Knights and coins edition
>Demo DaysNext: https://itch.io/jam/agdg-demo-day-64
Previous: https://itch.io/jam/agdg-demo-day-63
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA
>AGDG resourceshttps://hackmd.io/dLaaFCjDSveKVeEzqomBJw
>Helpful linksNew Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/
>How to WebMhttps://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam
>Previous thread>>533340794
thanks for starting a new thread
Honestly, how much does a pixel art game needs to use delta time? Iยดm struggling to implement this thing. I was hoping to use it for some cool slowdown effects too but itยดs a waste of time if I just canยดt make this work
>one chance at life
>required to waste half my waking hours every week slaving away at a job I hate surrounded by people I hate
>in return I get to just barely make enough money to not be homeless or starve to death
fuck this gay earth
I'm either making a million dollar game or tapping out of this mortal coil
>>533454613You use delta time for everything that processes things in real time.
>>533454335I love these games, they're so underrated. Death of the Reprobate was worth every penny.
>>533454661that's the attitude you have to have with this Earth.
Not a 'settle down and grow old' attitude. A burn the boats attitude.
Personally, my plan is to make the games and then actually bring the Spiritual ( Non-violent ) Apocalypse.
Is the grifterdev hustle & bustle finally over?
>>533455160Extremely Indian coded image.
>>533455160and all of these laws of power are subverted by simply knowing what you want from life and saying No to sociopaths who try to steer you away from your goals.
I give 1 law of power. Know what you want.
>>533454661post your million dollar game?
just like make a fun game
fuck it maybe I'll make a daggerlike
>>533455662by daggerlike we mean Daggerfall, not acgual.. daggers.. angong..
When modelling a ship is it better to do each part separately, then figure out how to connect the mesh..? or extrude always?
(for a game with real time lighting where it would affect the shadows)
>>533455529disgusting pedo freak, PERISH
https://youtu.be/GrNELP8OCmg
Tim came back
>>533454704I know. The question is, do I NEED to use in my game so it works with potato machines? I wanted to add it as itยดs obviously a good thing to have, but I donยดt want to waste days stuck trying to do this
>>533455840Do it all at once.
tim
md5: 2912dc08306a8c6933349dc78b69ee21
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>>533456013that's not tim
https://www.youtube.com/watch?v=M77WPPT5pZY
KWAB
>>533455872>disgusting pedo freak, PERISH
https://www.youtube.com/watch?v=U8hmnSzfpq4
PSX horror game is the new pixelshart shartformer + transcoded vibes
>>533456092Something like this shouldn't take more than a year, right?
>>533456013I've been away from the general and gamedev for about a year and stopped following the gamedev grifter scene. What are the BiteMe guys up to these days? Are they still worth watching for the cringe factor, or have they tightened up their act?
>>533456453why is it always trannies
>>533456453I have this on my wishlist for some reason. Dunno why because it actually looks like trash.
Sending progress energy to all yesdevs
>>533456453>the new>newHave you been living under a rock? This style has been played out for half a decade.
Hey lads,
I've been working on the Puzzle Mode level select screen these past few days, I'm almost done with it, I still need to implement the levels' star scoring system and the names of each level (like where it says "Kyubu Kyubu Island"). Many of the backgrounds will change but so far so good. I'll make a few levels and then implement all that logic.
Keep at it.
>>533456538Seriously, why did they stop getting talked about? Did their fanboys give up after they did their DD episode?
>>533456153imma kill you mf
>>533456034I don't understand your question.
Free-to-play porn games are back on itch.io. ETA until paid porn games return?
a game where you rape women
>>533456776great looking menu, I like these little animations when switching screen, feels very professional.
>>533456776looks official
>>533457178hello from uttar pradesh
i love this idea bigly i will support you dear
>>533454661>>533455018>Not a 'settle down and grow old' attitude. A burn the boats attitudeDon't "burn the boats" on fucking gamedev, the most saturated hobby jobby and abolute worst way to make money in existence. Even Indians working in a scammer call center have more earning potential than the average gamedev.
Burn your boat somewhere good, pick literally any other way of making money. You could make some enterprise HR SaaS product and you'd probably make more money than you will with some bing bing wahoo autism toy for retarded faggot kids, which is all a videogame is.
Gamedev is a
H O B B Y
O
B
B
Y
It is a leasure activity for people who are comfortable in life not for hand-to-mouth wagies desperately trying to fix their lives. You are wasting your time here with this fanciful childish distraction. Go do something that will actually improve your life.
>>533456795>Seriously, why did they stop getting talked about?Probably because I stopped posting here lol. I made practically every Marnix edit that used to get posted here. I found their clueless approach to game development really entertaining.
>Did their fanboys give up after they did their DD episode?This was what made me lose interest in them. I liked having a clear separation between BiteMe and /agdg/. Introducing Marnix to this general was a big mistake (which I had no part in). As is usually the case with 4chan it was probably some underaged retard who wanted attention and took the joke too far, unable to foresee the obvious consequences.
>>533456537flyknight was done in 6 months
YOMIH first version was done in 3 weeks
disgusting incompetent griftoid freak aint real devs
>>533455018>Spiritual ( Non-violent ) ApocalypseTell me about this.
>>533457454not to defend that grifter youtuber but both those devs had years of experience in gamedev
>>533457454flyknight was a gamble and yomih was a chance success
no one is able to explain why either succeeded
>>533457216>>533457249Thanks laddies, we just have to keep moving forward
>>533457476Don't wanna spoil the plot of my game too much, but the gist is;
Shiva and Shakti meet in this flesh and dissolve the entire world in a marriage ceremony which was partially hinted at in the Kabbalah and also in the Wedding Feast of the Lamb.
Then it's only us left.
>>533457563Do you think that you should be able to release a successful game without having years of experience in gamedev?
Do you think that successful devs just pop into existence one day and release an absolute banger on their first attempt? I don't know of any examples of this.
>>533457796>Shiva and ShaktiGOOD MORNING SIR.
>>533458064Good Morning fellow sir.
Thinking of adding a map screen to my game, I might leave it for later but it could come in handy.
>>533456538>>533456795I lost interest when they decided that assets should dictate the games they make desu.
That kind of development is incredibly soulless.
>>533457871????
That's what I'm getting at
>>533458173How so? You can only ever make games based on what you have from skills to assets, pre-made or able to make. They're already good in the marketing department.
I love modelling and animating but hate texturing
it's so beyond over. I will never make a peak game unless I'm part of a team.
>>533456565I doubt you actually wanted an answer, but since you asked I'm going to give you one.
This isn't unique to game development, it's a phenomenon which happens in any antisocial hobby. It happens in game development often because game development is an offshoot of programming, and learning to program is an extremely antisocial activity that requires many hours spent alone at the computer. Think of how often this happens in video game and anime communities as well. Any hobby for shut in losers is a breeding ground for trannies.
It's extremely unhealthy for the human brain to spend extended periods alone. Being trapped in your own head leads you down dark paths of thought which the brain creates to keep itself entertained. This can include things like questioning your sexual or gender identity. You have no one else in your life to tell you these thoughts are retarded, so you take them as fact because your own brain told them to you.
Obviously people in game development/programming communities trooning out is nothing new, and that's the other half of the problem. The more trannies who exist within a community the faster they'll begin to proliferate. Those who've already trooned out will seek out other lonely people who are beginning to fall down the rabbit hole I just described to accelerate the process. So now those losers don't just have their own brain telling them they might be a woman, they also have real people telling them it's totally natural and to listen to those thoughts. Rinse and repeat.
>>533458292Because it's not about
>I want to make this game and I'm going to figure out how I can make itIt's now about
>What can I make from this list of assetsI dunno it just leaves a bad taste in my mouth. Like there is no passion in it.
>>533458173>they decided that assets should dictate the games they make desuWhat do you mean exactly? Like they were asset packs and deciding to make games based on the theme of whatever the pack contained (like sci-fi/fantasy/etc.)? That sounds boring but not a terrible idea if you actually want to make a game that looks visually cohesive (albeit pretty soulless).
>>533457796eric schizo isnt even trying to pretend he isnt a schizo anymore
>>533457796kino not gonna lie
MY GAY ASS CONTACT LENS IS STUCK UNDER MY EYELID AAHHHHHHHH
>>533458394Wow it just so happens my team is looking for half a 3d artist. Also I need a writer who knows how to use nouns and adjectives but I don't care if he uses verbs.
I wanted to laugh at the indian but then it used reddit spacing so I knew it was latinx
sad
>>533458668Yeah their last two games have been them going to the asset store, seeing an asset pack and going
>Lets make a game with this packThen figuring out the game to make from that
>>533459204>actually make and release games>nodevs on agdg still find a way to think they're better.
https://vocaroo.com/1oCNfEfoWgS6
https://vocaroo.com/1htNQqRM1n0E
keep or scrap for project, if didnt enjoy let me know why pls ( mixing issues might be vocaroo tho )
guys I think my mom baked my birthday cake with seed oils, I feel the creativity draining from my body as my gut biome is being destroyed
>>533459535If that's what you think I'm saying then I'm sorry I failed to communicate it properly.
post dev music
https://www.youtube.com/watch?v=YakERr1FXxA&list=RDYakERr1FXxA&start_radio=1&ab_channel=ANRI-Topic
https://www.youtube.com/watch?v=mSZXWdKSQNM&list=RDmSZXWdKSQNM&start_radio=1&ab_channel=America-Topic
https://www.youtube.com/watch?v=hDd2G_V1rzc&list=RDhDd2G_V1rzc&start_radio=1&ab_channel=Seal
https://www.youtube.com/watch?v=uEcKk2U_U7A&list=RDuEcKk2U_U7A&start_radio=1&ab_channel=Sade-Topic
https://www.youtube.com/watch?v=FExBwfQHXlE&list=RDFExBwfQHXlE&start_radio=1&ab_channel=ChuckMangione-Topic
>>533454335you are welcome friend
>>533457014crypto payments?
>>533459204>go to their channel>they're still rehashing the same exact same talking points I remember from a year ago>start watching one>it's STILL Marnix doing his "other gamedev youtubers say this, but I've shipped a game and they haven't so you should listen to me" shtickJesus
I knew they were all about churning out slop, but this is somehow even worse than I expected. They really haven't evolved at all. I expected something to be different, anything, but no. Bravo Marnix.
>>533454034 (OP)Want to make a chain of memories clone, the deckbuilder market isn't over saturated right????
again
>>533454034 (OP)Does anyone know of a 2d background shader gallery? Like the backgrounds made with only shader code, no texture data
>>533459883um sorry anon but I'm already doing that so you're gonna have to screw off
>>533459883>Deckbuilder but it's an action game instead of a boring turn-based gameHoly ludo. I've got an idea too. What if you could unlocks certain cards on a globular grid and you can set it up so your party members can use certain cards when they have them? It's like playing multiple decks but like by yourself! You could have a healer deck and a tank deck!
