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7/14/2025, 1:59:45 AM
>>1850484
Yeah sadly the issue is multi-faceted. Part of it is community, part of it is developer mistakes, part of it is missing features.
>Developer
They have this fast travel system where you get 100 fast travel points. When you fast travel, the cost is calculated based on how much you have in your inventory. However, you can set a settlement as your "home". Then teleport to your home with no cost ever and no CD. So people empty out their inventories, teleport across the map, get what they need, then home travel for free. Really messing with location/travel value in the economy. Then you have the horrible market GUI so that most players don't even know how to put in a buy order. Then either there's not enough gold or supply in the economy. The "funnel up" demand is like 90% generated by settlements, not players. So the lower tier economy is growing weaker by the day and is high risk. Finally, the population is way too spread out.
>Community
The community is just being stupid in some cases. The ever growing "solo mmorpg players" are present and dead set on doing as little interaction with others as possible. Settlements refuse to buy anything they need and demand donations or players to join their settlement and give everything they produce to them. They have no idea how to price things correctly and more often than not demand way too much or pay way too little. Finally so many of them can't figure out the GUI.
>Missing features
Skill progressions and housing are two major ones. Housing will generate passive gold for settlement owners and will also get players to not just all join a single settlement in each region. Since housing has limited space. So many will spread out looking for settlements that have open housing plots. This will hopefully put more gold into circulation.
Yeah sadly the issue is multi-faceted. Part of it is community, part of it is developer mistakes, part of it is missing features.
>Developer
They have this fast travel system where you get 100 fast travel points. When you fast travel, the cost is calculated based on how much you have in your inventory. However, you can set a settlement as your "home". Then teleport to your home with no cost ever and no CD. So people empty out their inventories, teleport across the map, get what they need, then home travel for free. Really messing with location/travel value in the economy. Then you have the horrible market GUI so that most players don't even know how to put in a buy order. Then either there's not enough gold or supply in the economy. The "funnel up" demand is like 90% generated by settlements, not players. So the lower tier economy is growing weaker by the day and is high risk. Finally, the population is way too spread out.
>Community
The community is just being stupid in some cases. The ever growing "solo mmorpg players" are present and dead set on doing as little interaction with others as possible. Settlements refuse to buy anything they need and demand donations or players to join their settlement and give everything they produce to them. They have no idea how to price things correctly and more often than not demand way too much or pay way too little. Finally so many of them can't figure out the GUI.
>Missing features
Skill progressions and housing are two major ones. Housing will generate passive gold for settlement owners and will also get players to not just all join a single settlement in each region. Since housing has limited space. So many will spread out looking for settlements that have open housing plots. This will hopefully put more gold into circulation.
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