← Home ← Back to /v/

Thread 713382186

214 posts 74 images /v/
Anonymous No.713382186 >>713382408 >>713383036 >>713383574 >>713384015 >>713384127 >>713384283 >>713384591 >>713384630 >>713384953 >>713384982 >>713385225 >>713385238 >>713385245 >>713385385 >>713385559 >>713385678 >>713385683 >>713386160 >>713386819 >>713387475 >>713388245 >>713388983 >>713388994 >>713390106 >>713393264 >>713393569 >>713395003 >>713395449 >>713395462 >>713396126 >>713398023 >>713398036 >>713398551 >>713401719 >>713402102 >>713402169 >>713403310 >>713403459 >>713404393 >>713404825 >>713404843 >>713407635 >>713414001 >>713414295
FF1 is so exhausting
I'm not trying to hate, but this game is such a chore.

>crazy high encounter rates
>no opportunity to save or use a tent in a dungeon
>have to backtrack all the way out of a dungeon and into a town in order to reset your magic, because tents don't do it
>dungeons have many floors and are maze-like

Does anyone else feel the same? It's just very obnoxious. I'm over-leveled yet still finding the dungeons annoying because of the constant encounters. Battles with 6+ enemies gradually chipping away at my health and occasionally hitting me with a status effect. I love challenging games, but this is challenging for the wrong reasons. I sometimes have a headache by the end of a play session. Should I be running from battles more often or something?

Anyway, luckily it's very soulful and the graphics, music, etc. keep me coming back. And it really does feel like an adventure.
Anonymous No.713382408 >>713382721 >>713385413
>>713382186 (OP)
I played the GBA version last year on emulator and had a blast, but that was because autoattack+fast-forward was enough to churn through basically every encounter, especially if every few fights I used an item that let me cast curaga for no mana. It's a bit of a slog but that's also the type of game it is, and at this point the historical curiosity is the main reason to experience it.
Anonymous No.713382517 >>713384385
agreed, im playing it slowly for this reason, but it's still pretty fun, also in the NES version you can grind a lot here
Anonymous No.713382721 >>713382793 >>713415076
>>713382408
>GBA
That version to my knowledge uses the MP system that later FF titles use. So using magic was probably much easier. In the original NES and the PS1 version, spells had limited uses. For example you might only be able to use Fire 3 times, and after that you can't use it anymore unless you sleep at an Inn. It's a cool mechanic because you have to use your magic more carefully, but it's so frustrating because there's no other way to restore it other than going to an Inn.
Anonymous No.713382793
>>713382721
Doesn't the original still have item magic? That's the main way I found to avoid attrition.
Anonymous No.713383036 >>713383254 >>713387449
>>713382186 (OP)
that's most nes games, anon. The nes set the stage for some of the best games on the snes but the nes titles themselves were still extremely rudimentary and clunky and had that arcade philosophy that drove the design/difficulty
Anonymous No.713383254 >>713384203 >>713384441 >>713384630 >>713385754 >>713386739 >>713389551 >>713390225 >>713390370 >>713390616 >>713393726 >>713396904 >>713401912 >>713404605 >>713407541
>>713383036
I guess, but I just don't get it. Every game designer with Square at the time saw/playtested this game, and thought "Yeah, this is fine." I don't understand how nobody found the constant back and forth between dungeon and town incredibly stressful.
Anonymous No.713383574 >>713383763 >>713384484
>>713382186 (OP)
nigga wtf are you smoking the game is easy af i bet you're not playing the NES version
Anonymous No.713383763
>>713383574
I'm playing Ps1 version anon. It's the same as the NES version but with bugfixes and SNES graphics.
Anonymous No.713384015
>>713382186 (OP)
if only ther was a business class about ff1 i could then find amusement form such a movie
Anonymous No.713384127
>>713382186 (OP)
Ice cave was peak misery with the easy party wipe encounters but afterwards you get the healing equipment you can spam on your mages and the difficulty plummets.
Anonymous No.713384203
>>713383254
Early RPGs were brutal.
Wizardry and Ultima had tons of bullshit that could easily end you.
Anonymous No.713384283
>>713382186 (OP)
Welcome to the 80s. It does not mesh well with the tiktok generation.
Anonymous No.713384384 >>713384510
Yes, that game sucks. There's a reason why, starting in the 16-bit era, many games stopped doing standard random encounters.
Anonymous No.713384385
>>713382517
Got one in every game till 8.
Anonymous No.713384441 >>713384649 >>713384656 >>713384668 >>713403536
>>713383254
Cause early RPGs thought of dungeons as actual dungeons and not video game levels.
You go into it, explore as much as you can with the resources you have and back out, then repeat until you're proficient enough at navigating it that you can make it to the end with little issues.
It's how a real group of adventurers would go about it rather than just treating it like a singular video game level.
Even some modern RPGs like Persona and Etrian Odyssey keep this type of dungeon design going.
Anonymous No.713384484
>>713383574
It's easy with the right classes.
Anonymous No.713384510
>>713384384
imo the issue it's just the encounter rate, sometimes it's too high, im glad FF2 introduced chocobos
Anonymous No.713384591 >>713384745
>>713382186 (OP)
it was the only NES game that had a save options, and you are complaining