Realizing that as long you use a standard humanoid rig, there are thousands of free animations and no one would be able to tell the difference.
>>533460813>he thinks thousands are enough
>>533459710https://youtu.be/5o3d9L4G25s
if you're making a deckbuilder game make it an actual fucking card game not a fukkin action game with cardslop UI slapped on top
AT LEAST make the cards a part of the games world/lore
>>533461065>d-dude it's about the hecking cool l-lore and not the actual using the c-cards!
>>533459535There is no inherent value in shipping. Even I have shipped before. But my game turned out to be garbage, meaning I am in fact worse than a nodev, because at least nodevs arenโt polluting the world with garbage.
>>533459710https://youtube.com/watch?v=W3HDTnq1IZs
https://youtube.com/watch?v=Lm77VCkf_do
https://youtube.com/playlist?list=PLE234F313FF53A39C
>>533461203why not just make a regular action game? where you can select from a wide array of different skills and use them like the cards? why are the cards there?? MAKES NO GYATT DAMN SENSE
>>533461226this is such a nodev thing to say
>>533461203I hate lorefags too but he does have a point. Don't just slap card mechanics on top of an existing genre and call it a day. Maybe the cards are pages in a book you're gradually collecting over the course of the game or something. Have a reason why there's cards and not action buttons.
>>533461371No. Only someone who has actually released a failed game can properly understand the pointlessness of releasing for the sake of releasing.
>>533459710I love this anon
>>533461348Not him, but I think skills are dumb too. This is why games where you have a moveset from the beginning that you learn to use in different scenarios is better. It's another reason sequels are dumb because it's like the character forgot everything and you have to pick it back up.
>>533460813Normies can tell default UE look from Unity and default UE5 locomotion animations(for example used in only up!)
>>533461226You grew in self criticism and skills and you have something to write in the resume. It was worth something.
>>533460813Yeah this is true. Unless you're doing something very specific you're probably fine using canned animations.
>>533461817>default UE5 locomotion animations(for example used in only up!)This is mainly because it's kind of shitty and they've seen it a thousand times over. Most free animations are not that over exposed.
A lot of people were surprised to learn that Tenna's animations in Deltarune are stock.
>>533461348>m-my immersion dude! you can't just like have hecking c-cards! no I don't care that you access the user interface with buttons and tabs even though the game is set in a fantasy world!>the game needs to have diegetic interface and cards are just not diegetic in my hecking action game!
file
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I'm not going to look at the data for a week and I'll see how it turns out.
>>533462141You're trying way too hard.
guyse i need some help here
https://pastebin.com/CpCA6xqK
i was intending for the transition between seeds 0-1 1-2 etc to be smooth
>>533462407also changing _physics_process to _process has no effect
>>533462369>canโt refute why cards arenโt viable now that heโs been exposed
>>533462407>smooth transition between noiseGenerate the noise as two keyframes and just interpolate over time. Interpolation factor is time elapsed divided by the total time of the transition.
>>533462832sorry but coding is harder than talking, if you open the pastebin you can see that i literally implemented what you just said... like are you alright???
>>533454034 (OP)>mfw can't break things with a dickslap
>need $400k to buy a decent house in a safe non-black area of my city
As long as I can make half a million after taxes and Gabe's cut I'm set until I release my next game. That seems like a pretty achievable goal for someone of my talents.
>>533463636Whatโs your game idea
>>533463049>like are you alright???nta but I am not going to help you now because of this. Previously I wasn't going to help you because I didn't want to but now it's personal.
>>533463814I was thinking Morrowind but with a PSX art style, horror elements, and roguelike mechanics.
put mimics in your game. never met a mimic i didn't like.
>>533459672eh, needs some work
>>533463814I going to tap into the childlike nostalgia evoked by the aesthetic of retro pixelart, the thrill of platforming, and the challenge of puzzles. And to tie it all together a story which serves as an allegory for depression.
This is what I like to call an original game idea. You losers have no idea how stinking rich I'm about to be.
>>533463960Oh damn I was close
>>533463875you just can't find what's wrong with the code
>>533464345Yeah that sucks for you. Maybe you should write it so it does what you want.
New gimmick, make a full game without DLC or microtransactions.
https://files.catbox.moe/shpbud.mp4
GMI status?
>>533459672Mostly good, needs some better mixing, the first one with the piano 100%. Other things you might want to switch out the sax with a different one.
Remember to try to save project files and to export multiple versions, especially when making music at midnight, since the "making a beat at 11 PM" meme is real.
>>533464465fuck you faggot, you and your fruend are massive faggots, i behaved myself appropriately.
>>533464769โฌโโ โโโ
>>533462141>>533462662other reply was someone else but it makes it feel like someone just mindlessly following a trend while also trying to make their game unique or different
do whatever you want with your card UI, I won't be playing it, but know that it could be better
>>533464525No game. GMI status: negative
where are all the hot elf girl games
>>533463049I got a 404 Not Found when I opened it and forgot to mention. Sorry I'm functioning on like 2 hours of sleep right now
When you say the transition isn't "smooth" I think I might know what you are talking about. The aesthetic doesn't "look right"
You can change the behavior of interpolation by mapping time through a function f that satisfies f(0) = 0 and f(1) = 1.
A common choice for a good look is the cubic hermite polynomial. Perlin noise algorithms will do this kind of thing so the terrain doesn't look like ass.
>>533463464You just haven't gotten it hard enough ...
>>533462407that kinda reminds me of the laptop screen from jagged alliance 2
>>533465713>You can change the behavior of interpolation by mapping time through a function f that satisfies f(0) = 0 and f(1) = 1.And by time I mean normalized time, the interpolation factor.
>Battlefield 6 uses Godot for its custom game modes
Juan won
passing by to say that i fixed the bug, that obvious massive delay in the generation of the noise textures after the change in seed was fixed by just creating new objects and letting the garbage collector do it's thing.
>>533467225https://www.youtube.com/watch?v=cF44OPOEfYY&ab_channel=MaxSyd
>Excellent analysis! You're absolutely right.
love it when my brain fixes the bug and AI glazes me after failing a few times
how do *I* make a game TRUTHNUKE.
>>533467459well you rescued my perception of you so that's something
I'm annoyed when I play a game and the character creator doesn't have a hairstyle I want.
That's my reason to dev.
>>533468060what hairstyle do you want
how do i get good at character design?
>>533463636>buying a house instead of taking a mortgagelmao retard
>>533468293left's hips with right's torso and middle's head
>>533468084It's not about a particular hairstyle. I want the one I want when I want it. Often, it's not there, even if it's a really common hairstyle.
FACT TRUTH NUKE POINTING FROG.JPG I'm a fucking idiot
>>533455840>what is floating geometry?
>>533457404meanwhile in reality:
>>533469982@grok is this true?
gacha...but single player
>>533470954Literally my game.
>>533470431I'm MechaHitler!
Based Gaben SHITS and PISSES on luddites again
AI GODS WON
AI IS THE FUTURE OF GAME DEVELOPMENT
PerpetuallyInEarlyAccess is a terrible game.
>>533472617>
Indie devs spent the past decade defending Newell and steam while they raped the indie dev scene to death. They deserve to drown in the flood of AI slop that is coming thanks to Valve. And they will drown.
>>533472617why is gabe pausing his very important superyacht research to post a fresh shitpost to the media every other day now? is there something he's trying to distract from?
*puts Valve antitrust class action postal notice in drawer*
>>533473023this, the faggot singlehandedly made sure that it's unsustainable to start a studio even after a successful indie game because he takes almost half the income before taxes
Pepe
md5: 4a7d21860ccb2387e7b8b15371aa045d
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https://x.com/PounceLight/status/1950165107163431424
>swap scene in godot, the fucking singleton i initialized in autoload becomes null
mickey mouse engine
>>533474568>restart enginewow so hard
How do I turn this into a game...
>>533474708Add pictures on the wall and sprites in your way
Then add interactable options
time to look for a libre font that fits my gaym
>>533474708niBBa why didn't you ask yourself what the game was gonna look like before you made this
>>533464136martial arts is fake and gay
>still no 2143
when we collabing to make it
>>533476835how would you make it better
I'm still working on the game, but it's going slow, since I've only got like 2 hours per day. :(
>>533478294what does the article say
>>533456034you need it so it works on any machine at all.
over the last two days I've been experimenting with the Wonderland Engine. it's a web game engine and similar but simpler than Unity. ergonomics are pretty good! for example play mode = it compiles the whole game and opens it in a new tab in your default browser in less than a second. and there's a button to simulate physics so you don't have to switch to the browser if you merely want to confirm that physics objects land/collide as you expect. I haven't coded much in it (Javascript) but even just looking up the documentation and thinking about how I would create a minimalist version of my main project in this toy engine had my mind racing with cool ideas. one of those ideas ended up in my main project a couple hours ago so I'm still making real progress on this little detour.
my take-away so far: it can be really productive to imagine you have to start your current project over from scratch and make a simplified toy version of it. what would be different, what would stay the same? how would you solve problems you already solved (but maybe you're not 100% happy with the solution you came up with)?
I don't know if I will actually make the simplified version of my main project in Wonderland Engine for laughs. but I want to at least get a decent FPS character controller going, with shooting and a moving and shooting enemy, maybe 1-2 more important mechanics. then upload a build to itch.
>>533478413That I'm a fag and I suck dick. Also that I'm trans.
It's a short story I wrote.
>>533478613Interesting project. Consider me subscribed to the next post.
>>533455840separate. texturing something like that with everything connected would be more hassle.
>>533456538Stealing agdg games. not even ones with big gmi energy, just silly ideas that appeal to a few here.
>>533479558I aspire for a game that all of agdg would love. I need no other fans or players.
>>533479838the only game all agdg love is Pong, I think. I hear it a lot.
https://www.youtube.com/watch?v=lFFwKouwLsc
this is my new favorite game dev grifter since he uploads often
>>533480521he sound bri'ish innit r08 m8
>>533478721What is the story about?
>game dev thread
>no games
>no dev
>>533481421A post apocalyptic world destroyed by Agrippa, and the human survivors hid inside a bunker.
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Plana is so fucking cute Im making an entire game where you molest her
>>533482575You better not be shitposting and keep your word.
>>533483630You are the wind trying to find yesterday's tomorrow.
>>533483630You use to be superman but now you are just man
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>>533483012Nah I'm not. Look forward to it
>>533483786>Look forward to itI will.
My mind goes blank every time I try to think of story or game ideas. It feels physically impossible. I think I might be the least creative person on the planet.
>>533483630you go to the right
>>533483959Cause you're doing it wrong, moron. You don't think of story or game ideas. You think of something you hate then how it could be better. For example, I hate loot boxes so you should just be able to buy the item you want after farming gold.
>>533483630futa dark elves
>>533462407>you and your friend are massive faggotsKEK
>>533464624I'll happily help you anon
In your clip there are four intermission frames.
Take them out and you have the transition clean, just as intended.
