>>96285412
I tried running liber imperium once. I kind of like it, but it desperately needs an editing pass and to remove some stuff. Mental Afflictions seem to be lifted straight from death watch for example, with no real changes including the text. Voidships talk about misfortunes ala RT with no misfortune table, and silent running is a bit weird. It's possible to start the game as a noble - not an RT - who has 2 or 3 profit factor but keeps massive acquisition bonuses. Influence and PF on one character sort of makes sense, but PF is so nuch better than influence it's not worthless. Some of the psyker stuff is pretty poorly written, and I don't like Discordants even if I think it's actually in 1e somewhere. Characters can start pretty stupidly powerful with abuse of backgrounds. Most of the combat stuff is lifted direct from which rpg has the most powerful variant of a particular rule. Patrons are a fine thing to lift from IM but don't fully gel with the setting as presented. Needs a chapter on how they might be used beyond powers - I think some lack things they should have. Probably needs to be more like DH where the Inquisitor is just.. there. Over there. Way over there. Some of it integrates common house rules well - OW specialists choose their own homeworld instead of the regiment's.

A good attempt at a cohesive 'all systems' rpg. A herculean effort, actually. I wish there was more than a handful of incomplete expansions and that they weren't just slavish recreations. That's the tl;dr actually: Some attempt was made to weld every line into a cohesive whole, but it's not done yet.

I might go dig out my notes at some point and try to create some errata actually. The LI book itself is nearly 800 pages so it'll take a bit, even if our game only lasted about six saturdays.