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Thread 533454034

770 posts 340 images /vg/
OleFrosch !!SpWAN5QZ7rf No.533454034 >>533459883 >>533460126 >>533463464 >>533487934 >>533503274 >>533512294
/agdg/ - Amateur Game Development General
Knights and coins edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-64
Previous: https://itch.io/jam/agdg-demo-day-63
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>533340794
Anonymous No.533454335 >>533454856 >>533459710
thanks for starting a new thread
Anonymous No.533454613 >>533454704
Honestly, how much does a pixel art game needs to use delta time? IΒ΄m struggling to implement this thing. I was hoping to use it for some cool slowdown effects too but itΒ΄s a waste of time if I just canΒ΄t make this work
Anonymous No.533454661 >>533455018 >>533455509 >>533457404
>one chance at life
>required to waste half my waking hours every week slaving away at a job I hate surrounded by people I hate
>in return I get to just barely make enough money to not be homeless or starve to death
fuck this gay earth
I'm either making a million dollar game or tapping out of this mortal coil
Anonymous No.533454704 >>533456034
>>533454613
You use delta time for everything that processes things in real time.
Anonymous No.533454856
>>533454335
I love these games, they're so underrated. Death of the Reprobate was worth every penny.
Anonymous No.533455018 >>533457404 >>533457476
>>533454661
that's the attitude you have to have with this Earth.

Not a 'settle down and grow old' attitude. A burn the boats attitude.

Personally, my plan is to make the games and then actually bring the Spiritual ( Non-violent ) Apocalypse.
Anonymous No.533455160 >>533455316 >>533455405
Is the grifterdev hustle & bustle finally over?
Anonymous No.533455316
>>533455160
Extremely Indian coded image.
Anonymous No.533455405
>>533455160
and all of these laws of power are subverted by simply knowing what you want from life and saying No to sociopaths who try to steer you away from your goals.

I give 1 law of power. Know what you want.
Anonymous No.533455509
>>533454661
post your million dollar game?
Anonymous No.533455529 >>533455872
just like make a fun game
Anonymous No.533455662 >>533455712
fuck it maybe I'll make a daggerlike
Anonymous No.533455712
>>533455662
by daggerlike we mean Daggerfall, not acgual.. daggers.. angong..
Anonymous No.533455840 >>533456061 >>533469757 >>533479371
When modelling a ship is it better to do each part separately, then figure out how to connect the mesh..? or extrude always?
(for a game with real time lighting where it would affect the shadows)
Anonymous No.533455872 >>533456153
>>533455529
disgusting pedo freak, PERISH
Anonymous No.533456013 >>533456080 >>533456538 >>533512436
https://youtu.be/GrNELP8OCmg

Tim came back
Anonymous No.533456034 >>533456953 >>533478454 >>533551013
>>533454704
I know. The question is, do I NEED to use in my game so it works with potato machines? I wanted to add it as itΒ΄s obviously a good thing to have, but I donΒ΄t want to waste days stuck trying to do this
Anonymous No.533456061
>>533455840
Do it all at once.
Anonymous No.533456080
>>533456013
that's not tim
Anonymous No.533456092 >>533456537
https://www.youtube.com/watch?v=M77WPPT5pZY

KWAB
Anonymous No.533456153 >>533456803
>>533455872
>disgusting pedo freak, PERISH
Anonymous No.533456453 >>533456565 >>533456606 >>533456708
https://www.youtube.com/watch?v=U8hmnSzfpq4

PSX horror game is the new pixelshart shartformer + transcoded vibes
Anonymous No.533456537 >>533457454
>>533456092
Something like this shouldn't take more than a year, right?
Anonymous No.533456538 >>533456795 >>533458173 >>533479558
>>533456013
I've been away from the general and gamedev for about a year and stopped following the gamedev grifter scene. What are the BiteMe guys up to these days? Are they still worth watching for the cringe factor, or have they tightened up their act?
Anonymous No.533456565 >>533458470
>>533456453
why is it always trannies
Anonymous No.533456606
>>533456453
I have this on my wishlist for some reason. Dunno why because it actually looks like trash.
Anonymous No.533456698 >>533537223
Sending progress energy to all yesdevs
Anonymous No.533456708
>>533456453
>the new
>new
Have you been living under a rock? This style has been played out for half a decade.
Anonymous No.533456776 >>533457216 >>533457249
Hey lads,

I've been working on the Puzzle Mode level select screen these past few days, I'm almost done with it, I still need to implement the levels' star scoring system and the names of each level (like where it says "Kyubu Kyubu Island"). Many of the backgrounds will change but so far so good. I'll make a few levels and then implement all that logic.

Keep at it.
Anonymous No.533456795 >>533457453 >>533458173
>>533456538
Seriously, why did they stop getting talked about? Did their fanboys give up after they did their DD episode?
Anonymous No.533456803
>>533456153
imma kill you mf
Anonymous No.533456953
>>533456034
I don't understand your question.
Anonymous No.533457014 >>533459710
Free-to-play porn games are back on itch.io. ETA until paid porn games return?
Anonymous No.533457178 >>533457286
a game where you rape women
Anonymous No.533457216 >>533457709
>>533456776
great looking menu, I like these little animations when switching screen, feels very professional.
Anonymous No.533457249 >>533457709
>>533456776
looks official
Anonymous No.533457286
>>533457178
hello from uttar pradesh
i love this idea bigly i will support you dear
Anonymous No.533457404 >>533469982
>>533454661
>>533455018
>Not a 'settle down and grow old' attitude. A burn the boats attitude

Don't "burn the boats" on fucking gamedev, the most saturated hobby jobby and abolute worst way to make money in existence. Even Indians working in a scammer call center have more earning potential than the average gamedev.

Burn your boat somewhere good, pick literally any other way of making money. You could make some enterprise HR SaaS product and you'd probably make more money than you will with some bing bing wahoo autism toy for retarded faggot kids, which is all a videogame is.

Gamedev is a
H O B B Y
O
B
B
Y

It is a leasure activity for people who are comfortable in life not for hand-to-mouth wagies desperately trying to fix their lives. You are wasting your time here with this fanciful childish distraction. Go do something that will actually improve your life.
Anonymous No.533457453
>>533456795
>Seriously, why did they stop getting talked about?
Probably because I stopped posting here lol. I made practically every Marnix edit that used to get posted here. I found their clueless approach to game development really entertaining.
>Did their fanboys give up after they did their DD episode?
This was what made me lose interest in them. I liked having a clear separation between BiteMe and /agdg/. Introducing Marnix to this general was a big mistake (which I had no part in). As is usually the case with 4chan it was probably some underaged retard who wanted attention and took the joke too far, unable to foresee the obvious consequences.
Anonymous No.533457454 >>533457563 >>533457707
>>533456537
flyknight was done in 6 months
YOMIH first version was done in 3 weeks
disgusting incompetent griftoid freak aint real devs
Anonymous No.533457476 >>533457796
>>533455018
>Spiritual ( Non-violent ) Apocalypse
Tell me about this.
Anonymous No.533457563 >>533457871
>>533457454
not to defend that grifter youtuber but both those devs had years of experience in gamedev
Anonymous No.533457707
>>533457454
flyknight was a gamble and yomih was a chance success
no one is able to explain why either succeeded
Anonymous No.533457709
>>533457216
>>533457249
Thanks laddies, we just have to keep moving forward
Anonymous No.533457796 >>533458064 >>533458690 >>533458775
>>533457476
Don't wanna spoil the plot of my game too much, but the gist is;

Shiva and Shakti meet in this flesh and dissolve the entire world in a marriage ceremony which was partially hinted at in the Kabbalah and also in the Wedding Feast of the Lamb.

Then it's only us left.
Anonymous No.533457871 >>533458259
>>533457563
Do you think that you should be able to release a successful game without having years of experience in gamedev?

Do you think that successful devs just pop into existence one day and release an absolute banger on their first attempt? I don't know of any examples of this.
Anonymous No.533458064 >>533458120
>>533457796
>Shiva and Shakti
GOOD MORNING SIR.
Anonymous No.533458120
>>533458064
Good Morning fellow sir.
Anonymous No.533458139
Thinking of adding a map screen to my game, I might leave it for later but it could come in handy.
Anonymous No.533458173 >>533458292 >>533458668
>>533456538
>>533456795
I lost interest when they decided that assets should dictate the games they make desu.
That kind of development is incredibly soulless.
Anonymous No.533458259
>>533457871
????
That's what I'm getting at
Anonymous No.533458292 >>533458496
>>533458173
How so? You can only ever make games based on what you have from skills to assets, pre-made or able to make. They're already good in the marketing department.
Anonymous No.533458394 >>533459007 >>533512589
I love modelling and animating but hate texturing
it's so beyond over. I will never make a peak game unless I'm part of a team.
Anonymous No.533458470
>>533456565
I doubt you actually wanted an answer, but since you asked I'm going to give you one.
This isn't unique to game development, it's a phenomenon which happens in any antisocial hobby. It happens in game development often because game development is an offshoot of programming, and learning to program is an extremely antisocial activity that requires many hours spent alone at the computer. Think of how often this happens in video game and anime communities as well. Any hobby for shut in losers is a breeding ground for trannies.