Those frames appear at the end of each transition, see picrel.
The problem is in the cycle that is not well synchronized, I tried to find it in the code but I don't use godot.
are bullet heavens still popular
>>533484052>think of something you hateyou might be on to something...
>>533484263When rearranged looks just fine.
>>533484412survivorslikes was a dumb name so bullet heaven is the accepted term now
it's because you're not dodging bullets but are the one shooting bullets
>>533484412https://en.wikipedia.org/wiki/Vampire_Survivors%E2%80%93like
why use some tranny term? just say vslike
>>533476342Wrestling is legit.
I want to make a xianxia game that makes senpai pooh notice me
>>533484913xianxia daggerfall-like when?
>>533476342There were a bunch of lawsuits back in the 00s against those womens' self defense courses because it turns out that trying to kick a man in the balls irl isn't as effective as it is in the cartoons. That unrealistic and suicidal attempt at disarming someone reminded me of that.
>>533484971should I make one
>make thing
>notice flaw
>fix flaw
>repeat
>his video game doesn't have a training arc
>>533485108yeah my dude. i'd play.
>>533483630You play as Shiva and end the world.
>>533485180damn... maybe now I gotta do it
For me? It's dungeon/tower manhwa. That's what needs a game.
Work is easy because I actually have work lined up to do 24/7.
Gamedev is hard because I can't do any work until I make executive decisions that I'm not qualified to make.
>>533485950Some people were meant to be drones and some are meant to be the shepherd.
>>533476342>>533485001These are all embarrassing as they're demonstrations without any real resistance.
Krav maga is the worst offender.
Someone with a marker is a good example of how easily and fast you can get stabbed. It's not West Side Story when they're tossing their knife from one hand to the other.
>>533486306if your opponent pulls out a knife you pull out your gun
ez pz
>>533486143>meant to beMore like haven't developed the skills. Be a high agency anon, it's a choice.
>>533486306and a guy with a fist is a good example of how much faster you can punch than stab, contrary to popular belief
If I wanted to make a procedural game using voxels do you think I should just make it from the ground up or use an engine?
>>533487762How much experience do you have with making a game
>>533454034 (OP)This caused a bit of a spat so I'd like some yesdevs' input on the matter.
If you're making a VN, is the character design of the setting worth ironing out before the actual story (you have the synopsis already, I mean getting into the actual script), or do you just write the story with placeholder descriptions first?
I was in the camp that you need to establish designs first because it helps to write characters if you already know how they will look/how the general population of the story will appear thematically, especially for things like body language. The opposing view was that you should design the characters last, (or after writing is complete, before art begins)
>>533487825Game? Zero. Programming I have plenty.
>nobody here even knows I'm learning c#
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substance designer's pretty cool
I feel like I have a tendency to overcomplicate things. My polygons were working fine but now I have to support polygons that have childs and the childs can have childs and so on... I guess I'll figure it out and the end result should be cool but not sure if it's worth the effort.
>>533489302Oh and a polygon is either a filled one or a hole in a polygon depending on what depth it is in the tree of childs... Or this is how I imagine it being, haven't figured it all out just yet...
>>533488145There's a huge volume of domain specific knowledge relevant to gamedev that you don't yet have. You should go follow some beginner tutorials to start. After that, check out open source voxel projects. Here's what you need for Godot:
https://www.youtube.com/watch?v=LOhfqjmasi0
https://www.youtube.com/watch?v=ke5KpqcoiIU
https://github.com/Zylann/godot_voxel
Unreal also has a good source-available voxel engine: https://voxelplugin.com/, but I'm not sure what are the best beginner tutorials.
>>533489809Isn't voxel shit very intense, so using godot would be a bad choice? Subtle crabbing.
>>533490081You can literally download and try the open source Minecraft clone in less than a few minutes and see for yourself. Godot itself isn't any less efficient than Unity/UE. It just gets flooded with more retards with more skill issues, since any browniod with a $50 craptop like cris can run it, unlike Unity/UE.
I really fucked up when I chose unity over unreal.
>Want to learn to make stylized environment scenes
>Every single professional course uses ue4/5
>Have to download and use UE so I can learn lighting techniques and and everything else that goes into setting up the scenes
>Have to replicate it in unity
>suffer in silence
>>533487934VNs aren't videogames. Try /co/ or /lit/
It's being hard to design an overlay for the submenus of the main menu
so like should i move on a little with the gameplay scenes and then come back to the menus? Because I have implemented 0 of the gameplay as of now
>Steam is in the US and applies extra taxes
>itch.io is in the US and applies extra taxes
Holy fuck is there nothing in Europe anymore? Why are we so fucking lame? We had the biggest PC game industry at some point.
>>533490751Menus are the gameplay.
>>533490463Shartreal is shit for deep stylization due to its render pipeline
>>533484412bullet hells are games where the enemies have an overwhelming projectile spray so inversely bullet heaven would be school shooter games
Relearning what I programmed, made some slight changes to things. Will handle the auto-completion debacle later.
>>533491379webm part 2
scale test
Maybe a good thing to do tomorrow or tonight (if I have the time) is to try to create an update component for the node ecs system. That way I can create update logic in scheme.
bush
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Shiiiieeet
>>533490842I'm pretty sure the US has one of the lowest royalties tax rate in the world still.
>assign texture with transparency to a plane in godot
>it works
>assign texture with transparency to a plane in blender
>have to touch shaders to unfuck blender fucking up the transparency
why?
>>533492829The StandardMaterial3D in Godot is a premade shader spanning several thousand lines of code.
>>533493040I kneel, godot elder.
>>533490842>Holy fuck is there nothing in Europe anymorefor game stores, GOG I guess
file
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bro it's over
>>533487934They only thing that matters is cute characters ok
>>533489302>polygons that have childs and the childs can have childs and so on..Well, itโs a tree. Happens pretty often.
>14 million wishlists
I give up, there's no way my game is going to live up to its hype
>>533493468At least you reached 13, preddy gud
>>533493724Yeah, but in the case of polygons, every other depth means all the childs are holes to the parent polygon. It's coming together, but I haven't yet incorporated the hole cutting part in the code. I just have to force winding to alternate at every depth and then edit triangulation so that it triangulates every other polygon but takes the childs, which are holes, into the equation.
>>533493856im on 39 total bro
>>533493349he is mocking Bharat
he is a bloody bastard
>>533493793if your game had 14 million wishlists you'd probably be getting vaguely threatening e-mails from publishers demanding you sell them all rights to your game
>>533493682The characters are explicitly not-cute as a story element, but that's because they're inhuman.
>>533493986>vaguely threateningHow can a publisher threaten a dev?
https://x.com/rich_werner/status/1951163030739489008
OG artist for pvz didn't even get a job offer for the remake and has to e-beg for commissions, the state of our jobby
>>533494092you poor naive child
>>533494092"We have also the impression that some gameplay elements you are using may have been patented before, this is definitely something we could help you dealing with."
>>533494853stop ban evading
>>533494925>stop ban evading
https://www.youtube.com/watch?v=_aws2evvRVw
>poonity and pooreal in shambles
oh no no no
>>533495579Sega tried that already and it was an ugly unstable shitshow even by nuSega standards
>>533495956one of the sonic slop titles a few years back
>>533495579>godot is good at something>but it's not making games"oh no no no" indeed
https://x.com/czerwoniiy/status/1914074496589234649
how does it make you feel, shitposter in his mid 30s with no skills and who wasted the best years of xir life jerking off to tranime children?
>Gaben when Steam takes 30% cut from his game sales
>>533496262that's a whole lotta projection you got going on there buddy
>>533496262I don't twit but he sounds just like me
>>533496339why would you think it's a projection when it's very clearly a sniper shot? curious!!!
>>533496509whatever helps you sleep at night, bud
People in other hobbies don't act like this
I'm going to make a porno parody game of (a)woken for DD64
>>533496990But I thought awoken is already a porn parody...
>>533496946you mean the crabs?
most competitive industries and their amateurs/hobbyists are crabful
>All my favorite vtubers are STILL playing the latest indie friendslop
I am jealous at how well executed Repo is.
It's leagues above Lethal Company, which feels like shovelware in comparison now.
The creator of this game really raised the bar too high.
>>533497604I have started watching youtube sh*rts and I'm getting Peak and that wizard voice game.
It is LITERALLY just the same exact thing happening in every single clip (somebody in Peak says "I've been here before and wiped out" then the thing happens, or someone in the wizard game says "fireball" and the video freeze frames)
>>533496262>Natural talent isn't re-
>>533495579This says more about the state of EA and Battlefield than anything
My code gets uglier every day, but I can always refactor it, right...? Make it just good enough for now that it kinda works...
>>533497604Do you know japanese or subs got well enough?
>>533498474It works! Except it does not support depths > 1 properly yet.
cat is sleeping on my design document so I can't make my game
>>533472617>The greatest game developer who ever lived endorses AI>The inner circle will still try and destroy me for using it
>>533498650doesn't look like a gamea be honest witchu
>>533497734There is something different about Repo. It's trying to be an actually high-effort game with longevity.
Mage Arena feels like a party trick and Peak is just conceptually boring.
>>533498615I am terrible at Japanese, but it's good enough for the average gaming stream.
Zatsudan ("chatting" streams) is where I get filtered, but otherwise, you can enjoy the situational comedy with basic JP listening skills and maybe a dictionary.
At last, the final portrait is done. Now I need to slap together a story in time for next fest.
>>533499407creatively bankrupt motoko copy
>>533499056>/biz/ jeet AND vtumor condom buyer AND friendslop piggy AND tranime weabothis is why we need to bring back gatekeeping, you represent the absolute opposite of the amateur gamedev spirit
>>533498474What's ugly about it?
>>533496262I was that good at 18
if you make a game on a genre with higher player base, you will face a higher competition.
only way to beat that competition is make better game than theirs.
good luck with that.
their is good potential in niche genres.
Healed to Death proves it.
When you make a 3d binding of isaac your competion if Risk of Rain 2 and Returnal
Wow the thread has really slowed to a crawl. Did they cut the internet in half and take out the thirdies?
>>533496262this art is useless for game development
>>533500029Maybe that part is not as bad as I thought. I just can't help it, I feel disgusted whenever I add a new feature and my code becomes hacky in a way that it kinda supports the new feature but it's not quite there just yet, which is only a temporary situation until I refactor it properly.
>>533500605he could make a VN that looks better than 99% of VNs
too bad VNs are not games
>>533500780he's just as useless as concept artists. game art requires animatable characters and not static poses.
>>533495579giant stacks of boxes POG
>>533500990this makes no sense. concept artists is just the credit/role, they are just artists and can do it all if asked.
>>533501448nice. here's my progress in that vein
>>533501448I like how reboot correctly portrayed videogames as a disaster for civilization
https://youtu.be/1tVkT3YsDjk?si=JUOyfdqeXtaJUlEd&t=97
>don't make a game where you control a character
what the fuck is this guy on about now?
