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7/5/2025, 4:00:07 AM
>>714542718
On the topic of fighting games, while people make lots (often erred) comparisons between these genres, I think how both have remained relatively niche is owed in part to how involved they need to be in order to work (although this is less the case with action games). That's why I love to see these games succeed, I don't expect them to ever become extremely popular and to remain for a certain type of player. Similarly I think the best thing these games can have, besides a budget, is more qualities that make interaction between players more common.
I think despite how criticized it is the cameo system in DMC5 is the right path to take; going into a more co-op veer would completely change what these games are about, but showing off to people is the way to go. It isn't quite that feeling of the arcades that Kamiya was looking for, where you're flexing on the people behind your back, but it's getting there. Sharable combo trials, scores, sharable replays, spectator modes, these are all features that action games can adopt from fighting/arcade games very seamlessly.
On the topic of fighting games, while people make lots (often erred) comparisons between these genres, I think how both have remained relatively niche is owed in part to how involved they need to be in order to work (although this is less the case with action games). That's why I love to see these games succeed, I don't expect them to ever become extremely popular and to remain for a certain type of player. Similarly I think the best thing these games can have, besides a budget, is more qualities that make interaction between players more common.
I think despite how criticized it is the cameo system in DMC5 is the right path to take; going into a more co-op veer would completely change what these games are about, but showing off to people is the way to go. It isn't quite that feeling of the arcades that Kamiya was looking for, where you're flexing on the people behind your back, but it's getting there. Sharable combo trials, scores, sharable replays, spectator modes, these are all features that action games can adopt from fighting/arcade games very seamlessly.
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