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6/12/2025, 5:37:53 PM
>>712407106
Beat it on 1.0 patch when it first dropped, $1 for gamepass. Game was mid.
Souls is a dungeon crawling format where difficulty should be evenly distributed across player limitations, the environment, asymmetrical enemy encounters, knowledge checks, preparation, and combat. Everyone that plays these wannabe action game souls-likes should know by now the shallow and dishonest result of consolidating difficulty into enemy movesets alone. The sooner this genre dies the better.
Beat it on 1.0 patch when it first dropped, $1 for gamepass. Game was mid.
Souls is a dungeon crawling format where difficulty should be evenly distributed across player limitations, the environment, asymmetrical enemy encounters, knowledge checks, preparation, and combat. Everyone that plays these wannabe action game souls-likes should know by now the shallow and dishonest result of consolidating difficulty into enemy movesets alone. The sooner this genre dies the better.
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