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6/22/2025, 2:56:08 AM
>>57930122
Pokémon: 10
3 N's Zorua JTG 97
1 N's Reshiram JTG 116
3 Houndour PRE 62
1 Fezandipiti ex SFA 38
1 Pecharunt ex SFA 39
2 N's Zoroark ex JTG 98
2 Houndoom ex PR-SV 103
2 Lokix PAR 122
2 Nymble PAL 19
1 Bloodmoon Ursaluna ex TWM 141
Trainer: 19
4 Ultra Ball SVI 196
1 Earthen Vessel PAR 163
3 Buddy-Buddy Poffin TEF 144
2 Counter Catcher PAR 160
1 Rescue Board TEF 159
3 Iono PAL 185
3 Janine's Secret Art SFA 59
1 Super Rod PAL 188
1 Technical Machine: Evolution PAR 178
1 Professor Turo's Scenario PRE 121
1 Pal Pad SVI 182
2 Nest Ball SVI 181
1 Binding Mochi SFA 55
1 Judge DRI 167
3 Arven SVI 166
1 Boss's Orders PAL 172
1 Night Stretcher SFA 61
1 Unfair Stamp TWM 165
1 Team Rocket's Watchtower DRI 180
Energy: 1
10 Basic {D} Energy SVE 15
Total Cards: 60
If you REALLY wanted to make houndoom work id do something like this, and go primarily on its first attack (since 3 for 220 really aint cutting it) With nymble to clean up koing stage2s. Denying basic attacks by gusting their basic attacker and distruption supporters. Zoro is a good backup attacker and engine while the rest is kinda your traditional staples. Obviously this aint perfect i quickly threw it together off an existing deck. The focus is still on houndoom mainly which is what you wanted
Pokémon: 10
3 N's Zorua JTG 97
1 N's Reshiram JTG 116
3 Houndour PRE 62
1 Fezandipiti ex SFA 38
1 Pecharunt ex SFA 39
2 N's Zoroark ex JTG 98
2 Houndoom ex PR-SV 103
2 Lokix PAR 122
2 Nymble PAL 19
1 Bloodmoon Ursaluna ex TWM 141
Trainer: 19
4 Ultra Ball SVI 196
1 Earthen Vessel PAR 163
3 Buddy-Buddy Poffin TEF 144
2 Counter Catcher PAR 160
1 Rescue Board TEF 159
3 Iono PAL 185
3 Janine's Secret Art SFA 59
1 Super Rod PAL 188
1 Technical Machine: Evolution PAR 178
1 Professor Turo's Scenario PRE 121
1 Pal Pad SVI 182
2 Nest Ball SVI 181
1 Binding Mochi SFA 55
1 Judge DRI 167
3 Arven SVI 166
1 Boss's Orders PAL 172
1 Night Stretcher SFA 61
1 Unfair Stamp TWM 165
1 Team Rocket's Watchtower DRI 180
Energy: 1
10 Basic {D} Energy SVE 15
Total Cards: 60
If you REALLY wanted to make houndoom work id do something like this, and go primarily on its first attack (since 3 for 220 really aint cutting it) With nymble to clean up koing stage2s. Denying basic attacks by gusting their basic attacker and distruption supporters. Zoro is a good backup attacker and engine while the rest is kinda your traditional staples. Obviously this aint perfect i quickly threw it together off an existing deck. The focus is still on houndoom mainly which is what you wanted
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