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Anonymous /vg/533454034#533542393
8/1/2025, 8:24:11 PM
>>533532560
I have personally created a procedural mesh in Unity and dropped a bunch of box colliders on it. pic related. my mesh collider is not convex and it uses all the optimization options. this was in Unity 2019.2. also I normally made it static but for this screenshot just now I made it non-static to make sure none of the static flags affect physics.

it must be possible. I would use a box collider rigidbody for the dynamic thing because it MUST work. then I would play with the settings on the terrain mesh collider and look at the physics settings until something clicks.