stop bitching, FFI is pure SOVL
Anonymous No.713384630 >>713384768 >>713385380 >>713385501
>>713382186 (OP)
NES JRPGs were all frustrating in different ways because a lot of stuff that we consider common sense was still being ironed out. The original Dragon Quest is a great example - it had separate menu options for walking down stairs, and to interact with anything, you had to specify the direction. And while remakes fix technical problems, they often don't go far enough, and the game comes off as overly simplistic. DQ3HD was a great example of what could be done with an NES JRPG if you put some elbow grease into it.
>>713383254
It was done to extend playtime. FF1 could be finished in about 10 hours, but if you cut out the grind and backtracking, it could be beaten in a single sitting, which would make the kids feel ripped off.
Anonymous No.713384649 >>713414243
>>713384441
I played Fire Emblem 1 and it involved logistics that would do a HOI4 veteran autist proud. Had to have a litteral dedicated quartermaster who didnt fight in every level.
Anonymous No.713384656 >>713393416
>>713384441
I miss Etrian Odyssey so much...Are there any good DRPGs still coming out?
Anonymous No.713384668 >>713386805 >>713401102
>>713384441
Okay that's fair. That's actually a good explanation and makes me appreciate the game a bit more.
Anonymous No.713384745
>>713384591
>only NES game that had a save options,
that and Zelda II
Anonymous No.713384768 >>713385075
>>713384630
Whoa, I thought it was do much longer. That makes sence.
Anonymous No.713384953
>>713382186 (OP)
>38 year old game doesn't come with qol features
yeah insane
Anonymous No.713384982 >>713385040 >>713385536 >>713385896 >>713385949
>>713382186 (OP)
FF1-5 all suck. Series gets good at 6
Anonymous No.713385040 >>713385223 >>713385302
>>713384982
And then it gets bad at 8
Anonymous No.713385075 >>713385321 >>713385639
>>713384768
The NES was too weak to handle long games. The memory was so limited that devs literally had to micromanage how much text they used. DQ3 and FF3 were the longest by far, each being around 30 hours.
Anonymous No.713385173 >>713385285
whoa almost like it took them 6 games to figure out the series and make it something more than being a bad dragon quest clone.
Anonymous No.713385223 >>713385302
>>713385040
And it gets good again at 9
Anonymous No.713385225 >>713385445
>>713382186 (OP)
>>crazy high encounter rates
>>no opportunity to save or use a tent in a dungeon
>>have to backtrack all the way out of a dungeon and into a town in order to reset your magic, because tents don't do it
>>dungeons have many floors and are maze-like
Kino, gotta learn to enjoy it. I don't think the encounter rates are that bad, there are way worse games in that aspect. The game is testing your resource management, its made that way so you use up most of your spells and items before reaching the boss, and going through the dungeon multiple times to collect all items and then heal up (but you can easily just collect everything and kill the boss without going back if you manage your resources properly).
Not many modern games evoke the same feel as early FF.
>Battles with 6+ enemies gradually chipping away at my health and occasionally hitting me with a status effect
That's why God made Black Mage, he's not there to nuke bosses, but to clear random encounters in one turn. Just don't play the GBA version, its extremely dumbed down.
Anonymous No.713385238 >>713390580
>>713382186 (OP)
>I'm not trying to hate
Who the FUCK is going to care? All these games are exgausting. FF1, 2, 3, 4 , 5 etc. Dragon Quest 1 to 500. Those too.
Phantasy Star 2. Don't get me fucking started on this one. Jesus.
Anonymous No.713385245 >>713385456
>>713382186 (OP)
Your Teleport/Warp spell?
Anonymous No.713385285
>>713385173
FFIV is kino
Anonymous No.713385302 >>713385598
>>713385040
8 is the best one
>>713385223
ruined the series by making it lame again.
Anonymous No.713385321
>>713385075
I was just about to say ff3. I love those end system games like that, Link, and FE2.
Anonymous No.713385380 >>713385971
>>713384630
>DQ3HD was a great example of what could be done with an NES JRPG if you put some elbow grease into it.
It's just DQ3 snes remake with literal grease on top so its all shiny like vaseline.
Anonymous No.713385385
>>713382186 (OP)
its one of those boomer busywork games that had to be the longest possible because only like 3 games came out every year
Anonymous No.713385413
>>713382408
I too played this version of FF I and II, as well as the sequel to II that's in the cartridge. I remember it being fine in terms of difficulty.
Anonymous No.713385445 >>713396257
>>713385225
>I don't think the encounter rates are that bad, there are way worse games in that aspect
Only one I can think of is Breath of Fire 2.
Anonymous No.713385456 >>713385660
>>713385245
Apparently I need to upgrade my black mage to black wizard for that. I'm not sure when that happens.
Anonymous No.713385501
>>713384630
DQ3HD is worse than the SNES version however.
Anonymous No.713385536 >>713387580
>>713384982
6 ruined the series by introducing too many "modern setting'' steampunk stuff and being even more cinematic than the games before it. It is by no means a bad game but it was the start of the slippery slope that culminated in 7, 8, and 10 losing the true meaning and themes of final fantasy.
Anonymous No.713385559
>>713382186 (OP)
good
Anonymous No.713385598 >>713385742 >>713387196
>>713385302
I will give the contrarians disk 1 of FF8 may have been the peak in the entire series. Though Im sure you much prefer disk 3.
Anonymous No.713385639 >>713385736
>>713385075
A case of memory capacity.
FF3 had more than twice the data storage of FF1&2.
Interestingly, FF4 only needed about twice the memory as FF3.
Anonymous No.713385660
>>713385456
Job upgrades are like halfway through the game IIRC
Anonymous No.713385678 >>713385801 >>713387471
>>713382186 (OP)
the psp version is the most superior version
troons will pretend otherwise
Anonymous No.713385683
>>713382186 (OP)
Sounds like your problem is you think dungeons should be easy to go through.
Anonymous No.713385736 >>713386790
>>713385639
FF4 was too short. Im convinced they ran out of money / time as it just kind of ends.
Anonymous No.713385742 >>713387196
>>713385598
FF8 Disk 2 is the peak actually.
Anonymous No.713385754
>>713383254
Final Fantasy 1 was supposed to be their last game before OG square closed down. They pretty much copy pasted DnD especially the limited uses magic system.
Anonymous No.713385801 >>713388771
>>713385678
The tourist generation really needs to kill themselves.
Anonymous No.713385872
FF1 is one of the only good JRPGs that exist.
Anonymous No.713385896
>>713384982
6 ruined the series by ditching the job system from 5
Anonymous No.713385949 >>713386042
>>713384982
5 is much better than 6.
Anonymous No.713385971
>>713385380
I played both. The music is better, I like the 3D HD artstyle too (just disable the fucking DoF, it legitimately ruins everything), I like how they give you an option to disable hints and map directions so you can play the game properly, and the recall system is legitimately great (being able to take notes without having to use actual pen and paper). I'd say it's about as smooth as a traditional JRPG could be without dumbing things down.
Anonymous No.713385972 >>713386091
People think the PSP version of FF1 isn't the best version?
Anonymous No.713386042 >>713386214
>>713385949
3 is much better than 5.
Anonymous No.713386091 >>713386248
>>713385972
the sprites look hideous
Anonymous No.713386160 >>713386196
>>713382186 (OP)
Most 3rd gen JRPG's are like that.
You just have to kinda accept it if you want to play them.
Anonymous No.713386196 >>713386790 >>713395889
>>713386160
The nes is 3rd gen?
Anonymous No.713386214 >>713386292 >>713386389 >>713386452
>>713386042
>3 forces you to use specific jobs and all jobs become useless when you get a new crystal
Nice try. Even if you try to argue that in ff5 all classes become rapidfire spammers, it also happens in 3 where you end up running with ninjas and sages, its just an endgame thing.
5 has way more fun bosses and ways to clear content compared to 3. That's why 5 has the annual four job fiesta and 3 doesn't.
Anonymous No.713386248
>>713386091
I sincerely disagree.
Anonymous No.713386292
>>713386214
3 isn't ATBshit so it effortlessly clears 5.
Anonymous No.713386345 >>713399756 >>713399930 >>713404334
>have trouble playing jrpgs without a guide.
>32
it's over isn't it bros
Anonymous No.713386389
>>713386214
>it also happens in 3 where you end up running with ninjas and sages, its just an endgame thing
Yes, class variety going out the window 95% into the game is a lot better. Thank you for expressing why 3 is better
Anonymous No.713386452
>>713386214
>all jobs become useless when you get a new crystal
Exactly, thats why it's good?
Anonymous No.713386683 >>713386985 >>713387316 >>713387713 >>713396089 >>713396280
>dead ends
>Treasure that's potions and armor/weapons you mostly likely bought already
>Paths that circle nowhere
>All while having random encounters
Is this really that much better than linear FF games people complain about?
Anonymous No.713386739
>>713383254
>Every game designer with Square at the time saw/playtested this game, and thought "Yeah, this is fine."
1/4 of the spells don't even work lol
Anonymous No.713386790 >>713387024
>>713385736
FF4 was originally being designed as another NES game. After the project changed, they probably had to spend most of their time tuning up the graphics and porting what they had to the super famicom.

