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7/8/2025, 9:52:40 PM
>>714903179
I don't mean to sound rude, but how would you solve it? Do you looter RPG like Diablos or looter shooter like Borderlands? In both of them the higher damage loot are nice for NG, but beneficial for NG+ enemy HP scaling. BOTW and TOTK have a dynamic difficulty tied to the number of dungeons you clear + heart containers (changes the colors of the enemies as an indicator). The problem is their poor implementation means in BOTW is quite easy to burn through melees fighting higher tier enemies only to get a shitter drop. They were on the right track with the master sword in BOTW. It glows blue when in the presence of Ganon bosses or Guardians to demonstrate it has a higher damage output, it should've been unlimited endurance with that higher damage buff added to those enemy types.
I don't mean to sound rude, but how would you solve it? Do you looter RPG like Diablos or looter shooter like Borderlands? In both of them the higher damage loot are nice for NG, but beneficial for NG+ enemy HP scaling. BOTW and TOTK have a dynamic difficulty tied to the number of dungeons you clear + heart containers (changes the colors of the enemies as an indicator). The problem is their poor implementation means in BOTW is quite easy to burn through melees fighting higher tier enemies only to get a shitter drop. They were on the right track with the master sword in BOTW. It glows blue when in the presence of Ganon bosses or Guardians to demonstrate it has a higher damage output, it should've been unlimited endurance with that higher damage buff added to those enemy types.
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