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Anonymous /vg/529510509#529644626
7/2/2025, 2:23:12 PM
>>529527312
I'm liking it.
>No flea
Easily the best part
>More items for hideout zones
If it's something like the lvl1 generator now needing some wires or a motor, with similar stuff to other zones, I can live with it. As long as it's not a large increase in items needed.
>FIR not required for hideout zones
Nice. Fence will be a good trader, and some quest rewards will be more useful.
>Limited Hideout ammo crafts
Don't really care since I use high flesh damage ammo from Yeager
>Reduced spawn chance of rare loot
Could go either way on this. I watched Pestily talk about it earlier, and it sounds like it will mostly affect weapon mods and ammo.
I feel like this will make more armors and ballistic plates valuable. It's always the best option to have level 6 plates, and that will be the same in the hardcore wipe, but even level 3 and 4 will have some viability now since there will be less high pen ammo going around. If this turns out to affect more than mods and ammo, that will be annoying.
Overall, I'm looking forward to next wipe.
>>529596507
For me, I think they should increase the raid time a bit, then make it so pscavs spawn later in the raid. At that point, pmcs should have most of their loot collecting or quest stuff done, and sticking around long enough is asking to pick a fight with pscavs.
>must do a pmc raid between scav runs
This would really suck for players that are broke, especially if they die on their one scav run before they have to jump back in as their pmc. But that's a niche scenario late into a wipe. We could end up with pmcs using cheaper gear.
>cannot chose scav map
I like it
>or time
Eh, kinda silly, but could make things interesting.
>eliminate scav rep, and also make all ai scavs hostile to pscavs by default
Why?