weaker horde enemies and it'll counter their size malus on your BS test. Provided you get through their armour you'll provoke a toughness test (-5 for every damage done) that can cause 1d10 raw damage, but as the baseline damage code is 1d10+0 you'll always run the risk of doing nothing. I think a Gretchin has 0 armour and 20 toughness? But when you hit and poison horde enemies, you'll one-shot.
The rifle is just okay, as long as you aim literally every time. RT's accurate gives you 1d10 extra damage per 2 DoS on Accurate weapons, provided you aim first. But it still has that 1d10R damage code, the same shitty 6 clip and 2 full actions to reload. The range is, I think, the longest manportable range in game except for the man portable las cannon. So with an action, 3d10R, pen 0, and 1d10 if you do damage for the rifle. There's better options.
>>96268288>RT's accurate gives you 1d10 extra damage per 2 DoS on Accurate weapons, provided you aim first. Sorry, 1d10 per 2 DoS to a max of 2d10 extra damage.
>>96268288No yeah I know needlers are mediocre at best, was asking how they were changed
Guess I probably shoulda clarified that huh
Does your average astartes know where babies come from? I know they use hypnotic therapy and surgery to remove their sex drive but do they know what sex is at all? I remember the story of the woman that showered in front of a astartes (Grey Knight?) who admired his body and he didn't understand why.
>>96268288Accurate doesn't work unless it's a basic weapon (this is fixed by a talent in Only War). It does literally nothing for a needle pistol.
>>96268530I'd assume the apothecaries would know at least, average marines just have turbo autism and don't care otherwise.
953
md5: 95eacf04b9d41179df05c2a80cb4e052
๐
>>96268534Whoops, my bad, I'd forgotten that. Checked the statline and nothing else.
Needle weapons can be loaded with those exploding rounds, right? Do those make them decent, if not โworth itโ?
>>96268881Not that I'm aware of (at least in RT). It's sort of like an eldar shuriken cannon, firing shards of crystal from an integral toxin reservoir. You can change that toxin but fuck if I know as to how, and it looks like it might be integral to the pistol.
>>96268920Micro-Blast Needles, in Hostile Acquisitions: increase damage by 4, add tearing, remove toxic and change damage type to explosive. Is thatโฆ good? Does that even come close to fixing the issue?
>>96266923>part-lasThe weapon type famous for having little to no armour pen? I'm not doubting you, I'm sure there have been references to this in book/s over the years, but its likely just a small amount of laser energy to burn enough of a hole in light (cloth/flak) armour so that the needle doesn't get snagged. It's a niche bit of flavourful lore, not an excuse to give needle guns more pen.
>>96268964It's a different ammo type which will help with heavy armour, yeah.
>>96268534>Accurate only works on Basic weaponsWHAT.
>>96268964It turns them into a discount bolter. One with Accurate, but you lose out on funky bolter ammo.
>>96269123The to-hit bonus, no. The bonus damage dice, RAW yes. This is, and always has been, fucking retarded, so feel free to ignore it.
>>96268964>>96269131If you're going to go with micro-blast, just get the solo boltgun unless if you really need the range
>>96268964Toxic is the main draw of needle weapons, so you'd be changing 1d10 to +4, which is still less than the average on a d10. While you no longer need the toughness test and tearing lets you reroll your base damage, you've still got no armour pen. You'd probably be better off using the base one and hoping.
Damage types only really matter for crits and I think there's a talent or two that increases some types of damage.
Do you think the Chaos Gods would team up and stop the Tyranids from eating everyone? I hate how that is the only thing I can think of that would stop them. Their numbers and adaptability make them almost unbeatable.
>>96269372tyranids dont even win in their own codexes
What are your thoughts on Darktide Extraction?
>>96270689>What are your thoughts on Darktide Extraction?I was hoping they'd do something like this after they did the Space Marine 2 tie-in.
>>96270689It's on the list to run but so far I've not see anyone genuinely review it beyond a blurb.
>>96266406>strongHaving detailed mechanics that allow for complex and satisfying skill and combat interactions. This is the thing most people think W&G fails at, hence the "rules-light" complaints you always hear about it.
>flavorfulHaving mechanics that directly reflect in-setting lore and worldbuilding in such a way that deviates from generic roleplaying systems and causes interesting interactions. For reference, the standout systems from the FFG games: IE the career/salary system in DH, Mechanicus Implant talents, Critical Injury tables, Psychic Phenomena tables, Perils of the Warp tables, social talents reflective of personal reputation within the setting and its myriad factions, lore talents that reflect the actual bodies of knowledge characters in such a setting would draw upon, and especially Fate Points, Insanity Points, Corruption Points, mutation tables, and all other ways in which the gradual downfall of a character are simulated to reflect the grisly end that awaits most characters in 40k fiction. All of these mechanics draw you into the universe and the worldbuilding, allowing you to walk your own personal path into 40k's world.
