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7/9/2025, 3:38:45 PM
>>11855457
It's not simply about realism, though. The ability to create compelling circuit designs pretty much requires things like elevation changes and modeling corners of differing depth and radii. Every turn looks the same in a 2D racing game, there's no way to create identifiable locales and landmarks.
It's not simply about realism, though. The ability to create compelling circuit designs pretty much requires things like elevation changes and modeling corners of differing depth and radii. Every turn looks the same in a 2D racing game, there's no way to create identifiable locales and landmarks.
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