>>713386196
Yes. 1st gen was the most basic shit like playing PONG at home.
2nd gen had consoles like the Atari 2600 and Intellivision.
3rd Gen was the NES and Sega Master System.
Anonymous No.713386805 >>713387654
>>713384668
Yeah you gotta remember with these old games the mechanics you're interfacing with are very much just very loose abstractions of what's actually happening in-game.
It's very much like actual DnD in a way where you still have to leave a lot of it up to your imagination rather than taking the mechanics and graphics so literally.
Anonymous No.713386819
>>713382186 (OP)
>getting filtered because it's an actual game with actual dungeons and not just a cutscene dispenser
Anonymous No.713386985 >>713387172 >>713387424 >>713402090 >>713405331
>>713386683
for me it's FF2
>alternate path leads to a door
>open door
>you spawn inside a completely empty square room with doubled encounter rate and need to fight multiple encounters just to leave the empty room
>status infliction has 100% rate so a single Malboro wipes out your team if you get ambushed
Anonymous No.713387024
>>713386790
The more you know
Anonymous No.713387172 >>713387241
>>713386985
I stand by it's so bad it wraps back around to good again like House of a Thousand corpses.
Anonymous No.713387196 >>713387513
>>713385598
>>713385742
To whole thing is the peak, capped with the best final dungeon of the series. What the fuck was FF9? Return to form? A love letter to the series? Nah, it pigeon holed FF in this weird limbo that killed the creativity The Final Fantasy Trilogy (6, 7, 8) used to elevate the name beyond a simple DQ clone.
Anonymous No.713387241 >>713387294
>>713387172
I wish I could buy his art.
Anonymous No.713387294
>>713387241
you can, as a trading card...
Anonymous No.713387316
>>713386683
Not just simply deadends or paths circling nowhere, they have increased encounter rates and stronger enemies even, in your picture on the left the circling path is known as the hall of gigas, where every step you get an encounter with Hill Gigas.
Anonymous No.713387424
>>713386985
>Game teaches you that every door in a dungeon leads to one of these trap rooms
>Three dungeons in they start adding chests and make one door actually be for progression
And I still like 2 more than 3
Anonymous No.713387449 >>713387608
>>713383036
>and had that arcade philosophy that drove the design/difficulty
If that was true then the games would've been a lot better, seeing as arcade design is the ultimate and only legitimate game design philosophy.
Anonymous No.713387471 >>713388771
>>713385678