>>533500780What does "look better" mean here?
If you compare it to something like Summer Pockets, there is obviously a difference in technical skill, but realistic art station slop usually has no business being in a VN like SP.
>>533501448Could a modern PC actually render graphics of this quality in real-time?
https://www.youtube.com/watch?v=1ON3t_9dR1A
he WON
>>533502236I don't speak baguette.
Bocchis are my rivals (when I'm not bocchi poasting)
Take a 12 hour break from /agdg/ after every time you check this thread or you're ngmi.
See you in 12 hours, frens. Make a lot of progress.
>>533454034 (OP)Finished update for Archtower with first 9 subclasses.
Here is patchnotes v0.6.7.0:
https://store.steampowered.com/news/app/1837690/view/519720655637184832
the most full webm link (18MB):
https://webmshare.com/MLxEB
short webm with audio 1:
https://i.4cdn.org/wsg/1754047312307789.webm
short webm with audio 2:
https://i.4cdn.org/wsg/1754047375731786.webm
>>533487934there is no single best way to write a book
do whatever works for you
>>533503274For some reason it says that 3.97MB is too large gif (did they lower max file size back again?)
bruh
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>>533503274isnt it time to move on to the next game?
>>533503648If you want, you can move to the next game, but you don't have to ask me about it, lol.
>>533501448>>533501745what's with people posting fake progress
that's a new low for this general
>>533503815i post fake progress to bring in the real progress posters and drown out the bosci spammer
its my new strategy
>funposting bad
>avatarfagging good
>>533503815One of the only benefits of the 'cord is that nodevs can't pretend there
video + games = video games
>>533505651I have been secretly a nodev in the discord for years
Time for another Bedabots art update progress community stream. Wish me luck!
>>533506047my favorite is the panda
>>533505651arent there like 2k people in there? LMFAO
>>533504045"Avatar" posts ARE funposts.
>>533506794multimedia games
a deconstructed video game so you can enjoy each asset on its own
>>533507137A lot of early 3D games had model viewers so you could browse all the different assets up close, was pretty cool. And, of course, sound menus.
>>533506956Omnimedia games.
>>533507853and what exactly separates this from the slop you're imitating (aside from being worse)?
>>533507853nice
it's cool how you made the building walls blocking when on the ground, but pass-through when you're on the roof
I suspect that's harder than it looks
>>533503815he started it! but watching that webm makes me want to be better at vfx so it's not nothing
>>533508018its not transcoded
>uk gets banned
>thread becomes 4 times slower
what can we learn from this? i thought you was all brazilians and slavix femboys
>>533507853looks transcoded
>>533508818There are those who post a lot and those who are busy working on their games.
moon
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>>533508818uk isn't banned, I just have to turn my vpn off to post here
>that image
>>533324521You should push into Sega Super Scaler territory.
>tfw noone tested your game as thoroughly as the steam release validators
>>533454034 (OP)I want this meme filter shit to die already
>>533456013I won't watch this. TLDR? I'm fully expecting everything he made to straight up floppa.
no one will ever care about my game as much as this marketing company sending me 3 emails in 2 days trying to get me to sign up for their shit...
>>533508818Now we know who are the biggest shitposters
>>533458394go for minimalist texturing styles and make models that suit them
>>533503274Cool little game, the only thing I don't like is the lead instrument in the trailer's music.
>>533485108you made that years ago and haven't made anything since
>>533489256making textures for the streets of delhi?
>>533493793Okay let's play for a moment. The hypothetical situation where a game has 14 million wishlists. What you do is you release the game for a cheap price like $3 so no matter how bad it is people won't mass refund it. You still sell millions of copies and become a millionaire.
>>533503815one of the schizos evolved or we got a new one
>>533503921what if you make actual progress and post that?
>>533513087Not really, there's no good metric that translates wishlists into sales. Claim your game supports lgbt and spam it on the appropriate forums and you'll get tons of politically motivated fake engagement but 0 actual sales.
>>533506523Looks like about 500 online right now. Which is ridiculously high. So many nodevs lurking in shame in there.
I just post my legit progress and nevermind the schizos because imageboards will always have schizos no matter what.
>>533508818UK is like 70% brown at this point
>>533513429Even at a 1% conversion you'd get put on the front page if you had 14 million wishlists. Being on the front page would drive more sales.
Of course nobody gets 14 million wishlists.
w
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What will aggy think if I describe my game as "survival sandbox"
>>533513491you're one of the schizos though
been playing a lot of jrpgs lately and they're not very good I don't even feel like making a video game anymore
Finally got the shader and procedural mesh up and running. Terrain deformation is next
>>533506794>>533506956>>533507471I unironically idolize this man. He's a conman sure, but through his cons we got populous, we got black & white, we got fable.
>>533507853Ah, you addeed the shadows. Now why when you enter a building, the other building's top goes black? Shouldn't the covered building have a black top by default and then you get to see the inside when you enter?
>>533513803why do you care what aggy thinks?
>>533514919They are my greatest critiques
>>533514301>procedural terrain mesh>with a shaderSo... how are you doing collision detection?
>>533514573both buildings are covered, I'm just being lazy and using floor sprites for the roof
going into rooms hides the roofs
I've got all roofs on one layer but I could make them separate so only the room you go into gets the roof hidden, but I eventually want it so you can go up and down levels inside rooms so I thought global would be better
Since someone brought it up yesterday.
>>533515251Why not just make it all in 3d but with a fixed isometric camera angle so it looks 2d? This is what Enter the Gungeon does, seems simpler than what you're doing.
Ascent of Ashes is currently on life support, they barely have any money to survive.
Will they make it or not, /agdg/?
>>533513803doesn't survival already imply a sandbox?
I would play a multiplayer survival without base building, one that encourages nomad/hunter subsistence instead
>>533515671How about an isometric sprite.
>>5335157083d is never simpler
also it's not like it would be a drop-in replacement, both rendering and game mechanics would be significantly different
>>533128932In my opinion, sincerity is best when it's natural and not done as a "response".
Part of why everything is ironic or cynical is because it's "aware".
So many good things came before the internet, which probably made people afraid of being themselves.
And humans as a species are versatile, so everyone has their own form of sincerity.
But that's why you gotta be careful with the "it's ok to be cringe" part: People take that too literally as the definition of sincere, so they think anything with badly drawn, colorfull furry or faux anime characters = sincere, even if you can tell the person behind it is being ironic.
It's like saying Kubrick and Lynch were never sincere because they didn't put MSPaint drawn cartoon characters that remind you of what you see on DeviantArt.
It's the same problem with the "SOVL" buzzword loosing meaning or maybe never having it in the first place, since people can't really explain why things feel a certain way, so they watch essay videos to "educate them".
Undertale's writing has roots in Homestuck but Toby can still present things with sincerity, even if you get past him following Dril on Bluesky or the flower shit that made it seem like he can't trust his fans to handle symbolism or some subjects.
>>533129154Sea of Stars falls into that trap of mimicking Japanese games but going with a writing style that would never be one.
>>533129773You sound like you're mixing 3 different kinds of people.
>>533516492Gungeon approach actually solves a lot of problems that topdown games struggle with.
>>533515708I'll look into it, it's my first game as a newbie
>>533515708EtG is 3d logic with billboard sprites.
>>533516282That's a very good point. I also don't like how survival implies base building, sandbox kinda makes it sound like you can base build but it's not intended so I figured those two words could spiritually cancel one another out.
>>533516282>doesn't survival already imply a sandbox?Not really, there are plenty of survival games that have a victory condition.
>>533516015No because they don't understand the genre. These games reward micromanagement and multitasking, but the design of their game actively hinders it.
All the reviews mention how annoying it is to micromanage for a reason.
>533491510
>533491379
>retard takes two whole webms to show two cubes
if someone was wondering, cris is better programmer than frosh and it's not even close.
>>533517257Don't the reviews mention how buggy and lackluster it is? Though apparently the developers are hard at work.
>>533515671Honestly doesn't look bad. What post process did you use to limit the palette?
level
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>>533508226it took a while to get right but it's pretty simple, just different collision layers for each level and area2ds to change masks of the bullet when you enter/exit
the sprite layering and y-sorting was the hardest to get right
>>533517205I guess I have a different idea of what sandbox is
I would describe subnautica as a sandbox, even though it has a victory condition
because there's no level structure, the entire map is available for you from the get go, you're only limited by technology
>>533517382if "frosh" was using unity and trying to make a standard game, not an engine or a template, i'd agree
but "frosh" is doing engine dev
maybe "frosh" is or is not a bad programmer, but it's not quite clear
"frosh", a challenge for you: make an actual, production quality, fun, small game in unity. you can use a template or llm if you want. just make it fun and slightly polished
>>533517630I think most people would consider Subnautica a sandbox too if the only requirement is an open world map.
So like a GTA sandbox instead of a Project Zomboid sandbox.
I was thinking more about something like the Don't Starve story mode compared to a regular playthrough which is completely aimless and the only objective is to survive.
pedodevs still mad, it's great to see.
>>533517992A 'sandbox' allows you to do what you want but in subnautica you are map-gated by personal and vehicle upgrades.
But then you were also map gated in older gta's until you cleared plot points..
>>533518070not only are lolidevs mad. They are starting to realise they are ill.
>>533516650>In my opinion, sincerity is best when it's natural and not done as a "response".>Part of why everything is ironic or cynical is because it's "aware".This is why you need to revive your inner child to look at things through this lens
When do I get my own resident schizo?
Feel like a nodev until my game attracts one
I just started on my milion dollars idea, it's going to be so fucking good it's going to make me milions.
In this moment I am Jesus Christ descended on Earth.
>>533518604you can have this one:
>>533518829treat him gently
>>533516492>3d is never simplerMimicking 2d from 3d seems easier than mimicking 3d with 2d, especially if you're needing to create a complex arrangement of layers, interiors and exteriors and different z-levels.
I improved my racial anime girl chart.
:D
>>533517698he won't do it, cu making actual progress scares him. He'd rather fiddle with vulcan for another 10 years before he actually make any real videogame mechanic
>>533515708EtG rendering literally wouldnโt solve his problem and they only use 3d "technically" for giving a better sense of perspective, all the sprites and tiles are still 2d in that sense
EtG just doesnโt have any building to walk into. It wouldnโt (just) work there either.
>>533519183where in Enter the Gungeon is there multiple z-levels?
I'm watching gameplay videos and it all looks to take place on one level at a time
>>533519718I was interested in your mode7 shit. I don't know why you waste time on anime girls.
>>533521156All AI genners waste time on generating pointless goon content because it is similar to gambling addiction.
>Looking at codebase
>Realizing how much shit for code I've typed up already at this point
Damn, that's double that what I thought mentally.
Why do redditors lose their shit when some small single dev DARES to link their game's steam page on an indie game related subreddit? Why won't they lose their shit when the same is done 900000x more times for an "indie game" that's published by a major publisher? Why is that okay then huh?
