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6/23/2025, 12:50:49 AM
>>713382186
NES JRPGs were all frustrating in different ways because a lot of stuff that we consider common sense was still being ironed out. The original Dragon Quest is a great example - it had separate menu options for walking down stairs, and to interact with anything, you had to specify the direction. And while remakes fix technical problems, they often don't go far enough, and the game comes off as overly simplistic. DQ3HD was a great example of what could be done with an NES JRPG if you put some elbow grease into it.
>>713383254
It was done to extend playtime. FF1 could be finished in about 10 hours, but if you cut out the grind and backtracking, it could be beaten in a single sitting, which would make the kids feel ripped off.
NES JRPGs were all frustrating in different ways because a lot of stuff that we consider common sense was still being ironed out. The original Dragon Quest is a great example - it had separate menu options for walking down stairs, and to interact with anything, you had to specify the direction. And while remakes fix technical problems, they often don't go far enough, and the game comes off as overly simplistic. DQ3HD was a great example of what could be done with an NES JRPG if you put some elbow grease into it.
>>713383254
It was done to extend playtime. FF1 could be finished in about 10 hours, but if you cut out the grind and backtracking, it could be beaten in a single sitting, which would make the kids feel ripped off.
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