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7/22/2025, 1:08:51 AM
>>532183982
If you look at other card games, the reason why their draft shit works is they create cards to be as generic as possible.
MTG for example has most of their cards not even mention another Type, mostly focusing on supertypes (so in our case it would be like most cards focusing on the fact Spells exist or a Synchro is somewhere or does something). This is excellent for Draft as most cards generally function.
Yugioh is so hyper-specific in most situations that its a miracle any card activates without specific intentional lab-tested deckbuilding. I just picked a random card from DOOD (Magnifistorming Megala) and its incredibly specific
>If you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand).
>If a "Magnifistorm" Quick-Play Spell Card or "Mystical Space Typhoon" is activated: You can Special Summon 1 "Magnifistorm" monster from your Deck with a different name from the monsters you control.
If you don't have Mystical Space Typhoon, or you don't open specifically "Magnifistorm" cards, or you didn't open another differently named "Magnifistorm" monster AND you don't already have that monster drawn, this thing is a fucking beater.
It's redeemed a bit by the alternative condition on the summon (the opponent having no S/Ts) because that's generic enough to function without additional deckbuilding requirements.
An MTG-ified version of this would probably be something like
>If you have a Quick-Play Spell in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand).
>If a Quick-Play Spell Card is activated: You can Special Summon 1 WIND monster from your Deck with a different name from the monsters you control.
Obviously busted outside of drafted play, but the idea is there. The most deckbuilding you need is to add Quick-Plays to your deck and have another WIND which is a lot easier to fulfill
If you look at other card games, the reason why their draft shit works is they create cards to be as generic as possible.
MTG for example has most of their cards not even mention another Type, mostly focusing on supertypes (so in our case it would be like most cards focusing on the fact Spells exist or a Synchro is somewhere or does something). This is excellent for Draft as most cards generally function.
Yugioh is so hyper-specific in most situations that its a miracle any card activates without specific intentional lab-tested deckbuilding. I just picked a random card from DOOD (Magnifistorming Megala) and its incredibly specific
>If you have "Mystical Space Typhoon" in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand).
>If a "Magnifistorm" Quick-Play Spell Card or "Mystical Space Typhoon" is activated: You can Special Summon 1 "Magnifistorm" monster from your Deck with a different name from the monsters you control.
If you don't have Mystical Space Typhoon, or you don't open specifically "Magnifistorm" cards, or you didn't open another differently named "Magnifistorm" monster AND you don't already have that monster drawn, this thing is a fucking beater.
It's redeemed a bit by the alternative condition on the summon (the opponent having no S/Ts) because that's generic enough to function without additional deckbuilding requirements.
An MTG-ified version of this would probably be something like
>If you have a Quick-Play Spell in your GY, or your opponent controls no Spells/Traps, you can Special Summon this card (from your hand).
>If a Quick-Play Spell Card is activated: You can Special Summon 1 WIND monster from your Deck with a different name from the monsters you control.
Obviously busted outside of drafted play, but the idea is there. The most deckbuilding you need is to add Quick-Plays to your deck and have another WIND which is a lot easier to fulfill
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