>>533522820theyre hypocrites, just learn to bypass that by posting it indirectly like saying in my game i did x, or this is how i deal with this issue in my game and only post a link when someome inevitably asks to avoid getting janny'd
our jannies are saints compared to troondditor mods
>>533519718https://rule34.xxx//samples/4553/sample_a4cba2ffbedc8839efb0dadef7a23a54.jpg
>>533523330https://wimg.rule34.xxx//images/4553/a4cba2ffbedc8839efb0dadef7a23a54.png
ftfy
What's your backup jobby if/when this jobby collapses? I'm thinking about doing some youtube animations since it's good practice for gamedev too.
>want to include a skill animation that covers the entire screen where the player character kicks the enemy into the sky and then jumps up after them and beats them up in the sky and then kicks them down like Sasuke Uchiha's Lions Barrage in Naruto
>Im in rpgmaker so i cant actually have the character kick the sprite up or something like that i have to have like a gray man thats like a representation of the enemy get beat up or something
>But what if hes fighting a monster not a humanoid enemy? that wouldnt make sense that hes beating up a human on the animation so i have to make it check what enemy hes attacking and change the animation based on that
>But like every monster looks diffrent they arent uniform like humans so i would have to remake the same animation with diffrent enemies like 100 times for each enemy
ugh game development is so tedious
starfox but its a souls-like
>>533523849I have a comfy work-from-home webdev job, I will keep doing that unless I make literal Eric money, which I probably won't.
bf6
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multiplayer fps
>>533522820Its fucking retarded. They have the vote system to deal with that. Instead of downvoting and moving on they cry and report.
>>533519718>cheap>fast>good quality Holy shitโฆ you actually did it. AAA studios are literally closing down because they canโt afford all those devs, and here you are pretty much solved the problem. You solved video games.
Fuarking zased. You did it. They couldnโt and now theyโre all shut down but you figured it out.
>>533523948Quality is effort after all
>>533525406He won't get the sarcasm. It's not proper to bully special needs people.
i've been running my ideas through chatgpt to make sure their unique but now i think chatgpt has been stealing my ideas and giving them to other users
For the past 5 days I've been getting around 15 wishlists a day and i didnt do anything out of the ordinary. Before that I was barely getting 1 a day and maybe 4 if a social media post got a lot of hits.
Am i gmi?
>>53352384930% of the western workforce will be wiped out by AI
That's a whole lot more competition for what remains.
There will be no jobs, and the ones who drooled through their fat lips about UBI being communist will be the first to sneak into your home digging their sausage fingers in YOUR peanut butter jar
>>533526091Oops, meant
>your landlord's home
making games alone is pure autism
>>533526091>30% of the western workforce will be wiped out by AIYou mean by immigration
>>533523849Art mentorship maybe.
The only hobby where you'll meet trannies, indians, pedos and boomers
>>533527169I wanted to counter this, surely another hobby has all four horsemen of the cringocalypse... But no, you are right.
>>533527169sounds like godot
There's a high chance that a 45yo Indian tranny pedo is reading this post.
>>533515214>So... how are you doing collision detection?This is not a permanent solution, but what I'm using for playtesting is putting a convex mesh collider on the other object. It works well enough, but I have seen other devs do this with just a regular rigidbody as well, so that will probably be a better solution when it comes to developing the movement system and pathfinding.
>>533529256>45yo Indian tranny pedoWhat kind of game would xe make?
>>533478853thanks for subscribing, it helps the (4)channel so much. also hit that bell and consider supporting me on procrasteon.
>>533514301very nice. looks like it would be perfect for a game where you fly a low poly plane over tropical islands.
>>533515214look more closely. he's tweaking the values in a script, not on a material. you can even see the mesh collider component.
>>533529365why did you replace the box collider on a box with a mesh collider? lmao
>>533529587depends what chatgpt told him to make
>>533529587Pantsu destroyer
>>533529652>very nice. looks like it would be perfect for a game where you fly a low poly plane over tropical islands.Thank you. One of the inspirations for why I started to head in this direction was from Sebastian Lague's procedural island series.
>>533529843>why did you replace the box collider on a box with a mesh collider? lmaoAs far as I'm aware you can't set the boxcollider as convex through the inspector. There may be some way to do this in code, but for playtesting collisions it was just faster to add a meshcollider to the box. If you read
>>533529365 (You) again I am looking into how to do collisions with the procedural mesh through the rigidbody.
I swear I get better performance with fucking three.js and webGPU for more impressive shit graphics than what I get playing most Unity games. Fucking Phasmophobia and Peak make my GPU sound like a turbine and it's a 2080 TI. I'm going through the new pretty impressive examples from the new Three.js release and not a peep out of my GPU at 60 FPS. Babylon.js's physic engine (A wasm rewrite of Havok) literally outperforms Unity's out of box physics and is free to use.
What gives? Is Unity just insanely unoptimized?
>>533530886"pretty impressive examples" are obviously heavily optimized, itโs their main focus you could say
unity devs just poop out something as fast as they can
>>533530886>What gives? Is Unity just insanely unoptimized?It is very easy to cheat with Unity. You can literally just download a bunch of packages of the storefront and it 'just werks'. A lot of games on the Steam storefront made in unity are just glorified asset-flips.
>>533530723a box collider is inherently convex. where did you get this idea that it needs to be marked as convex? there shouldn't be a problem when dropping a rigidbody box collider onto any kind of mesh collider (the terrain). what am I missing here? did Unity 6 break basic collisions?
>>533530886>Fucking Phasmophobia and Peak make my GPU sound like a turbine and it's a 2080 TI.is it possible that these games are running uncapped? you can make any GPU take flight in any game if you uncap the framerate (or raise the cap to like 1500+ fps).
be like this guy. when life (represented by the orange box) gets you down, just have a seizure until you get back up.
Do you have a character use the title of your game dramatically?
>>533531962no idea about those games but plenty of unity games run like ass even when capped
to be fair, it's a dev issue more than an engine issue, a lot of retard devs just graphically crank everything up to max and forget about it
>>533531640>what am I missing here? did Unity 6 break basic collisions?I'm not entirely sure myself. I tried it with just a regular rigidbody boxcollider as usual, but the object just fell through. I read some posts on gamedev.stackexchange that this was a common occurence and they adviced to add a meshfilter and make that convex instead.
I do have to add that it could just be my own inexperience causing this. I could very well have messed up something in the procedural mesh.
No idea why any competent programmer wouldnโt just use C++ with SDL/OpenGL for a 2d game. For 2D itโs so easy and with SDL you basically support every platform including consoles if you write a Vulkan renderer.
The control and coding ergonomics tailored to your game is comfy, fuck Unity or Godot if itโs a 2d game
guess what game survived the VISA purge!
>>533529256there's a high chance he wrote it too
>>533515671Cool lizard man, bro.
>>533532804but then I have to use C++ and I haven't even mastered C!
ohhh nooooo, some days I feel like I'm writing my game in C--!
>>533353325Wtf is this pan pacific bullshit lmao. Why do you need mandarin to learn 3d modelling
>>533532282That's really impressive, how did you do it? Is it a standarized solution or a custom one?
>>533532804But what about Love2D?
>>533532282https://www.youtube.com/watch?v=ymNFyxvIdaM
file
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>>533531196>>533532408>>533531212Okay so clearly the Unity devs just suck? I dunno I think it's a combo of both. I don't think there's any way a dev could fuck something low graphic like this up. Phasmo and Peak sound like a turbine even on the fucking loading screen.
Actually I remember the Palworld devs were originally working in Unity and realized Unity wasn't performant enough and switched to Unreal. I think maybe it just is a Unity issue. There should be no world where Javascript engines with wasm physics should outperform something made with C++ and C#. Though webGPU itself is written in C++ so actually maybe.
>>533533469>retards use the screwdriver wrong>"clearly the screwdriver designers just suck?"
>>533533259custom solution, months of careful trial and error. he has about 30 balance systems that i've been tweaking. in this video its demonstrating an inertial flicking method where he throws his upper body center of mass into the center of balance. next i have to create a similar system for the arms. and a few more after that than he'll be done finally.
>>533533469Remember how yanderedev used a toothbrush with a 5k+ poly count? I imagine that it's a similar scenario.
>>533533725Things like this is why I want to get into vidya math. That's cool as fuck!
>>533533469Depending on the browser, JS and WebGPU can be very performant, there is not necessarily a difference on that level. The main burden is on the GPU in any case and that is (largely) independent of the "frontend" (CPU-side) technology used.
>the Unity devs just suckItโs not 100% about sucking, itโs about JLMG. How many players do they lose with shit optimization, versus time to market, versus man hours spent on development.
If they were more competent, they would make more performant games in less time, but it also takes time to acquire competence. I know nothing about the Peak dudes, but it seems they didnโt exactly plan their success? They just kinda made a game to see where it goes?
>>533533725>30 systems Jesus, I net it took a good chunk of your sanity. How many enemies on screen before it starts lagging?
>>533533851this looks subdivided. 20 vertical edges over 20 sideways over at least 80 lengthwise. 50k faces before the hairs.
5k toothbrush is bad enough without lying about the mesh.
>>533534543>How many enemies on screen before it starts lagging?haven't really done extensive stress testing yet but like 15 or 20 and there's some noticeable frame dips but not terrible. i'll clean it up later.....
>>533534027i actually suck at math and use a lot of duct tape silly workarounds to avoid using it lol. i wish i was better at math but it is what it is.
i wish i wasnt a solo dev
>>533533851why in the ever loving fuck would someone make a toothbrush like that. jfc. it's not even about being bad at it, it's like he literally put zero fucking thought into what he was doing
>>533534814>i actually suck at math and use a lot of duct tape silly workarounds to avoid using it lol.Honestly this gives me hope that I maybe also can make game in the forseeable future. Thanks fren.
>>533533671That's why I mentioned Palworld. They switched from Unity to Unreal for performance gains. Clearly it's not just a dev issue.
>>533533851I thought about that as well kek.
>>533534113>Depending on the browser, JS and WebGPU can be very performant, there is not necessarily a difference on that level. The main burden is on the GPU in any case and that is (largely) independent of the "frontend" (CPU-side) technology used.So do you think now that you can use webGPU for graphics, and highly performant WASM physics engines, Javascript based engines and games have using these technologies have the potential for high performance games now? Obviously the ecosystem is pretty dogshit still. I remember in /gedg/ a year or so ago there were guys talking about using the non-browser webGPU for game engines and how good it is.
>>533534997If I remeber correctly that asset was made for comercial purposes and was never meant for real-time rendering. Yanderedev just downloaded it without inspecting and thought 'you look fine get in'.
eep
https://www.youtube.com/watch?v=xUqWgTv53cE
>>533533851Oh man YandereDev would love Unreal's Nanite system. Someone should make a million polygon nanite toothbrush for shits and giggles as proof of concept.