Dogshit sprites and gimped difficulty. Origins is a way better version.
Anonymous No.713387475
>>713382186 (OP)
FF1-3 are really just proof of concept games. FF really started with 4
Anonymous No.713387513 >>713387729
>>713387196
You could be right as 10 was the beginning of the end. I don't think so though as 9 was exponentially better than 8.
Id be curios from someone in the know why X was when Square really stated slipping.
Anonymous No.713387580 >>713387728
>>713385536
>the true meaning and themes of final fantasy
yeah, button mashing A while saving the kingdom with random crystals? wow..
Anonymous No.713387608
>>713387449
kek shut up Mark you can't beat any game without credit feeding, stop stealing other people's content
Anonymous No.713387654 >>713387956 >>713396257
>>713386805
Bringing in Toriyama to fill these gaps in the manuals for Dragon Quest and Chrono Trigger was a stroke of genius, so many JRPGs forego illustrating their big moments but the dude put in the work and he really brings the games to life in your head.
Anonymous No.713387713 >>713394720
>>713386683
You gotta have the spirit of adventure, imagination, and maybe some lack of game design knowledge. You're not just taking the wrong turn, you're exploring a big scary cave. Who knows what riches might be hidden in every chest, or what monsters might jump out from the darkness? Anything is possible.
This is unrelated to FF, but when I was a kid, I loved playing Max Payne 1, and one distinct memory I have is of the subway station level. In the very beginning, I would always try to jump onto the passing train, or jump down and run forward before it runs me over. Of course I had no idea that the tunnel is just a decoration that doesn't go anywhere, and the train is a death trigger that's also just for show. I actually believed that, if I could pull this shit off, I could get to the next station. And I had a blast trying it before moving on. That's how kids see video games, they effortlessly ignore limitations and abstractions and witness a much more interesting, living picture that adults would struggle to imagine. To play these older games, you have to be able to get into that mindset, at least somewhat.
Anonymous No.713387728 >>713387804
>>713387580
Better than button mashing A while cutting my own wrists in a nomura kusoge
That's why Dragon Quest is still deemed as a great series while Final Fantasy is a husk of its former self
Anonymous No.713387729
>>713387513
X was peak FF
Anonymous No.713387804 >>713387951
>>713387728
DQ is more consistent, but the best FF > best DQ.
Anonymous No.713387951
>>713387804
>best FF > best DQ
Yes FFV is better than DQ3 I know
Anonymous No.713387956 >>713396257
>>713387654
> crono is left handed
neat
Anonymous No.713388245
>>713382186 (OP)
It's supposed to be challenging. In a rp-ing sense, you're going through a dungeon so it makes sense if it's tough. Or in a game sense, it saps the hp and you gotta pay attention to your resources, and evaluate risks (if you should backtrack), and the relief of clearing the dungeon makes up for it. Adding up to what's been said. It's not a Bug.
But it's not impossible to clear either. Other rpgs are similar, going through Mt. Moon in pokemon is that way. I can't speak for it, since I played gba (w/ MP system). That might balance a bit.
Many games are just comfyTM, or tactical, in that a single encounter is its own puzzle, but you recover all HP when the encounter is over, so there isn't a challenge in the big picture, only in the encounter.
Anonymous No.713388771
>>713385801
>>713387471
see what I mean?
Anonymous No.713388983 >>713389051
>>713382186 (OP)
I mean, its the ORIGINAL jrpg. most shit was just devs hastily adapting dnd mechanics to the NES. They are a piece of history but there is a reason when you play alterations of them like randomizers half the game gets rebuilt to make it less frustrating.
Anonymous No.713388989 >>713389091 >>713389413 >>713390237 >>713396664
should i play through the entirety of FF or DQ?
Anonymous No.713388994
>>713382186 (OP)
After having playing some other RPGs on the NES and early Genesis, I can say almost every other RPG at the time was a lot more tedious. There's a reason Final Fantasy was one that made it big.
Anonymous No.713389051
>>713388983
>its the ORIGINAL jrpg.
DQ1 came out before it
Anonymous No.713389091
>>713388989
Yes.
Anonymous No.713389413 >>713394812
>>713388989
DQ. A buddy and I have both done FF and BoF but I've never met a DQ completionist.
Anonymous No.713389551 >>713391257 >>713395664 >>713401992
>>713383254
You have to remember anon, the NES was during the time of platform transition, and the games reflect this. It wasn't uncommon to keep a pen and paper to write down hints, passwords, and maps. Final fantasy was a slog because that's what primitive rpg's were like. The challenge was planning how you'd get through each area and trying to find the most efficient path with what you had. When video fully took over, most games did away with expecting its audience to carry a logbook with them.
Anonymous No.713390106 >>713390290
>>713382186 (OP)
That's kind'a the same experience I had playing Mother 1 as I went through that series.

