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7/25/2025, 8:49:23 PM
>>716425792
>What makes it better than Godot?
You can make well-performing 3D games in it, for one.
My biggest gripe with Godot is that it's based on OOP by using nodes.
Bevy, on the other hand, is based on ECS, which makes way more sense when structuring game components.
Bevy's biggest "problem" is that there isn't an actual editor yet, so you'll have to write actual code instead of being able to drag and drop.
>What makes it better than Godot?
You can make well-performing 3D games in it, for one.
My biggest gripe with Godot is that it's based on OOP by using nodes.
Bevy, on the other hand, is based on ECS, which makes way more sense when structuring game components.
Bevy's biggest "problem" is that there isn't an actual editor yet, so you'll have to write actual code instead of being able to drag and drop.
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