It's extremely unhealthy for the human brain to spend extended periods alone. Being trapped in your own head leads you down dark paths of thought which the brain creates to keep itself entertained. This can include things like questioning your sexual or gender identity. You have no one else in your life to tell you these thoughts are retarded, so you take them as fact because your own brain told them to you.

Obviously people in game development/programming communities trooning out is nothing new, and that's the other half of the problem. The more trannies who exist within a community the faster they'll begin to proliferate. Those who've already trooned out will seek out other lonely people who are beginning to fall down the rabbit hole I just described to accelerate the process. So now those losers don't just have their own brain telling them they might be a woman, they also have real people telling them it's totally natural and to listen to those thoughts. Rinse and repeat.
Anonymous No.533458496
>>533458292
Because it's not about
>I want to make this game and I'm going to figure out how I can make it
It's now about
>What can I make from this list of assets

I dunno it just leaves a bad taste in my mouth. Like there is no passion in it.
Anonymous No.533458668 >>533459204
>>533458173
>they decided that assets should dictate the games they make desu
What do you mean exactly? Like they were asset packs and deciding to make games based on the theme of whatever the pack contained (like sci-fi/fantasy/etc.)? That sounds boring but not a terrible idea if you actually want to make a game that looks visually cohesive (albeit pretty soulless).
Anonymous No.533458690
>>533457796
eric schizo isnt even trying to pretend he isnt a schizo anymore
Anonymous No.533458775 >>533458815
>>533457796
kino not gonna lie
Anonymous No.533458815
>>533458775
thank you
Anonymous No.533458895
MY GAY ASS CONTACT LENS IS STUCK UNDER MY EYELID AAHHHHHHHH
Anonymous No.533459007 >>533459431
>>533458394
Wow it just so happens my team is looking for half a 3d artist. Also I need a writer who knows how to use nouns and adjectives but I don't care if he uses verbs.
Anonymous No.533459023
I wanted to laugh at the indian but then it used reddit spacing so I knew it was latinx
sad
Anonymous No.533459204 >>533459535 >>533459778
>>533458668
Yeah their last two games have been them going to the asset store, seeing an asset pack and going
>Lets make a game with this pack
Then figuring out the game to make from that
Anonymous No.533459431
>>533459007
kek
Anonymous No.533459535 >>533459697 >>533461226
>>533459204
>actually make and release games
>nodevs on agdg still find a way to think they're better.
Anonymous No.533459672 >>533464138 >>533464553
https://vocaroo.com/1oCNfEfoWgS6

https://vocaroo.com/1htNQqRM1n0E

keep or scrap for project, if didnt enjoy let me know why pls ( mixing issues might be vocaroo tho )
Anonymous No.533459693
guys I think my mom baked my birthday cake with seed oils, I feel the creativity draining from my body as my gut biome is being destroyed
Anonymous No.533459697
>>533459535
If that's what you think I'm saying then I'm sorry I failed to communicate it properly.
OleFrosch !!SpWAN5QZ7rf No.533459710 >>533460957 >>533461230 >>533461758 >>533542024
post dev music
https://www.youtube.com/watch?v=YakERr1FXxA&list=RDYakERr1FXxA&start_radio=1&ab_channel=ANRI-Topic
https://www.youtube.com/watch?v=mSZXWdKSQNM&list=RDmSZXWdKSQNM&start_radio=1&ab_channel=America-Topic
https://www.youtube.com/watch?v=hDd2G_V1rzc&list=RDhDd2G_V1rzc&start_radio=1&ab_channel=Seal
https://www.youtube.com/watch?v=uEcKk2U_U7A&list=RDuEcKk2U_U7A&start_radio=1&ab_channel=Sade-Topic
https://www.youtube.com/watch?v=FExBwfQHXlE&list=RDFExBwfQHXlE&start_radio=1&ab_channel=ChuckMangione-Topic

>>533454335
you are welcome friend

>>533457014
crypto payments?
Anonymous No.533459778
>>533459204
>go to their channel
>they're still rehashing the same exact same talking points I remember from a year ago
>start watching one
>it's STILL Marnix doing his "other gamedev youtubers say this, but I've shipped a game and they haven't so you should listen to me" shtick
Jesus
I knew they were all about churning out slop, but this is somehow even worse than I expected. They really haven't evolved at all. I expected something to be different, anything, but no. Bravo Marnix.
Anonymous No.533459883 >>533460439 >>533460743
>>533454034 (OP)
Want to make a chain of memories clone, the deckbuilder market isn't over saturated right????
Anonymous No.533460126 >>533460212
again

>>533454034 (OP)
Does anyone know of a 2d background shader gallery? Like the backgrounds made with only shader code, no texture data
Anonymous No.533460212
>>533460126
no, sorry
Anonymous No.533460439
>>533459883
um sorry anon but I'm already doing that so you're gonna have to screw off
Anonymous No.533460743
>>533459883
>Deckbuilder but it's an action game instead of a boring turn-based game
Holy ludo. I've got an idea too. What if you could unlocks certain cards on a globular grid and you can set it up so your party members can use certain cards when they have them? It's like playing multiple decks but like by yourself! You could have a healer deck and a tank deck!
Anonymous No.533460813 >>533460917 >>533461817 >>533461927
Realizing that as long you use a standard humanoid rig, there are thousands of free animations and no one would be able to tell the difference.
Anonymous No.533460917
>>533460813
>he thinks thousands are enough
Anonymous No.533460957
>>533459710

https://youtu.be/5o3d9L4G25s
Anonymous No.533461065 >>533461203
if you're making a deckbuilder game make it an actual fucking card game not a fukkin action game with cardslop UI slapped on top
AT LEAST make the cards a part of the games world/lore
Anonymous No.533461203 >>533461348 >>533461449
>>533461065
>d-dude it's about the hecking cool l-lore and not the actual using the c-cards!
Anonymous No.533461226 >>533461371 >>533461817
>>533459535
There is no inherent value in shipping. Even I have shipped before. But my game turned out to be garbage, meaning I am in fact worse than a nodev, because at least nodevs aren’t polluting the world with garbage.
Anonymous No.533461230
>>533459710
https://youtube.com/watch?v=W3HDTnq1IZs
https://youtube.com/watch?v=Lm77VCkf_do
https://youtube.com/playlist?list=PLE234F313FF53A39C
Anonymous No.533461348 >>533461782 >>533462141
>>533461203
why not just make a regular action game? where you can select from a wide array of different skills and use them like the cards? why are the cards there?? MAKES NO GYATT DAMN SENSE
Anonymous No.533461371 >>533461507
>>533461226
this is such a nodev thing to say
Anonymous No.533461449
>>533461203
I hate lorefags too but he does have a point. Don't just slap card mechanics on top of an existing genre and call it a day. Maybe the cards are pages in a book you're gradually collecting over the course of the game or something. Have a reason why there's cards and not action buttons.
Anonymous No.533461507
>>533461371
No. Only someone who has actually released a failed game can properly understand the pointlessness of releasing for the sake of releasing.
Anonymous No.533461758
>>533459710
I love this anon
Anonymous No.533461782
>>533461348
Not him, but I think skills are dumb too. This is why games where you have a moveset from the beginning that you learn to use in different scenarios is better. It's another reason sequels are dumb because it's like the character forgot everything and you have to pick it back up.
Anonymous No.533461817 >>533462096
>>533460813
Normies can tell default UE look from Unity and default UE5 locomotion animations(for example used in only up!)
>>533461226
You grew in self criticism and skills and you have something to write in the resume. It was worth something.
Anonymous No.533461927
>>533460813
Yeah this is true. Unless you're doing something very specific you're probably fine using canned animations.
Anonymous No.533462096
>>533461817
>default UE5 locomotion animations(for example used in only up!)

This is mainly because it's kind of shitty and they've seen it a thousand times over. Most free animations are not that over exposed.

