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7/7/2025, 10:20:05 PM
>>714806032
>why do you lie?
I don't.
You, on the other hand...
>only financial successful SH was 1
Incorrect, AND you are changing the topic once again.
But, if you want to discuss sales figures, then for starters, refer to my original post at >>714803708
There are no accurate data available, but SH2 sold at least 2 million copies on PS2 alone.
This can be easily deducted from the fact that the initial PS2 version and the much later "Director's Cut" PS2 re-port, both got Platinum re-releases, which is the same as the "Greatest Hits" in the States.
For PS1 games, the required number sold was 500k, but during PS2 times, the numbers rose to 1 million copies.
Not only that, but the Xbox's Restless Dreams port also sold Platinum, on top of which PC got both regular + Director's Cut releases as well, world wide.
So, even the most pessimistic 6th gen sales can easily float in the 6 million range. And that's leaving out special releases, like the Japan-only SH1-3 PS2 collection, and the Europe-only SH2-4 PS2 collection. And I don't even have info on the States or Australian red-label versions.
....Now that we got those number-monkey shitposts out of the way,
we can return to the OG topic:
>How big of an impact did these games have back then?
The answer is still: BIG.
They changed the gaming industry. They altered the horror genre as a whole. They rose the bar of video game writing and atmosphere. They inspired people to seek artistic and psychological information and even apply for a job on the field.
And as much as GenZ hates the whole notion these days, they cemented the facts that games can be an art form, capable of rivaling and overshadowing more traditional literature and media.
There is also no denying that for the brief moment of 1999-2005, SH was also the biggest, most capable rival of the RE series. The new standard.
>b-but muh RE5-6 sales
Crapcom completely changed their target audience post RE4.
Casual "CoD-shit" always sells better.
>why do you lie?
I don't.
You, on the other hand...
>only financial successful SH was 1
Incorrect, AND you are changing the topic once again.
But, if you want to discuss sales figures, then for starters, refer to my original post at >>714803708
There are no accurate data available, but SH2 sold at least 2 million copies on PS2 alone.
This can be easily deducted from the fact that the initial PS2 version and the much later "Director's Cut" PS2 re-port, both got Platinum re-releases, which is the same as the "Greatest Hits" in the States.
For PS1 games, the required number sold was 500k, but during PS2 times, the numbers rose to 1 million copies.
Not only that, but the Xbox's Restless Dreams port also sold Platinum, on top of which PC got both regular + Director's Cut releases as well, world wide.
So, even the most pessimistic 6th gen sales can easily float in the 6 million range. And that's leaving out special releases, like the Japan-only SH1-3 PS2 collection, and the Europe-only SH2-4 PS2 collection. And I don't even have info on the States or Australian red-label versions.
....Now that we got those number-monkey shitposts out of the way,
we can return to the OG topic:
>How big of an impact did these games have back then?
The answer is still: BIG.
They changed the gaming industry. They altered the horror genre as a whole. They rose the bar of video game writing and atmosphere. They inspired people to seek artistic and psychological information and even apply for a job on the field.
And as much as GenZ hates the whole notion these days, they cemented the facts that games can be an art form, capable of rivaling and overshadowing more traditional literature and media.
There is also no denying that for the brief moment of 1999-2005, SH was also the biggest, most capable rival of the RE series. The new standard.
>b-but muh RE5-6 sales
Crapcom completely changed their target audience post RE4.
Casual "CoD-shit" always sells better.
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