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6/29/2025, 12:31:24 AM
>>95973781
Imagine organizing a mega battle on a huge board and just treating it like an extended tournament game with randomly scattered terrain, instead of constructing something resembling an actual location and having two armies clash across it. Make actual city blocks with courtyards and streets. An industrial zone where stuff is places like it made sense. Split the table diagonally, so there's more depth to the deployment while also keeping the contested area rather wide to avoid bottlenecks. Nothing looks sadder than two rows of units, 24" apart from one table edge to the other.
Imagine organizing a mega battle on a huge board and just treating it like an extended tournament game with randomly scattered terrain, instead of constructing something resembling an actual location and having two armies clash across it. Make actual city blocks with courtyards and streets. An industrial zone where stuff is places like it made sense. Split the table diagonally, so there's more depth to the deployment while also keeping the contested area rather wide to avoid bottlenecks. Nothing looks sadder than two rows of units, 24" apart from one table edge to the other.
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