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1/25/2025, 9:28:56 AM
>>1597655
Slayer has hella mix, it's just relatively low reward unless they fuck up or you have resources to burn
P-Dandy whiff Under Pressure on their wakeup lets you meaty either 2K or It's Late for a true unreactable high/low, or you can dash through them and c.S for a very hard to see left/right, or you can BDC Bite for an invincible command grab that beats mashing. He's one of the few characters that can do real 4-way mix instead of the usual double 2-way like a left right that if you block then becomes a high/low like what usually gets called 4-way, he can represent 4 different options that require 4 different responses.
The downside is that off of it on normal hit without meter he gets like, c.S>f.S>c.S>2D for ~60 damage and for all the options he has, their defensive options like DPs and backdash and blitz and throw still interact with a lot of them so he still has to do a lot of prediction unlike the setplay characters that just put something on top of you and run mix. The upside is that when he does predict, or you gamble and lose, you fucking explode. You can throw the meaty 2K but if you try it and he does IL you take 200 damage instead 60. And even if you don't do anything risky, he's building meter and after two or three low reward little knockdowns now he can RRC for a big combo instead of a little one and that makes the mix terrifying on its own.
But yeah he's still really good at baiting out counterhits too.
Slayer has hella mix, it's just relatively low reward unless they fuck up or you have resources to burn
P-Dandy whiff Under Pressure on their wakeup lets you meaty either 2K or It's Late for a true unreactable high/low, or you can dash through them and c.S for a very hard to see left/right, or you can BDC Bite for an invincible command grab that beats mashing. He's one of the few characters that can do real 4-way mix instead of the usual double 2-way like a left right that if you block then becomes a high/low like what usually gets called 4-way, he can represent 4 different options that require 4 different responses.
The downside is that off of it on normal hit without meter he gets like, c.S>f.S>c.S>2D for ~60 damage and for all the options he has, their defensive options like DPs and backdash and blitz and throw still interact with a lot of them so he still has to do a lot of prediction unlike the setplay characters that just put something on top of you and run mix. The upside is that when he does predict, or you gamble and lose, you fucking explode. You can throw the meaty 2K but if you try it and he does IL you take 200 damage instead 60. And even if you don't do anything risky, he's building meter and after two or three low reward little knockdowns now he can RRC for a big combo instead of a little one and that makes the mix terrifying on its own.
But yeah he's still really good at baiting out counterhits too.
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