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7/28/2025, 11:22:09 PM
>>11344138
I understand your attachment to VR as it's truly on another level for size specifically. Those who haven't tried it don't know. That said other anons are correct that it's a fuckton of work to get right. Gameplay is even harder. The biggest problem is that if you let the player move freely, canned animations will have a ton of trouble adapting to it. Simply grabbing or squishing the player is nearly impossible much less anything else. You'd need procedural animation which would probably need some incredible AI advances to make natural looking. It doesn't exist now. 2D is much much easier but of course you lose VR appeal.
For VR I think the successful approach is to follow the ResizeMe immersive VN model. You could certainly do better than them with things like hand tracking to climb stuff etc but you're ultimately stuck with pre-scripting. Even that is hard enough for one person.
I understand your attachment to VR as it's truly on another level for size specifically. Those who haven't tried it don't know. That said other anons are correct that it's a fuckton of work to get right. Gameplay is even harder. The biggest problem is that if you let the player move freely, canned animations will have a ton of trouble adapting to it. Simply grabbing or squishing the player is nearly impossible much less anything else. You'd need procedural animation which would probably need some incredible AI advances to make natural looking. It doesn't exist now. 2D is much much easier but of course you lose VR appeal.
For VR I think the successful approach is to follow the ResizeMe immersive VN model. You could certainly do better than them with things like hand tracking to climb stuff etc but you're ultimately stuck with pre-scripting. Even that is hard enough for one person.
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