I don't regret my time with it, but I'm glad it was short, because my God, I got sick of the insane encounter rate, especially with the maze dungeons.
Anonymous No.713390225
>>713383254
Game design sensibilities literally didn't exist in those days.
Anonymous No.713390237
>>713388989
Honestly, just do the best games in both the series, both series have pretty shit rough spots but the peaks are amazing.
Anonymous No.713390290 >>713406095
>>713390106
Some Anon said other games have a worse encounter rate but all I could think of was BoF2. What am I missing?
Anonymous No.713390370 >>713390495
>>713383254
That's what dungeon crawling is. The resource management is the entire fucking point. Fucking hell all you zoomers want is a fucking dopamine button.
Anonymous No.713390495
>>713390370
Tiktok broke us
Anonymous No.713390580
>>713385238
FF5 isn't exhausting in the least
Anonymous No.713390616
>>713383254
Ok you played FF. Now I want you to remember that there are RPGs that came out even before FF.
They were worse then what you just played.
I want you to imagine playing FF after years of graphic-less text games with no music.
Anonymous No.713391257 >>713394746
>>713389551
This game? Is literally a giant fucking maze.
Anonymous No.713393264 >>713396871
>>713382186 (OP)
>Battles with 6+ enemies gradually chipping away at my health and occasionally hitting me with a status effect.
this is why I love early rpgs. It's about the long game. Being worn down slowly on your adventure. Knowing how hard enemies hit so you can heal at the last moment. Getting the most out of your limited inventory, only 8 slots iirc. I LOVE that shit. Dragon Warrior Monsters did it really well with procedural generation in 1995.
Anonymous No.713393416
>>713384656
Not really. you can check out the psp drpgs if you haven't already. Otherwise there is a wizardry gacha that is actually quite good all things considered.
Anonymous No.713393569
>>713382186 (OP)
>>no opportunity to save or use a tent in a dungeon
>>have to backtrack all the way out of a dungeon and into a town in order to reset your magic, because tents don't do it
>>dungeons have many floors and are maze-like
Good. Dungeons should be difficult, long and maze-like.
Anonymous No.713393726
>>713383254
Early NES RPGs borrow heavily from DnD. Hence using rests to restore magic in FF1. That's partially why they created tents in later games.
Anonymous No.713394001 >>713394382 >>713397767
FF1 is a fucking joke, after your healer levels up a bit you never need to backtrack again
The crystal tower would fucking BREAK you
Anonymous No.713394382
>>713394001
That final gauntlet filtered me for days when I was first playing the PSP version
Anonymous No.713394720
>>713387713
>You gotta have the spirit of adventure, imagination, and maybe some lack of game design knowledge.
that's asking a lot for younger players but I vibe with that still of games naturally.
Anonymous No.713394746
>>713391257
I beat this on console and the only reason I needed to make a map was because the battles were so frequent and so slow that it's so easy to forget where you are. I played it recently on an emulator using fast forward during easy battles and only needed the View spell to keep my bearings.

...Even still, I had fun filling out the map and referencing it. I used graph paper with 5 different pen colors for each floor and it worked surprisingly well. I think the experience is worth it. If you have the time. Just don't do it with Shining in the Darkness, play Phantasy Star 1 at least.
Anonymous No.713394812
>>713389413
Reminder that playing through either series requires a common pitstop.
Anonymous No.713395003
>>713382186 (OP)
Its a tough game in a way because of its older structure. Be glad you aren’t playing the original nes version
Anonymous No.713395387
If there were no risk of losing progress and having to backtrack, there would be no thrills. No close calls. It would be boring. What kind of adventure has no surprises?
Anonymous No.713395449 >>713395563 >>713396682 >>713396883 >>713397838 >>713397910 >>713411276
>>713382186 (OP)
There spells to take you out of dungeons, Ethers refill your mana, it’s really not bad at all.
Did you even restore a single crystal yet? Because the problems you mentioned are solved later. I only admit Pokemon solved high encounters with sprays, paying money to avoid encounters would fix some of the tedium, but it’s truly not bad. It takes what, 10 seconds total to flee a battle.
Also, emulate the PSP version.
Also also, play in Japanese. Far superior and less censored.
Also also also, Link from LoZ is dead in the first Final Fantasy. You find Link’s grave at elf village. If you aren’t playing in Japanese you’re really missing out, but it sounds like you aren’t far at all.
Anonymous No.713395462
>>713382186 (OP)
git gud and stop whining like a little bitch
Anonymous No.713395563
>>713395449
GBA crystal chronicles is the best way.
Anonymous No.713395664 >>713396015 >>713398197 >>713405532 >>713409367
>>713389551
Deltarune really is a culmination, the apex of this genre.
After playing Mother, DQ, and FF it feels like the natural continuation, far more so than modern FF or DQ.
The watercooler felt more Earthbound than Earthbound itself.
Anonymous No.713395720
>deltatroon
nay cuck
Anonymous No.713395874
it sucks that you dont even keep your experience when you die. in dragon quest you do. which is why dragon quest is way more playable and relaxing. even dying isnt a huge deal because you still made progress.
Anonymous No.713395889
>>713386196
>The nes is 3rd gen?
Yes