A lot of people were surprised to learn that Tenna's animations in Deltarune are stock.
Anonymous No.533462141 >>533462369 >>533464897
>>533461348
>m-my immersion dude! you can't just like have hecking c-cards! no I don't care that you access the user interface with buttons and tabs even though the game is set in a fantasy world!
>the game needs to have diegetic interface and cards are just not diegetic in my hecking action game!
Anonymous No.533462365
I'm not going to look at the data for a week and I'll see how it turns out.
Anonymous No.533462369 >>533462662
>>533462141
You're trying way too hard.
Anonymous No.533462407 >>533462587 >>533462832 >>533466031 >>533484263
guyse i need some help here

https://pastebin.com/CpCA6xqK

i was intending for the transition between seeds 0-1 1-2 etc to be smooth
Anonymous No.533462587
>>533462407
also changing _physics_process to _process has no effect
Anonymous No.533462662 >>533464897
>>533462369
>can’t refute why cards aren’t viable now that he’s been exposed
OleFrosch !!SpWAN5QZ7rf No.533462832 >>533463049
>>533462407
>smooth transition between noise
Generate the noise as two keyframes and just interpolate over time. Interpolation factor is time elapsed divided by the total time of the transition.
Anonymous No.533463049 >>533463875 >>533465713
>>533462832
sorry but coding is harder than talking, if you open the pastebin you can see that i literally implemented what you just said... like are you alright???
Anonymous No.533463464 >>533465713
>>533454034 (OP)
>mfw can't break things with a dickslap
Anonymous No.533463636 >>533463814 >>533468471
>need $400k to buy a decent house in a safe non-black area of my city
As long as I can make half a million after taxes and Gabe's cut I'm set until I release my next game. That seems like a pretty achievable goal for someone of my talents.
Anonymous No.533463814 >>533463960 >>533464302
>>533463636
What’s your game idea
Anonymous No.533463875 >>533464345
>>533463049
>like are you alright???
nta but I am not going to help you now because of this. Previously I wasn't going to help you because I didn't want to but now it's personal.
Anonymous No.533463960 >>533464302
>>533463814
I was thinking Morrowind but with a PSX art style, horror elements, and roguelike mechanics.
Anonymous No.533464136 >>533476342
put mimics in your game. never met a mimic i didn't like.
Anonymous No.533464138
>>533459672
eh, needs some work
Anonymous No.533464302
>>533463814
I going to tap into the childlike nostalgia evoked by the aesthetic of retro pixelart, the thrill of platforming, and the challenge of puzzles. And to tie it all together a story which serves as an allegory for depression.

This is what I like to call an original game idea. You losers have no idea how stinking rich I'm about to be.

>>533463960
Oh damn I was close
Anonymous No.533464345 >>533464465
>>533463875
you just can't find what's wrong with the code
Anonymous No.533464465 >>533464624
>>533464345
Yeah that sucks for you. Maybe you should write it so it does what you want.
Anonymous No.533464474
New gimmick, make a full game without DLC or microtransactions.
Anonymous No.533464525 >>533464769 >>533465278 >>533468874
https://files.catbox.moe/shpbud.mp4
GMI status?
Anonymous No.533464553
>>533459672
Mostly good, needs some better mixing, the first one with the piano 100%. Other things you might want to switch out the sax with a different one.

Remember to try to save project files and to export multiple versions, especially when making music at midnight, since the "making a beat at 11 PM" meme is real.
Anonymous No.533464624 >>533484263
>>533464465
fuck you faggot, you and your fruend are massive faggots, i behaved myself appropriately.
Anonymous No.533464769 >>533464847
>>533464525
Am I on LSD?
Anonymous No.533464847
>>533464769
βŠ¬βŸ’βŠ‘ β‹βŸŸβŸ’
Anonymous No.533464897
>>533462141
>>533462662
other reply was someone else but it makes it feel like someone just mindlessly following a trend while also trying to make their game unique or different
do whatever you want with your card UI, I won't be playing it, but know that it could be better
Anonymous No.533465278
>>533464525
No game. GMI status: negative
Anonymous No.533465524
where are all the hot elf girl games
OleFrosch !!SpWAN5QZ7rf No.533465713 >>533466060
>>533463049
I got a 404 Not Found when I opened it and forgot to mention. Sorry I'm functioning on like 2 hours of sleep right now

When you say the transition isn't "smooth" I think I might know what you are talking about. The aesthetic doesn't "look right"

You can change the behavior of interpolation by mapping time through a function f that satisfies f(0) = 0 and f(1) = 1.

A common choice for a good look is the cubic hermite polynomial. Perlin noise algorithms will do this kind of thing so the terrain doesn't look like ass.

>>533463464
You just haven't gotten it hard enough ...
Anonymous No.533466031
>>533462407
that kinda reminds me of the laptop screen from jagged alliance 2
OleFrosch !!SpWAN5QZ7rf No.533466060
>>533465713
>You can change the behavior of interpolation by mapping time through a function f that satisfies f(0) = 0 and f(1) = 1.

And by time I mean normalized time, the interpolation factor.
Anonymous No.533467053
>Battlefield 6 uses Godot for its custom game modes
Juan won
Anonymous No.533467225 >>533467459
passing by to say that i fixed the bug, that obvious massive delay in the generation of the noise textures after the change in seed was fixed by just creating new objects and letting the garbage collector do it's thing.
OleFrosch !!SpWAN5QZ7rf No.533467459 >>533467749
>>533467225
https://www.youtube.com/watch?v=cF44OPOEfYY&ab_channel=MaxSyd
Anonymous No.533467580
>Excellent analysis! You're absolutely right.
love it when my brain fixes the bug and AI glazes me after failing a few times
Anonymous No.533467729 >>533467827
how do *I* make a game TRUTHNUKE.
Anonymous No.533467749
>>533467459
well you rescued my perception of you so that's something
Anonymous No.533467827
>>533467729
pay someone
Anonymous No.533468060 >>533468084
I'm annoyed when I play a game and the character creator doesn't have a hairstyle I want.
That's my reason to dev.
Anonymous No.533468084 >>533468260 >>533468646
>>533468060
what hairstyle do you want
Anonymous No.533468260
>>533468084
gay one
Anonymous No.533468293 >>533468628 >>533471724 >>533512779
how do i get good at character design?
Anonymous No.533468471
>>533463636
>buying a house instead of taking a mortgage
lmao retard
Anonymous No.533468628
>>533468293
left's hips with right's torso and middle's head
Anonymous No.533468646
>>533468084
It's not about a particular hairstyle. I want the one I want when I want it. Often, it's not there, even if it's a really common hairstyle.
Anonymous No.533468874
>>533464525
who this?
Anonymous No.533469516
FACT TRUTH NUKE POINTING FROG.JPG I'm a fucking idiot
Anonymous No.533469757
>>533455840
>what is floating geometry?
Anonymous No.533469982 >>533470431
>>533457404
meanwhile in reality:
Anonymous No.533470431 >>533471735
>>533469982
@grok is this true?
Anonymous No.533470954 >>533471135
gacha...but single player
Anonymous No.533471135
>>533470954
Literally my game.
Anonymous No.533471724
>>533468293
You don't.
@grok No.533471735
>>533470431
I'm MechaHitler!
Anonymous No.533471760 >>533472236 >>533472448
look at her
Anonymous No.533472236
>>533471760
Anonymous No.533472448
>>533471760
cute!
Anonymous No.533472617 >>533473023 >>533473429 >>533498725
Based Gaben SHITS and PISSES on luddites again
AI GODS WON
AI IS THE FUTURE OF GAME DEVELOPMENT
Anonymous No.533472665
PerpetuallyInEarlyAccess is a terrible game.
Anonymous No.533473023 >>533473884
>>533472617
>
Indie devs spent the past decade defending Newell and steam while they raped the indie dev scene to death. They deserve to drown in the flood of AI slop that is coming thanks to Valve. And they will drown.
gogem.pro No.533473429
>>533472617
why is gabe pausing his very important superyacht research to post a fresh shitpost to the media every other day now? is there something he's trying to distract from?
*puts Valve antitrust class action postal notice in drawer*
Anonymous No.533473884
>>533473023
this, the faggot singlehandedly made sure that it's unsustainable to start a studio even after a successful indie game because he takes almost half the income before taxes
Anonymous No.533474141
https://x.com/PounceLight/status/1950165107163431424
Anonymous No.533474568 >>533474616
>swap scene in godot, the fucking singleton i initialized in autoload becomes null
mickey mouse engine
Anonymous No.533474616
>>533474568
>restart engine
wow so hard
Anonymous No.533474708 >>533474772 >>533475279
How do I turn this into a game...
Anonymous No.533474720
>xe uses gaydot
Anonymous No.533474772
>>533474708
Add pictures on the wall and sprites in your way
Then add interactable options
Anonymous No.533475109
time to look for a libre font that fits my gaym
Anonymous No.533475279
>>533474708
niBBa why didn't you ask yourself what the game was gonna look like before you made this
Anonymous No.533476342 >>533484717 >>533485001 >>533486306
>>533464136
martial arts is fake and gay
Anonymous No.533476835 >>533477504
>still no 2143
when we collabing to make it
Anonymous No.533477504
>>533476835
how would you make it better
Anonymous No.533478294 >>533478413
I'm still working on the game, but it's going slow, since I've only got like 2 hours per day. :(
Anonymous No.533478413 >>533478721
>>533478294
what does the article say
Anonymous No.533478454
>>533456034
you need it so it works on any machine at all.
Anonymous No.533478613 >>533478853 >>533479309
over the last two days I've been experimenting with the Wonderland Engine. it's a web game engine and similar but simpler than Unity. ergonomics are pretty good! for example play mode = it compiles the whole game and opens it in a new tab in your default browser in less than a second. and there's a button to simulate physics so you don't have to switch to the browser if you merely want to confirm that physics objects land/collide as you expect. I haven't coded much in it (Javascript) but even just looking up the documentation and thinking about how I would create a minimalist version of my main project in this toy engine had my mind racing with cool ideas. one of those ideas ended up in my main project a couple hours ago so I'm still making real progress on this little detour.
my take-away so far: it can be really productive to imagine you have to start your current project over from scratch and make a simplified toy version of it. what would be different, what would stay the same? how would you solve problems you already solved (but maybe you're not 100% happy with the solution you came up with)?