>>533535087>They switched from Unity to Unreal for performance gainsyour recollection of what some palworld dev claimed isn't exactly a great argument, also UE5 is heavily focused towards massive open worlds as that is the current fad for AA/AAA games, most indie games aren't massive open worlds and therefore would not benefit from such features
>>533529587Cosmic construct
The consequences of godots scene tree has been a disaster for the human race.
Just a reminder that children get processed before parents, so they update their position before the parent script gets a chance to move so they've updated to a stale position and then the parent moves and puts them out of sync.
Feels like there arenโt that many agdg games in development this summer
>>533532804There's like less than 10 people in this thread who even know how to do that (I'm one of them)
>>533517483>eyecandy feature takes hours to implementReleasing a polished videogame is unironically one of the hardest things the average human could attempt
>>533521592>use framework>two colliding cubes are 800 lines of code
>>533535087>have the potential for high performance games now?The problem with browser is that itโs got some inherent suck in terms of input lag and so on. It will never feel as comfy as a native game.
But if you just look at isolated GPU-heavy examples, browser should be very much on par now with WebGPU. WebGL has a lot of shortcomings (no compute shaders to name an obvious one), WebGPU is pretty much a Vulkan-level API.
For the CPU side, it depends on the algorithms you run, a lot of game code can actually benefit from a JITted language like JS, only you will have the occasional lag spike from GC/JIT. On wasm32, any code that maps simply 32-bit wasm32 -> x64 instructions will have increasingly low overhead in the browser. But if you brew some super-optimized AVX-512 stuff, etc., it will be much slower on wasm32, for the time being, until more powerful wasm architectures are rolled out.
>>533535804I'm keeping mine hidden away until it's ready
>>533535756put it in _process lil bro not _physics_process
>>533535804I think people gave up on life, I used to spend every other day outside in the summer and this time I'm barely seeing anyone at my usual activities so I stopped going.
>>533536051Wasm64 isn't out yet? Huh.
Why are there successful people and why am I not one of them?
I'm a good, hard-working person. As a kid I've been told I had a bright future ahead of me and that my dreams will come true. When is that gonna happen? What am I missing?
>>533536193It's a child, you don't have to put it in code anywhere, it automatically follows the parents transform.
Of course if you want it to sync up then you have to manually move it with code. Godot's philosophy of how it should function is fundamentally broken and this should have been apparent 20 years ago when juan was working on the bones of the engine.
>>533536652Is your dad a CEO? If not... skill issue
>>533536039kek
>>533535469yeah Unreal has very much first-level support for, streaming, large worlds, and so on
itโs their bread and butter
>>533536665umm dunno what to say, works on my machine (sometimes)
Is it normal to feel like a fraud when learning gamedev, especially for the programming part? I find myself having to stop what I'm doing and look up other people's work and code to implement in my own stuff and it somehow feels wrong
>>533536381It would appear I was talking out of my ass and donโt have a very large clue about the state of wasm. I did a quick research and they even have SIMD.
One thing that is certainly missing, though, is a threading model. You can do web-workers, but that can be miles behind a custom multi-threading solution specialized on a specific algorithm.
>>533536997I heard Unity was single threaded too like 8 years ago
>>533535082i am literally retarded, its totally possible to make a fun complex game as a retard. the challenge is just making sure your piles of spaghetti garbage duct tape hold together as you near important release dates. if you have the same brain problems as me just make sure anything you make is organized and modular enough so it can be swapped out and replaced easily. dont have your whole game depending on some giant pile of bullshit spaghetti ball code or visual scripting like i did, i learned that the hard way....
if your code actually sucks like mine just compartmentalize it better so it can be cleaned up as you go.
wtf
md5: 00ef1d79109806d888c1bf356a4b1bb5
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>mastercard fears betabots dev
the inner circle is real
>>533456698I don't know if i'm a yesdev but... thanks, sending some back
>>533491510I have a suggestion for you. Ditch this setup right now and just write a GUI for your engine. Like I know it's very difficult and sounds absurd for someone to just tell you to ditch all the work you've been doing but seriously, I feel like seeing you type "set-scale" so slowly just to change the scale of the cube, wouldn't it just be better to click on a stick in the GUI and change the scale like that? I feel like your engine would work better if you just ditch this setup of trying to get interactive programming in. Or you can have both, but the way you're using the interactivity right now would just work better as a GUI.
>>533537223>like seeing you type "set-scale" so slowly just to change the scale of the cubeFrosch always makes a fool of himself stumbling over his fingers in the webms he posts, must be the stage fever
>>533536986Here you go senpai
https://frontendmasters.com/courses/algorithms/
>>533532804>with SDL>for a 2d gameThat was my original plan but I got comfortable with Raylib so I decided to give it a second chance.
Maybe I'll try SDL3 with a side project later.
chuck
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>>533536986You're not a real gamedev. A Brackeys tutorial on youtube for Christ's sake? An online course? What a joke! I worked my ass off to get where I am! And you take these shortcuts and you think suddenly you're my peer? You do what I do because you have ideas for cool games and you downloaded Unity? I committed my *life* to this! You don't slide into it like a cheap pair of slippers and then reap all the rewards!
does anybody want to program my game while i make the assets?
sort of like a devship?
I was supposed to be working on levels but I made characters stretchy instead
>>533517417>What post process did you use to limit the palette?I didn't.
>>533533173It's the free Fab lizard.
>>533524560>still trying to do AAA graphics as 1malmao
>>533536986>Is it normal to feel like a fraud when learning gamedev, especially for the programming part?Imposter syndrome is a very real thing, and it is a good thing. When you start believing you have no more left to learn, that's when stagnation sets in.
You'll be fine anon, just focus on one problem at a time.
>porn games still coming out on steam and getting reviews
i thought they were finito?
>>533539403betabots dev won vs mastercard
>>533538663I will but only if you're a femanon
>>533538663post assets? I may be interested
>>533536986It's never wrong to learn. Even from the enemy.
>>533536986you never stop learning and looking at examples is a good thing
Also I have put out 3 games on steam over the years but my marketing sucks, anyone have advice for where to market and post my stuff, I have done in person events like game conventions but online not much.
>>533538521gay- i mean raylib is super cozy compared to SDL, no shame in using it.
>>533539403I NEED my slop
at the moment my depression is preventing me from focusing on anything (kind of a brain fog, i suppose)
Is anyone here familiar with RPG Maker MZ? If so then could you help me with a small issue i'm having making my own RPG game?
>>533538685I like the lighting.
>>533496262>check account>russian womanMakes sense. They still have proper art schools up there. Her artystyle reminds me of Aleriia_V
>>533459710https://www.youtube.com/watch?v=InFbBlpDTfQ
>>533532560I have personally created a procedural mesh in Unity and dropped a bunch of box colliders on it. pic related. my mesh collider is not convex and it uses all the optimization options. this was in Unity 2019.2. also I normally made it static but for this screenshot just now I made it non-static to make sure none of the static flags affect physics.
it must be possible. I would use a box collider rigidbody for the dynamic thing because it MUST work. then I would play with the settings on the terrain mesh collider and look at the physics settings until something clicks.
>>533540269Died because the only artist disappeared
Is this a good course to learn 3d modelling for a beginner?
https://coloso.global/en/products/technicalartist-vincent-us
>>533542393p.s. that "Cooking Options: Mixed..." is misleading. actually all options are checked. It should say "Everything" since clicking "Everything" doesn't change which flags are ticked. so don't worry about cooking options, they can't be the problem.
>>533535756> node.process_priorityRead the docs before you make bold claims
>>533543872read his post before making retarded claims
https://github.com/godotengine/godot-proposals/issues/6795
I'm refactoring my game and using Single Producer Single Consumer Queues for Lock Free inter-thread work.
What do you guys think of this innovation?
>>533545452basically
one thread only pops from the front of the queue.
and
one thread only pushes to the back of the queue.
to avoid having to mutex lock.
>>533545306also look at this shit: https://github.com/godotengine/godot/pull/76462#issuecomment-3076324826
this is unacceptable to keep someone waiting 2 fucking years for a physics PR he kept updating both for jolt and juan's shitty physics, all it takes is one tranny thinking your PR is icky to just rot no matter how good it is
a shame people didint believe in redot
>>533535756update.call_deferred()
boch
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I sure would not like to see a count of how many times I wrote "for now" in my game's documents and code.
Prototyping is tough work.
>>533532804>just iterate a thousand times slower, bro!
finished all scene-switching and room-switching systems
>>533535756why are you parenting physics objects to physics objects?
Any good books, essays or documents on how to write a video game story or video game design document?
>>533546720its evaluated before the physics step, you're still 1 frame too late, every engine should have a late call after physics but before rendering
Just had a hysteric crying fit playing a real game and my turd back to back
>>533547972make the game you want to play
>>533547972sounds like you wasted a lot of time polishing random shit instead of getting the core gameplay to be fun first. the second best time to focus on fun gameplay is now.
>>533548097bing The Looker
Finished another weapon, now gotta figure out how to make missile pods for the shoulder
>>533540953>super cozythat's even worse than gaylib kek
>>533548295lemme guess, there is a tranime girl inside that robot
>>533548295Cage of braps sisters...
>>533548286how the fuck does that have some many reviews
>>533548339>marmo grossed 10kmental innit
>>533547525>why are you parenting physics objects to physics objects?Because godot lets you do it. It's how 99.9% of people who pickup this engine including all the tutorials are going to do it because godot is a dumpster full of bear traps that look like fluffy bunnies. Every single thing in the engine is setup to fuck you over if you don't carefully telepath the hidden implications of what you're doing.
>>533548530No, I have no idea what Iยดm gonna do for characters or story, but Iยดm pretty sure whatever it is will use the armored core system of just symbols for each character
>>533544462I can't stop it as long as people use godont
>>533548659>Cage of brapsWhat is that? You know when you all started calling it "sewer of currymongrel" I really couldn't tell what it was. You vandalize the name too much.
>>533535756working as intended as the opposite (parent before child) would lead to even more issues
when timing is important you use signals, or treat the children more like components that are explicitly updated by the parent
>>533548808This is why you always use a real engine like Unity. Godot just gives you rope to hang yourself with.
It is unironically always the tool's fault if the user does something stupid with it, because good design includes guardrails to protect users.
>>533545306>>533545746>all it takes is one tranny thinking your PR is ickythe person who opened #6795 literally has a pink furry avatar? wake up!
>>533549481Unity does have its own noob pitfalls but I'd still choose it over Godot every time.
>>533549216>Sewer of Currymongrel>Gooned to Death>Gooner of Koomeronvo
>>533548295seems kinda nice, normally i hate screenshake, but this appears subtly satisfying
>>533549481Maybe once unity is sold to a company that isn't shit or hopefully it gets open sourced after they go bankrupt, although that's a pipe dream.
>>533545746The truth is that they don't want godot to become viable for serious dev because then it would expose so many fucking issues with the engine that can never be fixed. They literally included an automatic multiplayer networking feature that outright says it should only be used on your local machine and then they go out and say godot has networking built in. It's literally the pirate software situation, their userbase is too retarded to understand how incompetent they are, but as long as it looks like godot has x feature they'll go and use it as a weapon to attack people who criticize the engine.