https://gamefaqs.gamespot.com/games/systems
Anonymous No.713396015 >>713399358
>>713395664
Calling Deltarune the apex of a genre defined by character and party customization when it's probably one of the most static RPGs you can play short of the original Dragon Quest is a funny joke man.
Anonymous No.713396089
>>713386683
Well first off your map/camera isn't zoomed out for you to find everything like some shitty modern indie game. Players had to, dare I say, "work" towards the goal.
Anonymous No.713396126
>>713382186 (OP)
Aww I'm sorry the game from 1987 doesn't hold your hand and practically play itself.
Anonymous No.713396257 >>713396757 >>713403763
>>713385445
You can use Rand's rolling ability to skip enncouters in the overworld
But that game has so many annoying problems other than the encounter rate anyways

>>713387654
Toriyama's illustrations came first you retard
They made the game using his illustrations as inspiration
Source: Kazuhiko Torishima interview 2016 in Chrono Compendium

>>713387956
He is clearly 2-handing the sword retardo
Anonymous No.713396280
>>713386683
yup
Anonymous No.713396664
>>713388989
A full series run of DQ would probably stop at 7 because it's such a massive game
Anonymous No.713396682 >>713396883 >>713402190 >>713403018
>>713395449
Link's grave is in english as well
Anonymous No.713396757
>>713396257
Nigga you're aware Toriyama illustrated for a whole RPG series beyond Chrono Trigger right?
Anonymous No.713396871
>>713393264
>Dragon Warrior Monsters did it really well with procedural generation in 1995.
Fake fan alert
Anonymous No.713396883 >>713397287
>>713395449
>>713396682
Anons, the Zelda timeline...
Anonymous No.713396904
>>713383254
The standards were completely different back then. You were expected to fail and waste time redoing things, people just saw those huge annoyances and time wasters as a "challenge".
Anonymous No.713397287
>>713396883
>the Mario timeline
Anonymous No.713397767 >>713397848
>>713394001
I didn't think it was too hard, but I sure had to go back and use a tent at least two times, one after getting the last jobs and one after almost reaching cloud of darkness. It's a great dungeon all about resource management, but at the same time its kinda tiresome having to redo it all if you die at any point.
Anonymous No.713397838
>>713395449
Link is in most english releases too. In the original NES one its Loto (Erdrick) though, the DQ I main character.
Anonymous No.713397848 >>713398342
>>713397767
Wait you can leave WoD after entering it? I thought that was a point of no return. I redid that dungeon in its entirety like five or six times
Anonymous No.713397910
>>713395449
>Ethers refill your mana
You didn't beat the game
Anonymous No.713398023
>>713382186 (OP)
I beat this game when I was 10 years old, on an actual NES, with hand-drawn maps from my grandpa.
Anonymous No.713398036 >>713398584
>>713382186 (OP)
If you don't have a good party comp you already fucked up and are gonna have a bad time. Low-cost, so not 2 knights, 2 BLM, or a BLM and a KN on the same team. Actually it's probably best to not double up on any class except Monk, though you'll have it rough until they're high enough level to go without equips. Total of 2 magic users, and a total of 2 melee. Don't pick THF.
Anonymous No.713398197 >>713399358
>>713395664
>Deltarune really is a culmination, the apex of this genre.
No, you don't need resource management, team building or equipment usage, you just need to dodge pretty bullet patterns. The dungeons are all entirely linear, almost no branching paths besides a side room with a secret or chest.
I'm not saying Deltarune is bad by any means, I love it, but its completely barebones to even DQ I in all gameplay aspects. By gameplay aspects I mean just the traditional RPG aspects, the bullet dodging parts are great, but aren't an evolution of the JRPG genre.
Anonymous No.713398342
>>713397848
>Wait you can leave WoD after entering it? I thought that was a point of no return
I meant just before fighting Xande, but after getting all the chests and knowing the most optimal path to him.
Anonymous No.713398551
>>713382186 (OP)
Pixel remaster's a little better since you can auto battle and just turn off random encounters when they become unbearable. But I agree, FF1 and 2 are too crazy on the encounter rate and that made then somewhat unfun to go through. It gets better at FF3.
Anonymous No.713398584
>>713398036
>Don't pick THF
Pure meme, I like picking the traditional fighter, thief, white mage, black mage, and never had any trouble. Thief might be the worst job but he's still servicable, can use most swords and defensive gear after job changing, and can flee better than the rest. I'd rather get a thief than red mage, the class that literally can't wear any late game equipment and can't cast more than 3 spells without needing to rest.
Anonymous No.713399358
>>713396015
>>713398197
Fun fact even DQ1 randomizes your stat growth somewhat depending on your inputted name.
So Deltarune really is the most barebones RPG ever made.
Anonymous No.713399756 >>713399921
>>713386345