>>96266225>long winded and overcomplicated>here let me tldr with meaningless platitudes with no overlap that require further elaborationAutism
>>96273505>AutismWhere do you think you are?
>>96272887>Having detailed mechanics that allow for complex and satisfying skill and combat interactions. I hear you, but I don't quite understand. Can you give me an example of something you can do in combat in FFG that you can't in W&G?
>>96272887>IE the career/salary system in DH,I'm not familiar with DH1, but W&G uses an influence based acquisition system very similar to DH2.
>Mechanicus Implant talentsCore, page 129.
>Critical Injury tablesW&G has Memorable and Traumatic Injuries, which are similar; but I'll concede they're not the same.
>Psychic Phenomena tables, Perils of the Warp tables,Core 263.
>social talents reflective of personal reputation within the setting and its myriad factionsThat's basically what Keywords are.
>lore talents that reflect the actual bodies of knowledge characters in such a setting would draw upon, That one I'll totally give you! The drop from all those lore skills to 'Scholar' was really jarring. Could have been done better.
>Fate PointsWrath and Glory Points.
>Insanity PointsWon't argue that either, that was notably lacking.
>Corruption PointsCore 285.
>mutation tables, Core 287.
>and all other ways I don't know what ways you speak of, so you may be right.
Regardless, I appreciate you taking the time for a thorough reply. I think I'm starting to get it.
>>96273505>meaningless platitudesin other words, you have a below 1st grade reading level.
>>96266225There's someone in cubicle 7 marketing who hits a number of tabletop forums pretty regularly, including ours. Someone posted about it a few threads back and I started comparing posts on IM/W&G. I'm cheating and feeding the posts into an llm model to check for similarities but they all seem to be by the same guy. Not that you'd need that given most of them have the same pattern to the post format. I'm surprised we count as important enough.
I could also be a schizophrenic and all these posts are by completely independent actors raising the same points in the same style. Or someone who really, really likes those two.
What homerules do you use for Dark Haresy 1e? I heard the system have problems with weapon stats.
>>96277195Don't roll a second attack test when you get righteous fury, just roll another d10 for damage.
Full Auto is basically the be all-end-all. Move the jam result from 94-100 to 90-100. You can't fire both pistols when dual wielding if doing full auto. The main problem is extra attacks from full auto but there's not that many easy weapons that have full auto, strangely.
Forbid SoB, they're not as OP as people say but faith powers are a pain in the arse. They'll always need a lot of experience to get the good shit anyway, but it's still aggravating to deal with.
Give players an allowance of 6 thrones/day atop their regular pay for living expenses.
I'm flipping through the Black Crusade core book and i can't wrap my head around how to actually run a campaign. Is is supposed to be episodical? hour-by-hour? highlights and timeskips?
Every time i think I've gotten a handle on what type of game flow the writers expects, some rule or description text throws a curveball at me.
I've ran DnD, Shadowrun and Rogue Trader campaigns but i just can't get a feel of what Black Crusade wants to be. Help a fella out, will you?
Some news about the upcoming HH game.
https://www.wargamer.com/warhammer-horus-heresy-rpg/preview-gen-con-2025
>>96277245When you forbid Sisters, do you also forbid Famulous/Dialogous/Hospitaller?
>>96278125I probably should have specified I was ranting about the Blood of Martyr ones, not the Inquisitor's Handbook ones. But no, they're not quite as ridiculous.
tl;dr BoM Sisters get great gear and some front loaded combat stuff, but don't have much else until rank 3 and have the best faith powers. IH Sisters get cheaper characteristics and a better advance spread.
To break down my whining:
Blood of Martyr SoB have alternate ranks for those, but are mostly battle sisters. They start with some frankly fantastic gear that can be upgraded over time automatically, but also have experience problems. The sisters don't really have many cheap characteristics, most classes get 3 at the lowest level of cost and they only get willpower and bs. They also don't really come into their own until around rank 3 - they're still pretty great, but they don't actually get lots of combat related stuff available until then. They do get a once a session free fuck you faith talent activation too. They're the ones I've played with rather than read. They start with a better talents than the others, too.
Inquisitor's handbook ones get the full selection of stats, but they get much shittier starting skills and stats and none of the starting gear or upgrades. They've also got some alternate ranks built into their structure instead of single alternates, but they've mostly got a pretty list of purchasables than the others. They get some slightly different combat stuff, some sooner. The only have access to a handful of faith powers though.
>>96277842Cubicle7 haters can suck a fat dick, I'm excited.
>>96277842I'm curious why they decided they needed an entire new system instead of making this an add-on to one of the two they already have.
Dreadnoughts in Deathwatch etc have Unnatural Strength x2 the same as regular Space Marines. I know, balance, but does this seem weak to anyone else?
>>96278344>>96277245Thank you very much.