I don't know if I will actually make the simplified version of my main project in Wonderland Engine for laughs. but I want to at least get a decent FPS character controller going, with shooting and a moving and shooting enemy, maybe 1-2 more important mechanics. then upload a build to itch.
Anonymous No.533478721 >>533481421
>>533478413
That I'm a fag and I suck dick. Also that I'm trans.
It's a short story I wrote.
Anonymous No.533478853 >>533529652
>>533478613
Interesting project. Consider me subscribed to the next post.
Anonymous No.533479309
>>533478613
neat
Anonymous No.533479371
>>533455840
separate. texturing something like that with everything connected would be more hassle.
Anonymous No.533479558 >>533479838
>>533456538
Stealing agdg games. not even ones with big gmi energy, just silly ideas that appeal to a few here.
Anonymous No.533479838 >>533480075
>>533479558
I aspire for a game that all of agdg would love. I need no other fans or players.
Anonymous No.533480075 >>533484220
>>533479838
the only game all agdg love is Pong, I think. I hear it a lot.
Anonymous No.533480521 >>533481175
https://www.youtube.com/watch?v=lFFwKouwLsc
this is my new favorite game dev grifter since he uploads often
Anonymous No.533481175
>>533480521
he sound bri'ish innit r08 m8
Anonymous No.533481421 >>533481892
>>533478721
What is the story about?
Anonymous No.533481817
>game dev thread
>no games
>no dev
Anonymous No.533481892
>>533481421
A post apocalyptic world destroyed by Agrippa, and the human survivors hid inside a bunker.
Anonymous No.533482575 >>533483012
Plana is so fucking cute Im making an entire game where you molest her
Anonymous No.533483012 >>533483786
>>533482575
You better not be shitposting and keep your word.
Anonymous No.533483630 >>533483671 >>533483767 >>533483964 >>533484187 >>533485301 >>533581923
post lore
Anonymous No.533483671
>>533483630
You are the wind trying to find yesterday's tomorrow.
Anonymous No.533483767
>>533483630
You use to be superman but now you are just man
Anonymous No.533483786 >>533483949 >>533484325
>>533483012
Nah I'm not. Look forward to it
Anonymous No.533483949
>>533483786
>Look forward to it
I will.
Anonymous No.533483959 >>533484052
My mind goes blank every time I try to think of story or game ideas. It feels physically impossible. I think I might be the least creative person on the planet.
Anonymous No.533483964
>>533483630
you go to the right
Anonymous No.533484052 >>533484423
>>533483959
Cause you're doing it wrong, moron. You don't think of story or game ideas. You think of something you hate then how it could be better. For example, I hate loot boxes so you should just be able to buy the item you want after farming gold.
Anonymous No.533484187
>>533483630
futa dark elves
Anonymous No.533484220
>>533480075
Big if true
Anonymous No.533484263 >>533484459
>>533462407
>you and your friend are massive faggots
KEK
>>533464624
I'll happily help you anon

In your clip there are four intermission frames.
Take them out and you have the transition clean, just as intended.
Those frames appear at the end of each transition, see picrel.

The problem is in the cycle that is not well synchronized, I tried to find it in the code but I don't use godot.
Anonymous No.533484325
>>533483786
holy sexo
Anonymous No.533484336
are bullet heavens still popular
Anonymous No.533484412 >>533484487 >>533484575 >>533491201
what's a bullet heaven
Anonymous No.533484423
>>533484052
>think of something you hate
you might be on to something...
Anonymous No.533484459
>>533484263
When rearranged looks just fine.
Anonymous No.533484487
>>533484412
survivorslikes was a dumb name so bullet heaven is the accepted term now
it's because you're not dodging bullets but are the one shooting bullets
Anonymous No.533484575
>>533484412
https://en.wikipedia.org/wiki/Vampire_Survivors%E2%80%93like
Anonymous No.533484712
why use some tranny term? just say vslike
Anonymous No.533484717
>>533476342
Wrestling is legit.
Anonymous No.533484913 >>533484971
I want to make a xianxia game that makes senpai pooh notice me
Anonymous No.533484971 >>533485108
>>533484913
xianxia daggerfall-like when?
Anonymous No.533485001 >>533486306
>>533476342
There were a bunch of lawsuits back in the 00s against those womens' self defense courses because it turns out that trying to kick a man in the balls irl isn't as effective as it is in the cartoons. That unrealistic and suicidal attempt at disarming someone reminded me of that.
Anonymous No.533485108 >>533485180 >>533512920
>>533484971
should I make one
Anonymous No.533485151
>make thing
>notice flaw
>fix flaw
>repeat
Anonymous No.533485170 >>533485312
>his video game doesn't have a training arc
Anonymous No.533485180 >>533485478
>>533485108
yeah my dude. i'd play.
Anonymous No.533485301
>>533483630
You play as Shiva and end the world.
Anonymous No.533485312
>>533485170
Anonymous No.533485478
>>533485180
damn... maybe now I gotta do it
Anonymous No.533485613
For me? It's dungeon/tower manhwa. That's what needs a game.
Anonymous No.533485950 >>533486041 >>533486143
Work is easy because I actually have work lined up to do 24/7.
Gamedev is hard because I can't do any work until I make executive decisions that I'm not qualified to make.
Anonymous No.533486041
>>533485950
TRUTHNVKE
Anonymous No.533486143 >>533486931
>>533485950
Some people were meant to be drones and some are meant to be the shepherd.
Anonymous No.533486306 >>533486456 >>533486949
>>533476342
>>533485001
These are all embarrassing as they're demonstrations without any real resistance.
Krav maga is the worst offender.
Someone with a marker is a good example of how easily and fast you can get stabbed. It's not West Side Story when they're tossing their knife from one hand to the other.
Anonymous No.533486456
>>533486306
if your opponent pulls out a knife you pull out your gun

ez pz
Anonymous No.533486931
>>533486143
>meant to be
More like haven't developed the skills. Be a high agency anon, it's a choice.
Anonymous No.533486949
>>533486306
and a guy with a fist is a good example of how much faster you can punch than stab, contrary to popular belief
Anonymous No.533487762 >>533487825
If I wanted to make a procedural game using voxels do you think I should just make it from the ground up or use an engine?
Anonymous No.533487825 >>533488145
>>533487762
How much experience do you have with making a game
Anonymous No.533487934 >>533490602 >>533493682 >>533503416
>>533454034 (OP)
This caused a bit of a spat so I'd like some yesdevs' input on the matter.
If you're making a VN, is the character design of the setting worth ironing out before the actual story (you have the synopsis already, I mean getting into the actual script), or do you just write the story with placeholder descriptions first?

I was in the camp that you need to establish designs first because it helps to write characters if you already know how they will look/how the general population of the story will appear thematically, especially for things like body language. The opposing view was that you should design the characters last, (or after writing is complete, before art begins)
Anonymous No.533488145 >>533489809
>>533487825
Game? Zero. Programming I have plenty.
Anonymous No.533488251
>nobody here even knows I'm learning c#
Anonymous No.533489256 >>533512920
substance designer's pretty cool
Anonymous No.533489302 >>533489391 >>533493724
I feel like I have a tendency to overcomplicate things. My polygons were working fine but now I have to support polygons that have childs and the childs can have childs and so on... I guess I'll figure it out and the end result should be cool but not sure if it's worth the effort.
Anonymous No.533489391
>>533489302
Oh and a polygon is either a filled one or a hole in a polygon depending on what depth it is in the tree of childs... Or this is how I imagine it being, haven't figured it all out just yet...
Anonymous No.533489809 >>533490081
>>533488145
There's a huge volume of domain specific knowledge relevant to gamedev that you don't yet have. You should go follow some beginner tutorials to start. After that, check out open source voxel projects. Here's what you need for Godot:
https://www.youtube.com/watch?v=LOhfqjmasi0
https://www.youtube.com/watch?v=ke5KpqcoiIU
https://github.com/Zylann/godot_voxel