I just find at this point if there's a game with annoying collectibles or weird progression hints, I just don't have the attention span and imagination to try and figure it all out myself unless I really, really enjoy the game already. If it's between me wanting to quit the game and looking at a guide to be pointed the right way, I'm fine with doing it later.
Anonymous No.713399921
>>713399756
>I just don't have the attention span and imagination to try and figure it all out myself
Why can't people just play the game without experiencing everything? If they're incapable of doing so, just accept being incapable and just play the parts you are capable of. You don't need to collect everything and see every secret.
Anonymous No.713399930
>>713386345
>find a branching path
>immediately google a map so I don't lock myself behind an invisible wall or trigger a cutscene early or worst of all, have to backtrack for a chest
Anonymous No.713401102
>>713384668
You can also get a spell later in the game that warps you out of a dungeon entirely. A lot of games have some version of ariadne thread which gets your party out of a dungeon in a hurry.
Anonymous No.713401719
>>713382186 (OP)
it's a 30 year old game. ofc it's gonna be outdated
Anonymous No.713401912 >>713402120
>>713383254
why do retarded zoomers take everything for granted?
A modern calculator has far more procesing power than a NES did
Back in 1987, people didn't have gaming figured out. A lot of changed in regards to what people consider to be a good game. There aren't as many technical limitations due to hardware (FF1 didn't even have a proper story)
Anonymous No.713401992
>>713389551
it's probably true. a lot of dungeon crawlers in that era didn't even have an in-built map feature. you were expected to literally draw a map as you traveled
Anonymous No.713402090
>>713386985
As a kid I despised FF2's dungeon design, but now I think it's really funny.
Anonymous No.713402102
>>713382186 (OP)
people were paying 60 dollars and expected a few days of gameplay.
if it was any easier you'd beat it in a few hours.
Anonymous No.713402120
>>713401912
You can say it's technical limitations all you want but couldn't devs have increased vanilla Battle and messaged speed by a lot in titles from NES to PS2? The same could be said about having the ability to save anywhere and allowing save scum.
Anonymous No.713402169 >>713402359
>>713382186 (OP)
i remember playing this game and never finishing, i think the story is completely garbage because i remember none of it, just walking around pressing A to kill monsters
Anonymous No.713402190
>>713396682
I named my thief "Link" so this grave freaked me out
Anonymous No.713402359 >>713402526
>>713402169
Spam A and the numbers go up. This allows you to spam A against bigger monsters, making your numbers go up. Ad infinitum. If that doesn't appeal to you then the game isn't for you.
Anonymous No.713402514 >>713403212
Reminder that it was quite a birthday or christmas present at the time. It had to last until the next birthday or christmas.
Anonymous No.713402526 >>713402632 >>713402791
>>713402359
true this game is not for me hence i never finished or tried playing any other final fantasy
Anonymous No.713402632
>>713402526
Try 13-2
Anonymous No.713402791
>>713402526
The most loved ones are 4-10
Anonymous No.713403018
>>713396682
It was Erdrick in the original.
Anonymous No.713403212 >>713403289
>>713402514
FF1 doesn't even last a week
Anonymous No.713403289 >>713403507
>>713403212
It did back then. The Marsh cave and whichever one that was where you had a bunch of identical paths and had to choose southwest (earth?) were big filters. Bad party composition could also ruin a run.
Anonymous No.713403310 >>713403419
>>713382186 (OP)
I don't mind not being able to save or use a tent in dungeons becuase it adds a bit of danger and resource management to the dungeonrunning. Knowing when to turn back and regroup.
But the overworld encounter rate is intolerable and led me to drip the game. It disincentivizes exploration to throw level one ohkos in front of your face every three steps. It's ridiculous.
Anonymous No.713403419
>>713403310
> It disincentivizes exploration to throw level one ohkos in front of your face every three steps
iirc there's a dungeon with an encounter rate so high that you find ohko enemies almost each step
Anonymous No.713403459
>>713382186 (OP)


It was a product of its time but it isn't fun. That Nuclear Power webcomic made the game seem more interesting than it really was
Anonymous No.713403507
>>713403289
I can see bad party composition getting you, but if you can read FF1 is pretty straightforward and short
Anonymous No.713403536
>>713384441
This right here. I wish I could play these games for the first time again so I won’t know what to expect in the dungeons and have to play it slow and methodical like you said.
Anonymous No.713403763
>>713396257
>He is clearly 2-handing the sword retardo
Anon, his left hand is on top, hence his comment about Crono being lefty.
Anonymous No.713403819
This series did get good until IV and didn't become great until VII.
Anonymous No.713404334
>>713386345

Most people on here think they're easy. It's one thing to use a guide to 100% but if you can't even beat a dungeon without a guide thats bad.

