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8/2/2025, 11:25:23 PM
>>533691490
Blocking and pushing work in 360 degrees. Other than the obvious this is also useful for scenarios such when you hear a hound's pounce or a poxburster but you don't know what angle it is approaching from.
Dodge slide often if there are enemies with guns, it makes you immune to ranged fire during the slide's duration.
There are sound cues both for when an enemy is about to MELEE you from behind, and a different one for when an enemy is about to SHOOT YOU from behind. Get used to these and watch for them because they are your sixth sense for avoiding attacks outside of your view. There is also a sound cue for when you successfully dodge an attack, which, speaking of, get used to doing. Dodging is more efficient than blocking, so don't rely purely on blocking.
Guns don't damage your health and don't cause corruption until you run out of Toughness. Melee attacks bleed through your Toughness and damage your health based on your remaining Toughness.
Blocking and pushing work in 360 degrees. Other than the obvious this is also useful for scenarios such when you hear a hound's pounce or a poxburster but you don't know what angle it is approaching from.
Dodge slide often if there are enemies with guns, it makes you immune to ranged fire during the slide's duration.
There are sound cues both for when an enemy is about to MELEE you from behind, and a different one for when an enemy is about to SHOOT YOU from behind. Get used to these and watch for them because they are your sixth sense for avoiding attacks outside of your view. There is also a sound cue for when you successfully dodge an attack, which, speaking of, get used to doing. Dodging is more efficient than blocking, so don't rely purely on blocking.
Guns don't damage your health and don't cause corruption until you run out of Toughness. Melee attacks bleed through your Toughness and damage your health based on your remaining Toughness.
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