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7/13/2025, 4:16:15 PM
>>11865379
Which is all fine and dandy, but do you think some kid in 2001 who rented it from blockbuster and bought a pizza with mountain dew is going to get that? They are only going to see something boring and pointless. These people were drawn into Silent Hill 1, even if they didn't beat it, while they didn't take to Silent Hill 2. Decreased sales, decrease interest for the series. SH2 was the point where SH went from mainstream to declining niche series.
I think for pacing they got too caught up with the audio-visual spectacle, and the artistic elements, forgetting how this is a game and will be perceived as such by a gamer.
In SH1, you get the flashlight alongside all your other items immediately. In 2, you have to hunt around quite a bit until you find it, because they wanted it to be a neat scene showing off the lighting system. What's more important for the player? You can actually spend quite a few minutes running around the apartments going to the rooms in the wrong order, not being able to pick up anything, until you stumble upon the flashlight room.
Which is all fine and dandy, but do you think some kid in 2001 who rented it from blockbuster and bought a pizza with mountain dew is going to get that? They are only going to see something boring and pointless. These people were drawn into Silent Hill 1, even if they didn't beat it, while they didn't take to Silent Hill 2. Decreased sales, decrease interest for the series. SH2 was the point where SH went from mainstream to declining niche series.
I think for pacing they got too caught up with the audio-visual spectacle, and the artistic elements, forgetting how this is a game and will be perceived as such by a gamer.
In SH1, you get the flashlight alongside all your other items immediately. In 2, you have to hunt around quite a bit until you find it, because they wanted it to be a neat scene showing off the lighting system. What's more important for the player? You can actually spend quite a few minutes running around the apartments going to the rooms in the wrong order, not being able to pick up anything, until you stumble upon the flashlight room.
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