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6/20/2025, 10:00:09 AM
Welcome to the Old School Renaissance General, the thread still dedicated to the first decade of TSR-era D&D, derived systems, and compatible content.
Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade—less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.
If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.
>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128
>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/86342023/#q86358321
>Previous thread:
>>95892018
>TQ:
Custom spells! What are the most interesting spells your PLAYERS have researched? How long did it take them to research them? What were the costs incurred? How did you determine what level to assign to them?
Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade—less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.
If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.
>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128
>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/86342023/#q86358321
>Previous thread:
>>95892018
>TQ:
Custom spells! What are the most interesting spells your PLAYERS have researched? How long did it take them to research them? What were the costs incurred? How did you determine what level to assign to them?
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