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6/17/2025, 12:29:52 PM
Why did Capcom move from MT Framework to RE Engine again?
They spent close to 20 years learning how to efficiently use MT Framework and making some of the most well-optimized games out there, and then they dump all of that accumulated knowledge for a new engine that they have to re-learn from scartch.
And for what?
For an engine that makes games run like dogshit (even isometric games like Kunitsu Gami that shouldn't be graphically demanding run like ass on consoles)? An engine that makes characters all look like they have skin made out of rubber and have some of the most retrograde mouth animations in modern games?
Maybe one day we'll get perfect optimization for RE Engine games. By then, Capcom will have moved to yet another engine, and we'll be again stuck with dogshit optimization games.
They spent close to 20 years learning how to efficiently use MT Framework and making some of the most well-optimized games out there, and then they dump all of that accumulated knowledge for a new engine that they have to re-learn from scartch.
And for what?
For an engine that makes games run like dogshit (even isometric games like Kunitsu Gami that shouldn't be graphically demanding run like ass on consoles)? An engine that makes characters all look like they have skin made out of rubber and have some of the most retrograde mouth animations in modern games?
Maybe one day we'll get perfect optimization for RE Engine games. By then, Capcom will have moved to yet another engine, and we'll be again stuck with dogshit optimization games.
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