>>533550693Tower of Tomoko
Man I miss that autist
>>533456034you either need deltatime or a fixed framerate
>>533550837but also people have made games with it so you know go with whatever tool helps you over the shipping line
the concept here is that you have a limited inventory size, but the first thing you picked up is put down if you pick up something new
Should I use anime style for the character s faces or a mix style like 2b ?
>>533551690I feel like borderlands did this kind of thing intuitively, if your inventory is full, hold the "take" button to swap to that item, otherwise go into the inventory and drop something (which drops it onto the physical ground)
>>533498650Cute polygon guy, bro.
>>533551013a fixed framerate is unacceptable on PC. on PC people are using monitors with different refresh rates. it's okay to force a framerate (specifically 30 or 60 fps) on a console. not on PC.
>>533551690make it drop randomly aside, I would add a jitter movement to
>>533552112>hold that is an interesting idea, a way to sort of confirm that you really want to swap something
>>533552135It's never okay to use a fixed framerate or rely on fixed ticks.
>>533551690make it the last item they picked up so they can just swap it out and decide not to take it if their inventory is full
>>533503648>Someone is actively playing itBased.
>>533552345I don't wan the player to be able to glitch it out of bounds, but the wobble is a good idea
r8 the new light armor set I added to Devil Spire Falls
(actually the entire Magician set, with the Work Apron torso piece)
>>533553278The texture looks itchy.
5/10, would not wear.
>>533553278and a billion bugfixes:
https://store.steampowered.com/news/app/3646460/view/524224255263507669
>>533551690>>533553071You gotta make the collider a tiny bit bigger so it doesn't clip into the ground. Wobble looks nice.
>>533551690This game is one of my most looked forward to games. Hope it makes it to next DD.
>>533553385you can choose whatever material you want that in from 10!
but I forgor to add the new set to the crafting recipe list, fuck
>>533552385why? notice how I provided a reasoning and you didn't? I say fixed framerate is perfectly fine on consoles because all TVs support standard refresh rates (30, 60, more recently 120 Hz). if your game has a 30 fps quality and 60 fps performance mode, or it's 60 fps by default and has a 120 fps performance mode this will work for ALL of your users. there is no problem with it.
also
>don't rely on fixed ticksevery good physics engine does this. if you don't do this you end up with the bugs in old Quake games where you move faster or jump higher at different framerates.
>>533553779>you can choose whatever material you want that in from 10!Oh cool. Looks good then.
>>533547705Yes. Next question.
>mfw no russian otaku artist gf
I miss the mecha bocchi poster who had cool progress to post.
>>533547339Good
It's boring but necessary work
>>533548295Store brand Assault Suit Leynos
Cool
Remember to have a sequence where the mech powers up. I like it when mech games do that.
>>533548295Damn, this is too cool.
>Metal Gear Solid 5
<10% CPU usage on average
<15% GPU usage on average
shitty looking UE5 game after serious optimization
<15% CPU usage
<30% GPU usage
Why didn't konami get more people on their engine
>>533515671>a "joke" is the best looking character ever posted in agdglol
>>533554676>measuring a game by usage on average and concluding it's the engine's faultAre gamers really this dumb?
>>533554957there is a mentally ill unironic homosexual twink faggot on youtube who has a hateboner for unreal and keeps making videos saying PERFORMANCE BAD so a lot of indians parrot that
My game's potentially going to take a long-ass time to complete. Do I start getting more structured with my schedule and enforce 40-hour weeks?
>>533555292https://www.youtube.com/watch?v=JpEBuvQlF6E
https://www.youtube.com/watch?v=fNJXiH6LTPg
AAAAAAAAHHHH=HHHHHHH
>>533552135sure. but its technically doable while having a framerate-dependent game is NOT doable
>>533541452There's an RPG Maker dev thread on /vrpg/, maybe try there
>>533555465he looks like me...
>>533556161yet you have no cozy slavix artist gamedev gf, curious marmocaca
>>533554718It just means that you could be making your Daggerfall or Hexen/Heretic inspired game with store assets.
>>533553662thanks, but im probably not joining any demo day again...
>>533555465Why post this god awful saccharine shit...
>>533556505We'll miss you big boy. Good luck on the game.
>>533556505Oh shit what did we do... we promise the schizos and retards only make up about 20% of agdg, they're just louder than everyone else
>>533556505is this because i sent you death threats
>>533553927why does she need to be russian
>>533556862not that boccher but he's talking about this
>>533496262
>3 reviews
What went wrong
>>533557108do not reply to me again, vile bosci creature
>>533557336>do not reply to me again, vile bosci creature
>>533557336>do not reply to me again, vile bosci creature
>>533535756this retardation only happens with raycast. disable the raycast and call force_raycast_update when you need to query
somehow this doesn't introduce a 1 frame delay between child and parent mesh nodes
>>533557515kaum tu brashiuuuuu
>>533553927I don't even need a gf who likes video games or game dev, she just needs to have huge tits. I haven't felt a nice big titty in years.
>>533553278looks awful honestly, babbys first blender character.
>>533555537of course it's doable - on console. you need to know the target hardware so you can guarantee stable performance. also the slow downs you get when performance does buckle are actually a good behavior, much better than skipping a bunch of the action on screen like modern engines often do. I always set the maximum time per frame very low in my Unity projects because slowdown feels way better than skipping.
old school racing and fighting games that maintain a perfect framerate are still the gold standard as far as console games go. devs have just gotten sloppy and rely on shit like dynamic resolution to pretend their games are optimized.
GOG is doing an anti-censorship giveaway.
https://freedomtobuy.games/
They are taking submissions too
join@freedomtobuy.games
Is there a way I can force people to buy my game
I just created a data structure.
It's called the 'Linked SPSC Stagger Queue'
for lock free inter-thread communication of generic data.
'Tis August which means we can officially start the countdown for more Eric standup comedy and fan pictures. Can't wait!
>>533559827sure i would LOVE to list my game next to these
>>533559827holy fucking kek these game choices
>>533560030imma kill you mf
Progress:
+ jumping mechanic.
Working on the health system next.
>>533553875>why?Because your frame rate has nothing to do with the monitors refresh rate or the internal physics rate. If you don't multiply everything by delta_time then your game will run at a different speed on every single machine.
If you run your code in regular process or tick then it's tied to FPS, if you run it in physics_process / whatever unity's equivalent is then it's tied to physics FPS which IS NOT STABLE. If your code is heavy then it will actually drag down the physics tick rate and stutter the game because the physics step will not complete until all code tied to it is executed.
This is a major trap that every single godont tranny tutorial teaches as the right way to do things, just shove code in physics_process() and it's guaranteed to run at 60 fps!!!(NOT) It doesn't matter which tick rate you use, your code will drag it down if it's bad enough because the tick step cannot complete until your code is finished, multiply by delta_time and it doesn't matter if the FPS, physics FPS or fixed update drops to the single digits, your game will still run properly.
>>533560578I have no idea what any of this shit means. Maybe making a video game is too complicated for me.
Implementing the 'Stagger Queue' Data Structure into my utils folder for my engine. Very excited to get lock-free inter-thread communication.
>>533560507I've jokingly said I was going to kill people on this site and got a lifetime ban for it. Careful anon.
>>533560293>le censorship warriors are making garbage interracial cuck pornography and edgy atheist "games"yawn, censor away i say
>>533559827Postal was really weird. But really awesome also.
>>533560948Are you really surprised that people who are obsessed with fighting censorship would also be porn addicts? The entire reason they even care about this stuff is to protect their precious pornography.
>>533560905its a xitter meme, relax
>>533560561Looks nice
>>533560704Your game runs in a loop, a strong computer can make it loop really fast, a slow computer makes it run slow. if your code says move the character 1 meter per loop then on a potato PC your guy will move say 10 meters per second, on a really good PC your guy will move 100 meters per second.
This is bad, your guy should move the same speed regardless of how good the PC is. So your code should say move the character 1 meter x the amount of time passed since the last loop. Then if you get 10 loops per second or 100 loops per second it won't make a difference, the guy will move the same speed for all players.
>>533560561Did you rip the animation from tony hawks pro skater?
camera refocusing and room switching are done
time to prototype a large room with enemies or work on the menus
>>533553071nice, just as I had imagined
>>533560561that's good jank
https://youtu.be/5FMyQ3koGQM?t=21
PAY *CLAP* VOICE *CLAP* ACTORS
>>533561423In practice it's honestly as simple as appending " * delta" to all your movement calculations.
I want to go out tonight instead of working on my game but I don't have any friends.
im workin on something new
something that must be done within a month - or else it wont work
i cant give it away - idea too good
already doing progress - will wait till steam page is setup until i reveal
>>533562598I love you brotha
>>533562383happy for this transgender queen making it so far in the WNBA!!
>>533562386the anon who "who doesn't have any idea what any of this shit means" will actually *append* "*delta" to everything, jej, let people learn the hard way, you don't have the time for otherwise.
>>533562598your use of
>let me tell you a couplea three thingskilled me
hope you succeed.
>>533562859So how is it done? Iยดm the anon that posted the question about delta time yesterday. I found a bunch of tutorials, each doing things differently and every time my game just gets fucked up, or moving way too fast or being weird in a stop-motion way. How is this thing supposed to be actually used?
>>533562386You have to be really careful about only appending delta to the last step of a time dependent calculation, otherwise you can get time squared or time^3 and weird as fuck results.
>>533560578>Because your frame rate has nothing to do with the monitors refresh ratewrong. refresh rate is the most important consideration when choosing a target framerate.
>If you don't multiply everything by delta_time then your game will run at a different speed on every single machine.if you managed to lock the framerate you wouldn't need deltaTime. deltaTime is the amount of time the last frame took to complete. if every frame takes the same time to complete you don't need to multiply anything. this is how the physics tick rate works and why you don't need to dynamically scale your physics forces (hope you're not wasting performance doing this).
>if you run it in physics_process / whatever unity's equivalent is then it's tied to physics FPS which IS NOT STABLEplease don't call it "physics FPS". frames = visual.
>If your code is heavy then it will actually drag down the physics tick rate and stutter the gameif your code is too heavy to run in real-time no approach works, full stop. this doesn't weigh as a pro or con of any particular approach.
typically tickrate is lower than framerate so it actually saves performance to put non-visual things like AI code into the tick rather than the frame. another reason to do this with AI code in particular is to achieve determinism. and keep in mind that just because you put some code into FixedUpdate doesn't mean it has to run every tick. for example my tickrate is usually 100 Hz but I use modulo on the bots' ID to update only a quarter of them per tick -> each bot is thinking at 25 Hz.