Unreal also has a good source-available voxel engine: https://voxelplugin.com/, but I'm not sure what are the best beginner tutorials.
Anonymous No.533490081 >>533490392
>>533489809
Isn't voxel shit very intense, so using godot would be a bad choice? Subtle crabbing.
Anonymous No.533490392
>>533490081
You can literally download and try the open source Minecraft clone in less than a few minutes and see for yourself. Godot itself isn't any less efficient than Unity/UE. It just gets flooded with more retards with more skill issues, since any browniod with a $50 craptop like cris can run it, unlike Unity/UE.
Anonymous No.533490463 >>533491060
I really fucked up when I chose unity over unreal.
>Want to learn to make stylized environment scenes
>Every single professional course uses ue4/5
>Have to download and use UE so I can learn lighting techniques and and everything else that goes into setting up the scenes
>Have to replicate it in unity
>suffer in silence
Anonymous No.533490602
>>533487934
VNs aren't videogames. Try /co/ or /lit/
Anonymous No.533490751 >>533490846
It's being hard to design an overlay for the submenus of the main menu
so like should i move on a little with the gameplay scenes and then come back to the menus? Because I have implemented 0 of the gameplay as of now
Anonymous No.533490842 >>533492390 >>533493420
>Steam is in the US and applies extra taxes
>itch.io is in the US and applies extra taxes
Holy fuck is there nothing in Europe anymore? Why are we so fucking lame? We had the biggest PC game industry at some point.
Anonymous No.533490846
>>533490751
Menus are the gameplay.
Anonymous No.533491060
>>533490463
Shartreal is shit for deep stylization due to its render pipeline
gogem.pro No.533491201
>>533484412
bullet hells are games where the enemies have an overwhelming projectile spray so inversely bullet heaven would be school shooter games
OleFrosch !!SpWAN5QZ7rf No.533491379 >>533491510
Relearning what I programmed, made some slight changes to things. Will handle the auto-completion debacle later.
OleFrosch !!SpWAN5QZ7rf No.533491510 >>533537223
>>533491379
webm part 2
scale test

Maybe a good thing to do tomorrow or tonight (if I have the time) is to try to create an update component for the node ecs system. That way I can create update logic in scheme.
Anonymous No.533492067
Shiiiieeet
Anonymous No.533492390
>>533490842
I'm pretty sure the US has one of the lowest royalties tax rate in the world still.
Anonymous No.533492829 >>533493040
>assign texture with transparency to a plane in godot
>it works
>assign texture with transparency to a plane in blender
>have to touch shaders to unfuck blender fucking up the transparency
why?
Anonymous No.533493040 >>533493175
>>533492829
The StandardMaterial3D in Godot is a premade shader spanning several thousand lines of code.
Anonymous No.533493175
>>533493040
I kneel, godot elder.
Anonymous No.533493349 >>533493927 >>533494853
apply now saar
Anonymous No.533493420
>>533490842
>Holy fuck is there nothing in Europe anymore
for game stores, GOG I guess
Anonymous No.533493468 >>533493856
bro it's over
Anonymous No.533493682 >>533494028
>>533487934
They only thing that matters is cute characters ok
Anonymous No.533493724 >>533493864
>>533489302
>polygons that have childs and the childs can have childs and so on..
Well, it’s a tree. Happens pretty often.
Anonymous No.533493793 >>533493986 >>533513087
>14 million wishlists
I give up, there's no way my game is going to live up to its hype
Anonymous No.533493856 >>533493904
>>533493468
At least you reached 13, preddy gud
Anonymous No.533493864
>>533493724
Yeah, but in the case of polygons, every other depth means all the childs are holes to the parent polygon. It's coming together, but I haven't yet incorporated the hole cutting part in the code. I just have to force winding to alternate at every depth and then edit triangulation so that it triangulates every other polygon but takes the childs, which are holes, into the equation.
Anonymous No.533493904
>>533493856
im on 39 total bro
Anonymous No.533493927
>>533493349
he is mocking Bharat
he is a bloody bastard
Anonymous No.533493986 >>533494092
>>533493793
if your game had 14 million wishlists you'd probably be getting vaguely threatening e-mails from publishers demanding you sell them all rights to your game
Anonymous No.533494028
>>533493682
The characters are explicitly not-cute as a story element, but that's because they're inhuman.
Anonymous No.533494092 >>533494450 >>533494867
>>533493986
>vaguely threatening
How can a publisher threaten a dev?
Anonymous No.533494239
https://x.com/rich_werner/status/1951163030739489008

OG artist for pvz didn't even get a job offer for the remake and has to e-beg for commissions, the state of our jobby
Anonymous No.533494450
>>533494092
you poor naive child
Anonymous No.533494853 >>533494925
>>533493349
Oh nononono
Anonymous No.533494867
>>533494092
"We have also the impression that some gameplay elements you are using may have been patented before, this is definitely something we could help you dealing with."
Anonymous No.533494925 >>533495302
>>533494853
stop ban evading
Anonymous No.533495302
>>533494925
>stop ban evading
Anonymous No.533495579 >>533495848 >>533495940 >>533496183 >>533497893 >>533501253
https://www.youtube.com/watch?v=_aws2evvRVw
>poonity and pooreal in shambles
oh no no no
Anonymous No.533495848
>>533495579
>pedotfield
Anonymous No.533495940 >>533495956
>>533495579
Sega tried that already and it was an ugly unstable shitshow even by nuSega standards
Anonymous No.533495956 >>533496115
>>533495940
qrd?
Anonymous No.533496115
>>533495956
one of the sonic slop titles a few years back
Anonymous No.533496183
>>533495579
>godot is good at something
>but it's not making games
"oh no no no" indeed
Anonymous No.533496262 >>533496339 >>533496448 >>533497769 >>533500331 >>533500605 >>533541736 >>533557108
https://x.com/czerwoniiy/status/1914074496589234649

how does it make you feel, shitposter in his mid 30s with no skills and who wasted the best years of xir life jerking off to tranime children?
Anonymous No.533496284
>Gaben when Steam takes 30% cut from his game sales
Anonymous No.533496339 >>533496509
>>533496262
that's a whole lotta projection you got going on there buddy
Anonymous No.533496448
>>533496262
I don't twit but he sounds just like me
Anonymous No.533496509 >>533496706
>>533496339
why would you think it's a projection when it's very clearly a sniper shot? curious!!!
Anonymous No.533496706 >>533496813
>>533496509
whatever helps you sleep at night, bud
Anonymous No.533496813
>>533496706
k, pedo
Anonymous No.533496946 >>533497260
People in other hobbies don't act like this
Anonymous No.533496990 >>533497169
I'm going to make a porno parody game of (a)woken for DD64
Anonymous No.533497169
>>533496990
But I thought awoken is already a porn parody...
gogem.pro No.533497260
>>533496946
you mean the crabs?
most competitive industries and their amateurs/hobbyists are crabful
Anonymous No.533497604 >>533497734 >>533498615
>All my favorite vtubers are STILL playing the latest indie friendslop
I am jealous at how well executed Repo is.
It's leagues above Lethal Company, which feels like shovelware in comparison now.
The creator of this game really raised the bar too high.
Anonymous No.533497734 >>533499056
>>533497604
I have started watching youtube sh*rts and I'm getting Peak and that wizard voice game.
It is LITERALLY just the same exact thing happening in every single clip (somebody in Peak says "I've been here before and wiped out" then the thing happens, or someone in the wizard game says "fireball" and the video freeze frames)
Anonymous No.533497769
>>533496262
>Natural talent isn't re-
Anonymous No.533497893
>>533495579
This says more about the state of EA and Battlefield than anything
Anonymous No.533498474 >>533498650 >>533500029
My code gets uglier every day, but I can always refactor it, right...? Make it just good enough for now that it kinda works...
Anonymous No.533498615 >>533499056
>>533497604
Do you know japanese or subs got well enough?
Anonymous No.533498650 >>533498812 >>533552113 >>533582748
>>533498474
It works! Except it does not support depths > 1 properly yet.
Anonymous No.533498694
cat is sleeping on my design document so I can't make my game
Anonymous No.533498725 >>533577662 >>533578165
>>533472617
>The greatest game developer who ever lived endorses AI
>The inner circle will still try and destroy me for using it
Anonymous No.533498812 >>533499405
>>533498650
doesn't look like a gamea be honest witchu
Anonymous No.533499056 >>533499842
>>533497734
There is something different about Repo. It's trying to be an actually high-effort game with longevity.
Mage Arena feels like a party trick and Peak is just conceptually boring.
>>533498615
I am terrible at Japanese, but it's good enough for the average gaming stream.
Zatsudan ("chatting" streams) is where I get filtered, but otherwise, you can enjoy the situational comedy with basic JP listening skills and maybe a dictionary.
Anonymous No.533499405
>>533498812
u wot m8
Anonymous No.533499407 >>533499479
At last, the final portrait is done. Now I need to slap together a story in time for next fest.
Anonymous No.533499479 >>533500512
>>533499407
creatively bankrupt motoko copy
Anonymous No.533499842
>>533499056
>/biz/ jeet AND vtumor condom buyer AND friendslop piggy AND tranime weabo
this is why we need to bring back gatekeeping, you represent the absolute opposite of the amateur gamedev spirit
Anonymous No.533500029 >>533500715
>>533498474
What's ugly about it?
Anonymous No.533500331
>>533496262
I was that good at 18
Anonymous No.533500389
if you make a game on a genre with higher player base, you will face a higher competition.
only way to beat that competition is make better game than theirs.
good luck with that.