>>96279149It is a bit weak, but they do have base 70 strength and I think they can still use solo and squad mode abilities so feat of strength may still be on the table. No real harm in bumping it up to x3 by default because how often are you having a playable dread around?
>>96279257>No real harm in bumping it up to x3 by defaultEspecially since, at least damage wise, a marine with a power fist is +1 unnatural strength
>>96277811Black Crusade really leaves that up to the GM. You can be as grounded and down to earth as DH 1e, or you can abstract out the majority of a campaign such as space travel and skip to the part where your squad starts burning cities if you want to. It all depends on what suits the game and your group the best.
>>96275655that makes a lot of sense in retrospect
>>96278628shoo shoo shill
>>96279393>shoo shoo shillShan't.
>>96277842>"On the top level, there's the strategic engagements that can be voidships, or they can be on the ground, and all of your squads have some have game information that gives them abilities for conducting those operations," McDowall explains. Playtesting is still ongoing to decide exactly how these pseudo-wargame battles will work, but it's happening; we're getting strategy battles.>"And then you've got the more traditional RPG scale combat as well, which will be, you know, everybody taking individual shots," he says. "you could decide that, actually, we need to do this really quickly, so we're going to drop pod straight into the HQ."Very interested in how these rules play out. This is similar to what's going on in my Deathwatch campaign, where the PCs are coordinating a planetary assault but also still deploy to ground themselves.
I mentioned in the last thread that I saw my GM researching Rak'Gol and Lexicanum. Today I checked his wiki and he's added a page for them.
Is there any info (or homebrew) on how much Webway travel takes? On foot, on vehicle and on ship
>>96280131Prepare your anus, and start packing heavy firepower.
>>96280171Probably a matter of days for long distances, hours or even minutes for shorter trips. Of course, even a "short" trip is still interplanetary travel. So, pretty damn fast.
>>96278628A touch dubious about the system considering everything else C7 has put out, but I'm pretty interested myself. Definitely not a day one purchase for me, but maybe a pirate and if I like it, I'll pick up a copy.
Bit of an odd one, but does anyone have 40k art of human males who aren't wearing armour *or* trench coats/long robes? It's proving a bit thin on the ground.
Dead Man's Hand of the Emperor
>crackolytes materialize in the middle of the Cathedral
>nobody expects the Inquisition.2010
>everyone surprised except for Myrchilla Sinderfell, who I hear is a top Arch Heretic in the Calixis sector
>crackolytes get a suprise round
>Sinderfell runs away while taking pot shots at the psyker with [ Archeotech Laspistol ] but psyker dodges
>Callidia and Raydenius light Seth the Voice the fuck up. Raydenius with hellgun, Callidia with a storm of dum dum stubs
>Seth the Voice is speechless as his Rosarium fails him
>Galen charges him and cleaves him in half with one (1) greatsword swing.
>Seth the Voice dies unable to speak since Galen separated his head from his lungs
>Cellanus runs after Sinderfell, shoots her with lightning
>Sinderfell shoots him with archeotech laspistol
>Cellanus confirms his dogshit sword skills, as per told by another templar calixis psyker he met before
>Sindeferll pulls some genuine groxshit by moving and stabbing Cellanus three times in the face
>one of his ears flies off in an arc!
>Cellanus is down and in the criticals
>Callidia manages to catch up
>Sinderfell ran into a room, so Callidia tactically takes cover at the doorway, steps inside
>then throws a frag grenade with herself inside the explosion range
>blows herself up
>righteous fury the damage on Sinderfell
>walks back into cover
>Galen continues to cleave Voicers with greatsword
>Raydenius became king of the pews, taking shots at other voicers from cover
>Cellanus slowly bleeds on the floor
>Callidia steps back into the doorway and autofires Sinderfell
>Heretic seethes at being peppered with righteous bullets
>Sinderfell manifests a banshee howl that makes everyone but Galen deaf
>also creates a huge, pink wall of molesting figures to cover the door into the room
>Callidia continues autofiring through the wall
>still makes the hit rolls with a -30
>some bullets land on Sinderfell
-
>>96282524>Galen finally arrives to turn Sinderfell into heretic salsa>gets molested by the pink wall of molestation>eventually the pink wall of molestation disappears, since Sinderfell ran the fuck away through a window>Callidia finally first aids the psyker now that she won't get stabbed the moment she turns away from Sinderfell>Galen continues to freak out>Callidia reataches the ear back on the psyker>Galen and Callidia chase after Sinderfell but both fail the rolls to track her>end at a warehouse where they find 6 people sucked dry of theyr life energy>Sinderfell escaped once again the righteous justice of the inquisitionGM said that she had to burn a fate point to not get killed by Callidia's self grenade and autofire.
I am pretty satisfied with this outcome, she made her first real enemy and we might have a chance to run into her again in Iocanthos.