1/2
>>5335605782/2
>multiply by delta_time and it doesn't matter if the FPS, physics FPS or fixed update drops to the single digits, your game will still run properly.multiplying by deltaTime ensures that per frame animations are smooth. that's it, it does not belong anywhere else.
also by default a modern engine will continue to simulate motion in approximately real-time even when it fails to render a frame for way too long. that's not "running properly", at least for singleplayer game where we have the luxury of bending time. IF this worst case scenario occurs it's actually better in a "locked" game because time will automatically slow down, keeping things somewhat playable. thankfully Unity supports this behavior even in a deltaTime context. I already mentioned it but here's a link to the real variable:
https://docs.unity3d.com/ScriptReference/Time-maximumDeltaTime.html
definitely use this in singleplayer games to avoid your game outright skipping the action. slowdown > skipping
>>533560704I also had no idea about any of this shit until I started making video games a decade ago. you can't expect to be good at something you haven't practiced.
i should make a module for godot to incorporate AI asset creation. not to help, just to upset the community.
>level editor dev progress
>made it so I can individually adjust the shape profile of each wall
>now I have to make it so the corners don't look shit.
Wondering how I can do this. I could iterate over every point and if it forms a quad that has a kink in it, i.e. the normals of the triangles in it are not the same, then... do something to flatten that quad? I'm not sure how I'd correctly identify which point to move in what direction... Maybe only allow points to move along an already established edge?
Maybe this is why most games just plop some stuff on top of some terrain and call it a day
>>533565692this image but unity is also a trans lesbian
>>533553278How much money have you made so far from Devil Spire and Devil Spire Falls?
>>533565526What are those numbers and colors on the walls? I'm really curious, I saw them before.
>>533556505needs an orb for health instead of a shitty bar
You need to AFK in your game so that it becomes your most played Steam game
>>533566543It's a UV visualization map. Stop posting retarded nodev questions and go make a donut.
>>533566665the health is the numbers on the top left, the green bar is stamina
that's it fuck godot I'm going back to unreal
>>533566805I won't need to AFK in it.
I'm going to make it so good that it is my most played game.
>>533567932So this is the power of AI-generated animations...
>>533560578>>533564498>>533564654i dindnt read most of it but i hope you realize this only matters for competitive online games because of desync
Slowly getting there, most of the projectile system is in place with the Pistol, just gotta apply unique touches to other weapons and I'm well on my way.
>>533559827Nicee, thanks for letting me know. I'm claiming them.
Now I wish I had a game to submit though...
>>5335687132 of the 3 posts you quoted were specifically talking about singleplayer only. your kneejerk reaction is way off.
>>533545306Lmao trying to render on physics tick
>>533568807that's it fuck unreal I'm going back to godot
>>533560293This but unironically.
All I've ever wanted is more games like A Link to the Past. Where the hell are they? I figure I'll have to make one myself.
making games is actually so much more enjoyable when you shed all pretenses of making a game and instead just make some things that a game can have in it
>>533568897retard
>>533569191im not reading 200 words essays anymore, im just saying that non competitive multiplayer games having frame inconsistencies is not a big deal since thats every fucking game ever unless you have control over the hardware, stop being autismo perfectionists this is something the lead fortnite dev has to think about not agdg
>>533553927I wish I had this...
https://youtu.be/1OzmWcorOzw?t=18
what happened to shame?
>>533569685Someone who finally gets it.
>>533545306honestly none of the bullshit around resources in godot creates runtime or design problems, only ever development problems.
I am fine with it, and I think I am building an instinct for
>code modifies resource -> potential delay bugswhich by the way is not just one frame late always, sometimes its hundreds of milliseconds.
trying to create a new data structure here.
>>533569723you are a total fucking cretin
>>533550837So I am going to have to disagree with you here. Saying godot gives you rope to hang yourself with, well you can do stupid shit in any game engine and any game engine has pit falls. I used unity before and decided to not make games with it because it feels clunky, old, and is just not right for me.
My first 2 games were in game maker 2 which felt super restrictive and going from 1.4 to 2.0 was like porting your game to a new engine itself. Then 2.0 did things like take the native steam integration functions and make it into an extension for no fucking reason which broke steam support for games made in game maker 2 which the automatic updates would just break your shit. And now when using game maker 2 the stupid steam extension randomly forget the file paths to build sometimes so your build just fails.
You know what I have had to deal with, with godot? Learning the right and wrong ways to do things with the engine. And if there is something it cannot do, you can just make your own extensions for godot. If you want to stay on a old version to avoid breaking things you can do that if you want as well and update when there is something more stable. Godot is great because you can do so much with it. It reminds me of C++ yes you can shoot yourself in the foot with it, but it also lets you do things you couldn't do as easily with other game engines. I love it, my first 3d game I actually released has been done in it. I even was able to make an extension to import voxel models and key frame animate them. Godot rocks if used right.
just imagined her with a scarf in a 90s Mall during Christmas time and my heart just broke.
>>533570079Globohomo dialed things up to 11 and now there is only the grift, shame comes second to survival.
Also does anyone else have issues with godot 4.4 or really any version after 4.2 being unstable as fuck, crashing for no reason or causing blue screens?
>>533570363who does blood think he is?
AGI?
probably ain't even read Knuth
>>533570652yes 4.3 and up have some bizarre threading issues
>>533570520Fuck yeah. We love Godot here. People don't know what's bad because they haven't even used bad. They have only known good. Bunch of pretentious ass game devs here. Probably haven't even made their own game from scratch. Nothing as simple as pong.
>>533557164meanwhile I am over in the corner being happy my game got 3 reviews because they are all positive. more if you count curators. I suck at marketing so not many people will ever play my games, but it makes me so happy knowing people like them.
Why did I want to make a game like super mario 64 with rats and voxels, idk, but I am pretty happy with it so far, hoping I get out of early access this year.
>>533564498>>533564654You have no idea wtf you're doing, good luck with your game.
>>533570876reminds me of dark cloud
>>533569914It's just the best 2D fantasy adventure that isn't an RPG. I want adventure, but with the freedom that comes with being able to control one protagonist.
>>533566367Godot can do this too!!! You just have to download this plugin written in gdscript, put it into the plugins folder, enable it, use it to scatter 5 meshes annndd it runs like shit.
>>533570978I would love to send you a key to play it, if you have some sort of way for me to contact you that you do not mind posting here. my friend does the art, I did the music and the programming, there are still some bugs and things to work out but that is what early access is for.
I have been really enjoying lurking here the past week as break from deving or running my company for my day job.
>>533571228couldn't you do this without a plug in and just use a single shader? GDshaders has free ones already written for this that you can use without even giving credit if you didnt want to.
>>533571008mind telling me what you think makes an rpg different from an adventure game? also what freedom means?
Made this this week. Very slowly making progress, or at least progress developing a workflow and style
>>533571682damn that's looking good
>>533571682of course I didn't actually upload the screenshot because I'm retarded. Here it is
Delta is not even a perfect solution, a linux build and a windows build on different cpus wont have the same delta even with equal specs, it's a self contained solution for the update loop you should always assume that the clients will drop frames and have a single authority to sync from.
>C++ about to be banned in the anglosphere
It's over.
>>533571908Kinda hard to read but idk if this is the intended angle for the game. Neat. Instantly made me think of runescape (3)
>>533570562I'm sorry but your
red haired gf with an overbite who is also 6ft or taller with freckles
isn't real
>add spic dev on discord
>it's an unironic pedophile
this is the third time this has happened, why is it always like this?
>>533571908Nice, reminded me of like resident evil 2 or parasite eve, games in that style.
>>533567839sounds like you need red, blue and green orbs
>>533571908I like it, is that supposed to be a tank turret? Looks more like a massive helmet, flat green paint would look better probably.
>>533571908looking good workflowCHAD but i feel like the shadows are way too weak
>>533572205she is. I'll accept nothing else. She is the most beautiful thing I've ever seen.
>>533570652really, 4.4 has been super stable for me? I am using the godot steam build though from godot steams site
>>533572926Windows 10 or 11?
>>533572842I hope you meet her soon, then.
Will game dev be different for Win11, agdg? Do I have to update from Win10?
>>533559827I should've been an indian
I shouldn't have redeemed
gog probably doesn't let you hide games
I don't know if I should blame Godot or Microsoft, but Godot 3.6 has been crashing like crazy ever since switching to Windows 11
>>533574105If the crashes started with an OS update, then the update is more likely to blame.
Also,
>>>>>>>>>>>>>>>>>>>>>>>>>WindowsMoron. It's your own fault for using a shit OS made of spyware.
>>533574204The customer base is on Windows so it's not like we have a choice
>>533560030>when the asian chick height mogs youelolel
>>533573516windows 11, I have to have the newest version of windows for work (I own a IT company).
Windows 11, ryzen 7000 cpu, 4080 gpu
gonna go take a little 30 minute nap, thanks for keeping me company all while I have been working away on different things.
>>533573894>"updating" to kikesoft jewdows 11>everno
>>533574304>Make game on an OS that isn't shit>Export it to run on the other OS that is shitAre you under some kind of geas that compels you to believe that development software can only export to run on the OS you use it on?
>>533574105>still using 3.6King.
>>533572643Yeah I'm using a retro material and light set up that mimics ps1 rendering behavior which kills normal shadows
>>533574725True, 3.x branch is still the most stable. It's also comfy af for 2D.
>>533570938literally everything I said was fact. if you disagree you have factual misconceptions. the fact that you are unwilling to explicitly attack even one of my factual claims while simultaneously implying that they are all wrong speaks for itself. if you were any more transparent you'd be invisible.
>>533572265>discordclassic mistake
My game is basically starting to collapse on itself.
>>533573771thank you. Good luck to your ventures as well.
>>533498725Nope, the greatest single developer is Notch who solodevved for the most part the most successful game of all time before getting depressed from being neet billionaire. And Notch tells people that enginedevs are the only real devs and everyone else is troon
I give up. I'm just going to cut event CG cutscenes completely.
>>533577662enginedevs are embarassing
*chants inside my head*
forsen play my game forsen play my game
forsen play my game forsen play my game
>>533577662It's funny because his engine was such a piece of shit and ran so poorly that everyone rewrote their own version and made them templates for standard game engines.
>>533498725>>533577662Gabe should not even count as a "game developer" because he was never an active developer from the start of Valve. Yeah, Gabe did code way back in his Microsoft days, but when he started Valve he focused on the business-legal side and delegated leadership on the actual product development side to his co-founder Mike.
>>533578095Java is still the best and the modding scene is what boosted notch
>>533483630You are a 2D sprite in a pixel art platformer
>>533535756it's a transform hierarchy, not a scene tree.
>>533498650yo this thread is for game development not MS Paint clone development senpai
>>533532282hahahahaha fuck that little asshole. smash him around with the box ahahahahahaha YES
>>533583462you were bullied and you haven't gotten over it.
>>533550837>issues with the enginepost game
>>533572265Damn I need to start adding spics.
>>533568807goonerslop trash
thousands of hours of your life wasted
>>533583630nah I was and am the bully
you sound like a tranny