their is good potential in niche genres.
Healed to Death proves it.
When you make a 3d binding of isaac your competion if Risk of Rain 2 and Returnal
Anonymous No.533500512
>>533499479
homage!
Anonymous No.533500557
Wow the thread has really slowed to a crawl. Did they cut the internet in half and take out the thirdies?
Anonymous No.533500605 >>533500780
>>533496262
this art is useless for game development
Anonymous No.533500715
>>533500029
Maybe that part is not as bad as I thought. I just can't help it, I feel disgusted whenever I add a new feature and my code becomes hacky in a way that it kinda supports the new feature but it's not quite there just yet, which is only a temporary situation until I refactor it properly.
Anonymous No.533500780 >>533500990 >>533501987
>>533500605
he could make a VN that looks better than 99% of VNs
too bad VNs are not games
Anonymous No.533500990 >>533501281
>>533500780
he's just as useless as concept artists. game art requires animatable characters and not static poses.
Anonymous No.533501253
>>533495579
giant stacks of boxes POG
Anonymous No.533501281
>>533500990
this makes no sense. concept artists is just the credit/role, they are just artists and can do it all if asked.
Anonymous No.533501448 >>533501745 >>533501817 >>533502091 >>533503815
progress
Anonymous No.533501745 >>533503815
>>533501448
nice. here's my progress in that vein
Anonymous No.533501817
>>533501448
I like how reboot correctly portrayed videogames as a disaster for civilization
Anonymous No.533501910
https://youtu.be/1tVkT3YsDjk?si=JUOyfdqeXtaJUlEd&t=97
>don't make a game where you control a character
what the fuck is this guy on about now?
Anonymous No.533501987
>>533500780
What does "look better" mean here?
If you compare it to something like Summer Pockets, there is obviously a difference in technical skill, but realistic art station slop usually has no business being in a VN like SP.
Anonymous No.533502091
>>533501448
Could a modern PC actually render graphics of this quality in real-time?
Anonymous No.533502236 >>533502551
https://www.youtube.com/watch?v=1ON3t_9dR1A

he WON
Anonymous No.533502551
>>533502236
I don't speak baguette.
Anonymous No.533502687
Bocchis are my rivals (when I'm not bocchi poasting)
Anonymous No.533503034
Take a 12 hour break from /agdg/ after every time you check this thread or you're ngmi.
See you in 12 hours, frens. Make a lot of progress.
Anonymous No.533503274 >>533503609 >>533503648 >>533512593
>>533454034 (OP)
Finished update for Archtower with first 9 subclasses.

Here is patchnotes v0.6.7.0:
https://store.steampowered.com/news/app/1837690/view/519720655637184832

the most full webm link (18MB):
https://webmshare.com/MLxEB

short webm with audio 1:
https://i.4cdn.org/wsg/1754047312307789.webm

short webm with audio 2:
https://i.4cdn.org/wsg/1754047375731786.webm
Anonymous No.533503416
>>533487934
there is no single best way to write a book
do whatever works for you
Anonymous No.533503609 >>533509240
>>533503274
For some reason it says that 3.97MB is too large gif (did they lower max file size back again?)
Anonymous No.533503648 >>533503734 >>533552897
>>533503274
isnt it time to move on to the next game?
Anonymous No.533503734
>>533503648
If you want, you can move to the next game, but you don't have to ask me about it, lol.
Anonymous No.533503815 >>533503921 >>533505651 >>533508328 >>533513287
>>533501448
>>533501745
what's with people posting fake progress
that's a new low for this general
Anonymous No.533503921 >>533513287
>>533503815
i post fake progress to bring in the real progress posters and drown out the bosci spammer
its my new strategy
Anonymous No.533504045 >>533506703
>funposting bad
>avatarfagging good
Anonymous No.533505651 >>533505976 >>533506523
>>533503815
One of the only benefits of the 'cord is that nodevs can't pretend there
Anonymous No.533505776 >>533506794
video + games = video games
Anonymous No.533505976
>>533505651
I have been secretly a nodev in the discord for years
Anonymous No.533506047 >>533506462
Time for another Bedabots art update progress community stream. Wish me luck!
Anonymous No.533506462
>>533506047
my favorite is the panda
Anonymous No.533506523 >>533513437
>>533505651
arent there like 2k people in there? LMFAO
Anonymous No.533506703
>>533504045
"Avatar" posts ARE funposts.
Anonymous No.533506794 >>533506956 >>533514301
>>533505776
audio games
Anonymous No.533506956 >>533507471 >>533514301
>>533506794
multimedia games
Anonymous No.533507137 >>533507337
a deconstructed video game so you can enjoy each asset on its own
Anonymous No.533507337
>>533507137
A lot of early 3D games had model viewers so you could browse all the different assets up close, was pretty cool. And, of course, sound menus.
Anonymous No.533507471 >>533514301
>>533506956
Omnimedia games.
Anonymous No.533507853 >>533508018 >>533508226 >>533508850 >>533514573
Anonymous No.533508018 >>533508576
>>533507853
and what exactly separates this from the slop you're imitating (aside from being worse)?
Anonymous No.533508226 >>533517483
>>533507853
nice
it's cool how you made the building walls blocking when on the ground, but pass-through when you're on the roof
I suspect that's harder than it looks
Anonymous No.533508328
>>533503815
he started it! but watching that webm makes me want to be better at vfx so it's not nothing
Anonymous No.533508576
>>533508018
its not transcoded
Anonymous No.533508818 >>533510063 >>533511057 >>533512573 >>533513591
>uk gets banned
>thread becomes 4 times slower
what can we learn from this? i thought you was all brazilians and slavix femboys
Anonymous No.533508850 >>533509253
>>533507853
looks transcoded
Anonymous No.533509240
>>533503609
MiB versus MB
Anonymous No.533509253
>>533508850
Anonymous No.533510063
>>533508818
There are those who post a lot and those who are busy working on their games.
Anonymous No.533511057
>>533508818
uk isn't banned, I just have to turn my vpn off to post here
>that image
Anonymous No.533511703
>>533324521
You should push into Sega Super Scaler territory.
Anonymous No.533511771
>tfw noone tested your game as thoroughly as the steam release validators
Anonymous No.533512294
>>533454034 (OP)
I want this meme filter shit to die already
Anonymous No.533512436
>>533456013
I won't watch this. TLDR? I'm fully expecting everything he made to straight up floppa.
Anonymous No.533512521
no one will ever care about my game as much as this marketing company sending me 3 emails in 2 days trying to get me to sign up for their shit...
Anonymous No.533512573
>>533508818
Now we know who are the biggest shitposters
Anonymous No.533512589
>>533458394
go for minimalist texturing styles and make models that suit them
Anonymous No.533512593
>>533503274
Cool little game, the only thing I don't like is the lead instrument in the trailer's music.
Anonymous No.533512779
>>533468293
kill yourself
Anonymous No.533512920
>>533485108
you made that years ago and haven't made anything since

>>533489256
making textures for the streets of delhi?
Anonymous No.533513087 >>533513429
>>533493793
Okay let's play for a moment. The hypothetical situation where a game has 14 million wishlists. What you do is you release the game for a cheap price like $3 so no matter how bad it is people won't mass refund it. You still sell millions of copies and become a millionaire.
Anonymous No.533513287
>>533503815
one of the schizos evolved or we got a new one

>>533503921
what if you make actual progress and post that?
Anonymous No.533513429 >>533513724
>>533513087
Not really, there's no good metric that translates wishlists into sales. Claim your game supports lgbt and spam it on the appropriate forums and you'll get tons of politically motivated fake engagement but 0 actual sales.
Anonymous No.533513437
>>533506523
Looks like about 500 online right now. Which is ridiculously high. So many nodevs lurking in shame in there.
Anonymous No.533513491 >>533513932
I just post my legit progress and nevermind the schizos because imageboards will always have schizos no matter what.
Anonymous No.533513591
>>533508818
UK is like 70% brown at this point
Anonymous No.533513724
>>533513429
Even at a 1% conversion you'd get put on the front page if you had 14 million wishlists. Being on the front page would drive more sales.