That's also different from occasionally consulting a guide if you've exhausted doing it yourself. Sometimes if I cant get a secret unlockable I'll just ditch it instead of using a guide
Anonymous No.713404393
>>713382186 (OP)
lmfao gitgud
Anonymous No.713404423
>713382186
>FF1 is so exhausting
Then stop playing it.
Anonymous No.713404605
>>713383254
games werent made to be beaten in an afternoon so you can move to the next game. most japs notoriously were stuck on the first wizardry but still enjoyed the game because it was fun just to do battles and map unknown areas slowly. this culture carried over in design to the first few final fantasy games.
Anonymous No.713404825
>>713382186 (OP)
>"I'm over-leveled"
>"Should I be running from battles more often or something?"
Yes? What a dumb fucking question
Anonymous No.713404843
>>713382186 (OP)
It's kino
Anonymous No.713405331
>>713386985
The best (worst) part is that the game puts you in a the center of the empty room instead of at the door like every other door in the game
Anonymous No.713405532
>>713395664
I don't know about deltarune, but undertale would have been a hit 20-30 years ago. It's a game that fully reacts to its player, and stops playing when you do. It's small and compact, and this gives you more control of what you want to influence and observe. You can kill all the dog guards and they'll be absent at grillbys. You can listen to sans speech, reload, kill a monster, and then rub it in his face. There's content and dialogue for almost any choice you want to make. Imagine the first kid on the playground trying to convince you the genocide route was real.
"AND AND SANS WAS THERE AND AND HIS EYE FLAHSE DBLUE AND THEN THE FIRST CHILD POPPED ON MY SCREEN AND SCREAMED"
Anonymous No.713405649 >>713405768
Personally my favorite party composition for FF1 is Fighter, Monk, White Mage, Red Mage.
Anonymous No.713405768
>>713405649
It's the best team
Anonymous No.713406095
>>713390290
Arcana (although that is SNES) has an incredibly awful encounter rate and suffers many of the same issues FF1 does in that it is a constant war of attrition and you can't really heal or sustain beyond a certain point.
Anonymous No.713406376 >>713406467 >>713406939 >>713407093 >>713407235
I just got the dark crystal in IV. Playing the DS version. When I'm done should I play the After Years? Should I do it on DS or the PSP version?
Anonymous No.713406467
>>713406376
The After Years is 100% skippable even if you really, REALLY enjoy FFIV. It is a grinding-padded reskin of the game and the scenarios all drag. The game does have what might be the best final dungeon in any FF game in it, but that really isn't worth the slog to get there. Play it only if you really don't mind grinding.
Anonymous No.713406939
>>713406376
Don't.
Anonymous No.713407093
>>713406376
TAY is bad and really dumb
Anonymous No.713407235 >>713407315 >>713407401
>>713406376
Play it only if you want playable Golbez
Anonymous No.713407315 >>713407350
>>713407235
So Golbez also has a change of heart in this one? Is Zeromus also the final boss like in XIV's chunk?
Anonymous No.713407350
>>713407315
No the final boss is God
Anonymous No.713407401 >>713407441
>>713407235
We already have playable Golbez at home.
Anonymous No.713407441 >>713409543
>>713407401
A shame the one with XIV reps is fucking shit
Wonder if we'll ever have a new Dissidia
Anonymous No.713407541
>>713383254
learn to manage resources
Anonymous No.713407635
>>713382186 (OP)
ITS FUCKING GENERIC TURN BASED SLOW ASS "GAME" action rpgs ftw, go play YS
Anonymous No.713409367
>>713395664
Deltarune is a homage to the genre, not a culmination. The game is its own jrpg thing
Anonymous No.713409543
>>713407441
I could only hope then again I don't really have faith in modern day Square-Enix. But It would be nice if we got an official port of Duodecim on modern platforms.
Anonymous No.713411276
>>713395449


Truly feeling pain from being a gaijin
Anonymous No.713414001 >>713414641
>>713382186 (OP)
>>have to backtrack all the way out of a dungeon and into a town in order to reset your magic, because tents don't do it
http://www.fforigins.com/ff1/items/house.html
Anonymous No.713414243
>>713384649
My brother
I'd come to think I was the only one who liked that
Anonymous No.713414295 >>713414961
>>713382186 (OP)
>have to backtrack all the way out of a dungeon and into a town in order to reset your magic, because tents don't do it
what? you're really overextending yourself then. stop running from encounters and just do them, you get a bunch of shit from it.

i played this on the switch and thoroughly enjoyed it. the first jrpg i played in years, and i absolutely loved it. i ran into a couple of stops, but every time it amounted to ~1h of grinding out high level enemies near a town and just sleeping until it worked out well. it's the simplest thing.

the final run was hard, but i managed to get it in 2 or 3 tries. just grind out whatever it is that you need in order for you to oneshot common enemies, and you're good. top level light, top level thunder, and mid level thunder are going to carry you through most encounters.
Anonymous No.713414492 >>713414641
uhh Im sure tents replenish magic?
Anonymous No.713414641 >>713414904
>>713414492
not tents but >>713414001
Anonymous No.713414904
>>713414641
ah right. cottage.
Anonymous No.713414961
>>713414295
>stop running from encounters and just do them
I always found how easy it is to run from encounters in this style of game to be a little weird and dis-congruous with the story of being on an urgent quest. You'd think the characters would avoid any fights they can in the interest of time, and thus the encounter system really should only bother to present you with unavoidable battles, or at least ones for which the cost of running would be high.
(It's different if you had a reason to be deliberately hunting creatures for their magcal testicles or whatever but in most of these games you're just trying to get somewhere.)
Anonymous No.713415076
>>713382721
GBA version rules for this reason. Great game.