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Found 2 results for "c2e2710ee86a9a41aeabe78ec37fce91" across all boards searching md5.

Anonymous /v/716016489#716029450
7/21/2025, 8:01:20 AM
>>716027904
Sold 40% of the base game, I don't care if half of retards got filtered by Dancing Lion. It literally sold better than Sekiro.
Anonymous /v/713261462#713261462
6/21/2025, 4:43:30 PM
>Lies of P is updated with easy modes to attract newfags, setting up a bad precedent for Soulslikes
>Shills defend it by claiming that it's so the game isn't nerfed for everyone
>Then the main mode becomes easier regardless, because it turns out that the "main" mode must be properly balanced.

Game difficulties are stupid and did no good in any game. A game should pose challenging but finetuned roadblocks that the player must face to prove he mastered the game mechanics properly and proceed through the game.

The developer must take responsibility for the balancing of such challenges. If a game is too hard in a section, especially in a way that penalizes certain players and that feels mechanically flawed (see Fallout 2 tutorial or Oblivion scaling) or too easy (see Dragon's Dogma 1/2 powercreep), then it's a design failure, but if a game is reasonably balanced or at least the developers believe it is balanced even after hearing feedback, then those who struggle and complain can go play other games.

The idea that anyone can customize the experience to the point of making his very own game out of some raw template provided by the developer clashes with the fact that games are an interactive medium where the player must interface with deliberate design on the developer side, from which comes the enjoyment. The most common example: Dark Souls would not be fun if you could take 3 times the amount of pain and dish out triple damage, besides likely breaking countless of cominations of stats and gears. The feeling of danger and satisfaction of mastery would disappear, and a bad player who would then git gud and learn and appreciate the game will instead breeze mindlessly through the game like it's a job and go on to consume more media.

The only good forms of difficulty modes are those that take the actual game and add an extra spin of unique mechanical challenge for people that want to test themselves. Ironman mode, enemies respawn mode, speedrun mode, limited lives,...