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Anonymous /vg/531887110#531893803
7/19/2025, 8:33:39 PM
>>531892542
This is easily the worst visual design for a Vex raid.
>VoG gets a pass because it was the first raid, but even it has some unique visual areas, like the Gorgon Labryinth.
>Garden has THE TUBE, greenery, and various setpieces (like the windmill and lake) that keep it looking unique, even if the core visual language is still the standard Vex stuff.
>It is impossible to tell the current raid from anywhere else in Kepler or even Nessus.
>Not a single unique asset or enemy so far.
>Closest thing to a unique setpiece is the arena configuration, but you could probably shove this arena into any Vex strike and people likely wouldn't notice.
This raid lacks identity. So far the only real novelty is the non-linear nature of the encounters, but "3 of the 4 encounters are random" isn't exactly the deep intricate design that we've seen out of the raid team. I wasn't expecting it to even get close to SE, but even RoN has more engaged and thought-out design so far. Did the raid team get laid off?