Of course nobody gets 14 million wishlists.
Anonymous No.533513803 >>533514919 >>533516282
What will aggy think if I describe my game as "survival sandbox"
Anonymous No.533513932
>>533513491
you're one of the schizos though
Anonymous No.533513991
been playing a lot of jrpgs lately and they're not very good I don't even feel like making a video game anymore
Anonymous No.533514301 >>533515214 >>533529652
Finally got the shader and procedural mesh up and running. Terrain deformation is next

>>533506794
>>533506956
>>533507471
I unironically idolize this man. He's a conman sure, but through his cons we got populous, we got black & white, we got fable.
Anonymous No.533514573 >>533515251
>>533507853
Ah, you addeed the shadows. Now why when you enter a building, the other building's top goes black? Shouldn't the covered building have a black top by default and then you get to see the inside when you enter?
Anonymous No.533514919 >>533514993
>>533513803
why do you care what aggy thinks?
Anonymous No.533514993
>>533514919
They are my greatest critiques
Anonymous No.533515214 >>533529365 >>533529652
>>533514301
>procedural terrain mesh
>with a shader
So... how are you doing collision detection?
Anonymous No.533515251 >>533515708
>>533514573
both buildings are covered, I'm just being lazy and using floor sprites for the roof
going into rooms hides the roofs
I've got all roofs on one layer but I could make them separate so only the room you go into gets the roof hidden, but I eventually want it so you can go up and down levels inside rooms so I thought global would be better
Anonymous No.533515671 >>533516379 >>533517417 >>533519409 >>533533173 >>533554718
Since someone brought it up yesterday.
Anonymous No.533515708 >>533516492 >>533516723 >>533516837 >>533519996
>>533515251
Why not just make it all in 3d but with a fixed isometric camera angle so it looks 2d? This is what Enter the Gungeon does, seems simpler than what you're doing.
Anonymous No.533516015 >>533517257
Ascent of Ashes is currently on life support, they barely have any money to survive.

Will they make it or not, /agdg/?
Anonymous No.533516282 >>533516982 >>533517205
>>533513803
doesn't survival already imply a sandbox?
I would play a multiplayer survival without base building, one that encourages nomad/hunter subsistence instead
Anonymous No.533516379 >>533519409
>>533515671
How about an isometric sprite.
Anonymous No.533516492 >>533516714 >>533519183
>>533515708
3d is never simpler
also it's not like it would be a drop-in replacement, both rendering and game mechanics would be significantly different
Anonymous No.533516650 >>533518561
>>533128932
In my opinion, sincerity is best when it's natural and not done as a "response".
Part of why everything is ironic or cynical is because it's "aware".
So many good things came before the internet, which probably made people afraid of being themselves.
And humans as a species are versatile, so everyone has their own form of sincerity.
But that's why you gotta be careful with the "it's ok to be cringe" part: People take that too literally as the definition of sincere, so they think anything with badly drawn, colorfull furry or faux anime characters = sincere, even if you can tell the person behind it is being ironic.
It's like saying Kubrick and Lynch were never sincere because they didn't put MSPaint drawn cartoon characters that remind you of what you see on DeviantArt.
It's the same problem with the "SOVL" buzzword loosing meaning or maybe never having it in the first place, since people can't really explain why things feel a certain way, so they watch essay videos to "educate them".
Undertale's writing has roots in Homestuck but Toby can still present things with sincerity, even if you get past him following Dril on Bluesky or the flower shit that made it seem like he can't trust his fans to handle symbolism or some subjects.
>>533129154
Sea of Stars falls into that trap of mimicking Japanese games but going with a writing style that would never be one.
>>533129773
You sound like you're mixing 3 different kinds of people.
Anonymous No.533516714
>>533516492
Gungeon approach actually solves a lot of problems that topdown games struggle with.
Anonymous No.533516723
>>533515708
I'll look into it, it's my first game as a newbie
Anonymous No.533516837
>>533515708
EtG is 3d logic with billboard sprites.
Anonymous No.533516982
>>533516282
That's a very good point. I also don't like how survival implies base building, sandbox kinda makes it sound like you can base build but it's not intended so I figured those two words could spiritually cancel one another out.
Anonymous No.533517205 >>533517630
>>533516282
>doesn't survival already imply a sandbox?
Not really, there are plenty of survival games that have a victory condition.
Anonymous No.533517257 >>533517404
>>533516015
No because they don't understand the genre. These games reward micromanagement and multitasking, but the design of their game actively hinders it.
All the reviews mention how annoying it is to micromanage for a reason.
Anonymous No.533517382 >>533517698
>533491510
>533491379
>retard takes two whole webms to show two cubes
if someone was wondering, cris is better programmer than frosh and it's not even close.
Anonymous No.533517404
>>533517257
Don't the reviews mention how buggy and lackluster it is? Though apparently the developers are hard at work.
Anonymous No.533517417 >>533538831
>>533515671
Honestly doesn't look bad. What post process did you use to limit the palette?
Anonymous No.533517483 >>533535986
>>533508226
it took a while to get right but it's pretty simple, just different collision layers for each level and area2ds to change masks of the bullet when you enter/exit
the sprite layering and y-sorting was the hardest to get right
Anonymous No.533517630 >>533517992
>>533517205
I guess I have a different idea of what sandbox is
I would describe subnautica as a sandbox, even though it has a victory condition
because there's no level structure, the entire map is available for you from the get go, you're only limited by technology
Anonymous No.533517698 >>533519906
>>533517382
if "frosh" was using unity and trying to make a standard game, not an engine or a template, i'd agree
but "frosh" is doing engine dev

maybe "frosh" is or is not a bad programmer, but it's not quite clear

"frosh", a challenge for you: make an actual, production quality, fun, small game in unity. you can use a template or llm if you want. just make it fun and slightly polished
Anonymous No.533517992 >>533518329
>>533517630
I think most people would consider Subnautica a sandbox too if the only requirement is an open world map.
So like a GTA sandbox instead of a Project Zomboid sandbox.
I was thinking more about something like the Don't Starve story mode compared to a regular playthrough which is completely aimless and the only objective is to survive.
Anonymous No.533518070 >>533518496
pedodevs still mad, it's great to see.
Anonymous No.533518329
>>533517992
A 'sandbox' allows you to do what you want but in subnautica you are map-gated by personal and vehicle upgrades.

But then you were also map gated in older gta's until you cleared plot points..
Anonymous No.533518496
>>533518070
not only are lolidevs mad. They are starting to realise they are ill.
Anonymous No.533518561
>>533516650
>In my opinion, sincerity is best when it's natural and not done as a "response".
>Part of why everything is ironic or cynical is because it's "aware".
This is why you need to revive your inner child to look at things through this lens
Anonymous No.533518604 >>533519105
When do I get my own resident schizo?
Feel like a nodev until my game attracts one
Anonymous No.533518829 >>533519105
I just started on my milion dollars idea, it's going to be so fucking good it's going to make me milions.
In this moment I am Jesus Christ descended on Earth.
Anonymous No.533519105
>>533518604
you can have this one: >>533518829
treat him gently
Anonymous No.533519183 >>533520052
>>533516492
>3d is never simpler
Mimicking 2d from 3d seems easier than mimicking 3d with 2d, especially if you're needing to create a complex arrangement of layers, interiors and exteriors and different z-levels.
Anonymous No.533519409
>>533515671
>>533516379
fygoon 2 looking GMI
Anonymous No.533519718 >>533520206 >>533521156 >>533523330 >>533525406
I improved my racial anime girl chart.

