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7/10/2025, 9:51:30 PM
i perpetually nodev because i'm extremely indecisive about what type of game i want to make. instead i merely rapid prototype a project with a movable character and some basic enemies, but never go beyond that into fleshing out multiple levels and mechanics. my latest case is a 3d platformer with various movement tech from games i liked. i don't even have enemies in that one yet because i've simply been engrossed in adding as many movement methods as possible to the character controller.
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