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6/19/2025, 1:11:03 PM
>>713076536
DS games also look good though, not because of colors but because the "canvas" was in the right range for good looking games
If you tried to make something like this play on a big screen, it would carry a ton of implications and necessary changes with it that would have a major effect on the visuals
>putting this at native resolution on a 24+ 1080p+ screen would render half of Johto at once
>this would be unplayable as your character would be tiny and the feeling of exploration would be lost
>alternatively you could make the sprites 2x bigger to make up for it and make the character bigger
>this immediately means you have to make all the sprites more detailed and not as simplistic otherwise the chibi abstractions stop making sense and become ugly
>this also means the simplistic grid movement and tile sprites need to be updated to look more organic
>in the end the result would still be something that looks busy and wrong
Visuals like this only make sense on a tiny display, even when you emulate it looks best if you keep it in a small native res window rather than stretching it across the screen
DS games also look good though, not because of colors but because the "canvas" was in the right range for good looking games
If you tried to make something like this play on a big screen, it would carry a ton of implications and necessary changes with it that would have a major effect on the visuals
>putting this at native resolution on a 24+ 1080p+ screen would render half of Johto at once
>this would be unplayable as your character would be tiny and the feeling of exploration would be lost
>alternatively you could make the sprites 2x bigger to make up for it and make the character bigger
>this immediately means you have to make all the sprites more detailed and not as simplistic otherwise the chibi abstractions stop making sense and become ugly
>this also means the simplistic grid movement and tile sprites need to be updated to look more organic
>in the end the result would still be something that looks busy and wrong
Visuals like this only make sense on a tiny display, even when you emulate it looks best if you keep it in a small native res window rather than stretching it across the screen
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