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7/1/2025, 2:54:10 PM
>>529513081
just tried it on my second trip that match:
first pass with 2x mk84s slightly off centerline took xir down to 26% crew, second pass with another 2x finished it off on the first impact
so somewhere around 2-4 will probably work, but since they use actually shi(t)p damage models it will depend where you actually hit instead of fixed explosive mass like the old ones
unfortunately there's no way to view the damage models in game like you can playable shi(t)ps, technically you CAN view them in the CDK but that has limited utility since it's janky as fuck and there's no weapon simulation
just tried it on my second trip that match:
first pass with 2x mk84s slightly off centerline took xir down to 26% crew, second pass with another 2x finished it off on the first impact
so somewhere around 2-4 will probably work, but since they use actually shi(t)p damage models it will depend where you actually hit instead of fixed explosive mass like the old ones
unfortunately there's no way to view the damage models in game like you can playable shi(t)ps, technically you CAN view them in the CDK but that has limited utility since it's janky as fuck and there's no weapon simulation
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