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7/17/2025, 2:53:48 AM
>>715664491
art design doing a lot of heavy lifting, plus that's the flip side of having linear hallways & setpieces, you can really pack them with detail and design work. the technical limits of it being a 2009 game are a lot more visible when you get to the big open area or in how the vanilla models had to spend like 90% of their poly budget on the faces to get them looking that good
art design doing a lot of heavy lifting, plus that's the flip side of having linear hallways & setpieces, you can really pack them with detail and design work. the technical limits of it being a 2009 game are a lot more visible when you get to the big open area or in how the vanilla models had to spend like 90% of their poly budget on the faces to get them looking that good
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