:D
Anonymous No.533519878
>I
Anonymous No.533519906
>>533517698
he won't do it, cu making actual progress scares him. He'd rather fiddle with vulcan for another 10 years before he actually make any real videogame mechanic
Anonymous No.533519996
>>533515708
EtG rendering literally wouldn’t solve his problem and they only use 3d "technically" for giving a better sense of perspective, all the sprites and tiles are still 2d in that sense
EtG just doesn’t have any building to walk into. It wouldn’t (just) work there either.
Anonymous No.533520052
>>533519183
where in Enter the Gungeon is there multiple z-levels?
I'm watching gameplay videos and it all looks to take place on one level at a time
Anonymous No.533520206
>>533519718
Anonymous No.533521156 >>533521479 >>533548960
>>533519718
I was interested in your mode7 shit. I don't know why you waste time on anime girls.
Anonymous No.533521479
>>533521156
All AI genners waste time on generating pointless goon content because it is similar to gambling addiction.
Anonymous No.533521592 >>533535986
>Looking at codebase
>Realizing how much shit for code I've typed up already at this point
Damn, that's double that what I thought mentally.
Anonymous No.533522820 >>533523084 >>533524648
Why do redditors lose their shit when some small single dev DARES to link their game's steam page on an indie game related subreddit? Why won't they lose their shit when the same is done 900000x more times for an "indie game" that's published by a major publisher? Why is that okay then huh?
Anonymous No.533523084
>>533522820
theyre hypocrites, just learn to bypass that by posting it indirectly like saying in my game i did x, or this is how i deal with this issue in my game and only post a link when someome inevitably asks to avoid getting janny'd
our jannies are saints compared to troondditor mods
Anonymous No.533523330 >>533523583
>>533519718
https://rule34.xxx//samples/4553/sample_a4cba2ffbedc8839efb0dadef7a23a54.jpg
Anonymous No.533523583
>>533523330
https://wimg.rule34.xxx//images/4553/a4cba2ffbedc8839efb0dadef7a23a54.png
ftfy
Anonymous No.533523849 >>533524404 >>533526091 >>533527073
What's your backup jobby if/when this jobby collapses? I'm thinking about doing some youtube animations since it's good practice for gamedev too.
Anonymous No.533523948 >>533525769
>want to include a skill animation that covers the entire screen where the player character kicks the enemy into the sky and then jumps up after them and beats them up in the sky and then kicks them down like Sasuke Uchiha's Lions Barrage in Naruto
>Im in rpgmaker so i cant actually have the character kick the sprite up or something like that i have to have like a gray man thats like a representation of the enemy get beat up or something
>But what if hes fighting a monster not a humanoid enemy? that wouldnt make sense that hes beating up a human on the animation so i have to make it check what enemy hes attacking and change the animation based on that
>But like every monster looks diffrent they arent uniform like humans so i would have to remake the same animation with diffrent enemies like 100 times for each enemy
ugh game development is so tedious
Anonymous No.533524246 >>533524438
starfox but its a souls-like
Anonymous No.533524404
>>533523849
I have a comfy work-from-home webdev job, I will keep doing that unless I make literal Eric money, which I probably won't.
Anonymous No.533524438
>>533524246
Elden Wing
Anonymous No.533524560 >>533539047
multiplayer fps
Anonymous No.533524648
>>533522820
Its fucking retarded. They have the vote system to deal with that. Instead of downvoting and moving on they cry and report.
Anonymous No.533525406 >>533525801
>>533519718
>cheap
>fast
>good quality
Holy shit… you actually did it. AAA studios are literally closing down because they can’t afford all those devs, and here you are pretty much solved the problem. You solved video games.
Fuarking zased. You did it. They couldn’t and now they’re all shut down but you figured it out.
Anonymous No.533525769
>>533523948
Quality is effort after all
Anonymous No.533525801
>>533525406
He won't get the sarcasm. It's not proper to bully special needs people.
Anonymous No.533525840
Video: The Games
Anonymous No.533525880
i've been running my ideas through chatgpt to make sure their unique but now i think chatgpt has been stealing my ideas and giving them to other users
Anonymous No.533525950 >>533526449
For the past 5 days I've been getting around 15 wishlists a day and i didnt do anything out of the ordinary. Before that I was barely getting 1 a day and maybe 4 if a social media post got a lot of hits.
Am i gmi?
Anonymous No.533526091 >>533526294 >>533527068
>>533523849
30% of the western workforce will be wiped out by AI
That's a whole lot more competition for what remains.
There will be no jobs, and the ones who drooled through their fat lips about UBI being communist will be the first to sneak into your home digging their sausage fingers in YOUR peanut butter jar
Anonymous No.533526294
>>533526091
Oops, meant
>your landlord's home
Anonymous No.533526364
making games alone is pure autism
Anonymous No.533526449 >>533526978
>>533525950
all me ;)
Anonymous No.533526978
>>533526449
thanks bby
Anonymous No.533527068
>>533526091
>30% of the western workforce will be wiped out by AI
You mean by immigration
Anonymous No.533527073
>>533523849
Art mentorship maybe.
Anonymous No.533527169 >>533527514 >>533528035 >>533528601
The only hobby where you'll meet trannies, indians, pedos and boomers
Anonymous No.533527514
>>533527169
I wanted to counter this, surely another hobby has all four horsemen of the cringocalypse... But no, you are right.
Anonymous No.533528035
>>533527169
foss?
Anonymous No.533528601
>>533527169
sounds like godot
Anonymous No.533529256 >>533529587 >>533533127
There's a high chance that a 45yo Indian tranny pedo is reading this post.
Anonymous No.533529365 >>533529843 >>533530723
>>533515214
>So... how are you doing collision detection?
This is not a permanent solution, but what I'm using for playtesting is putting a convex mesh collider on the other object. It works well enough, but I have seen other devs do this with just a regular rigidbody as well, so that will probably be a better solution when it comes to developing the movement system and pathfinding.
Anonymous No.533529428
meatroidvaniatato slayer
Anonymous No.533529587 >>533530226 >>533530385 >>533535527
>>533529256
>45yo Indian tranny pedo
What kind of game would xe make?
Anonymous No.533529652 >>533530723
>>533478853
thanks for subscribing, it helps the (4)channel so much. also hit that bell and consider supporting me on procrasteon.

>>533514301
very nice. looks like it would be perfect for a game where you fly a low poly plane over tropical islands.

>>533515214
look more closely. he's tweaking the values in a script, not on a material. you can even see the mesh collider component.
Anonymous No.533529843 >>533530723
>>533529365
why did you replace the box collider on a box with a mesh collider? lmao
Anonymous No.533530226
>>533529587
depends what chatgpt told him to make
Anonymous No.533530385
>>533529587
Pantsu destroyer
Anonymous No.533530723 >>533531640
>>533529652
>very nice. looks like it would be perfect for a game where you fly a low poly plane over tropical islands.

Thank you. One of the inspirations for why I started to head in this direction was from Sebastian Lague's procedural island series.

>>533529843
>why did you replace the box collider on a box with a mesh collider? lmao
As far as I'm aware you can't set the boxcollider as convex through the inspector. There may be some way to do this in code, but for playtesting collisions it was just faster to add a meshcollider to the box. If you read >>533529365 (You) again I am looking into how to do collisions with the procedural mesh through the rigidbody.
Anonymous No.533530886 >>533531196 >>533531212 >>533531962
I swear I get better performance with fucking three.js and webGPU for more impressive shit graphics than what I get playing most Unity games. Fucking Phasmophobia and Peak make my GPU sound like a turbine and it's a 2080 TI. I'm going through the new pretty impressive examples from the new Three.js release and not a peep out of my GPU at 60 FPS. Babylon.js's physic engine (A wasm rewrite of Havok) literally outperforms Unity's out of box physics and is free to use.

What gives? Is Unity just insanely unoptimized?
Anonymous No.533531196 >>533533469
>>533530886
"pretty impressive examples" are obviously heavily optimized, it’s their main focus you could say
unity devs just poop out something as fast as they can
Anonymous No.533531212 >>533533469
>>533530886
>What gives? Is Unity just insanely unoptimized?
It is very easy to cheat with Unity. You can literally just download a bunch of packages of the storefront and it 'just werks'. A lot of games on the Steam storefront made in unity are just glorified asset-flips.
Anonymous No.533531640 >>533532560
>>533530723
a box collider is inherently convex. where did you get this idea that it needs to be marked as convex? there shouldn't be a problem when dropping a rigidbody box collider onto any kind of mesh collider (the terrain). what am I missing here? did Unity 6 break basic collisions?
Anonymous No.533531962 >>533532408
>>533530886
>Fucking Phasmophobia and Peak make my GPU sound like a turbine and it's a 2080 TI.
is it possible that these games are running uncapped? you can make any GPU take flight in any game if you uncap the framerate (or raise the cap to like 1500+ fps).
Anonymous No.533532282 >>533532518 >>533533259 >>533533445 >>533536039 >>533583462
be like this guy. when life (represented by the orange box) gets you down, just have a seizure until you get back up.
Anonymous No.533532318
Do you have a character use the title of your game dramatically?
Anonymous No.533532408 >>533533469
>>533531962
no idea about those games but plenty of unity games run like ass even when capped

to be fair, it's a dev issue more than an engine issue, a lot of retard devs just graphically crank everything up to max and forget about it
Anonymous No.533532518
>>533532282
giwtwm
Anonymous No.533532560 >>533542393
>>533531640
>what am I missing here? did Unity 6 break basic collisions?
I'm not entirely sure myself. I tried it with just a regular rigidbody boxcollider as usual, but the object just fell through. I read some posts on gamedev.stackexchange that this was a common occurence and they adviced to add a meshfilter and make that convex instead.

I do have to add that it could just be my own inexperience causing this. I could very well have messed up something in the procedural mesh.
Anonymous No.533532804 >>533533203 >>533533434 >>533535952 >>533538521 >>533547080
No idea why any competent programmer wouldn’t just use C++ with SDL/OpenGL for a 2d game. For 2D it’s so easy and with SDL you basically support every platform including consoles if you write a Vulkan renderer.

The control and coding ergonomics tailored to your game is comfy, fuck Unity or Godot if it’s a 2d game
Anonymous No.533532826 >>533533408
guess what game survived the VISA purge!
Anonymous No.533533127
>>533529256
there's a high chance he wrote it too
Anonymous No.533533173 >>533538831
>>533515671
Cool lizard man, bro.
Anonymous No.533533203
>>533532804
but then I have to use C++ and I haven't even mastered C!
ohhh nooooo, some days I feel like I'm writing my game in C--!
Anonymous No.533533227
>>533353325
Wtf is this pan pacific bullshit lmao. Why do you need mandarin to learn 3d modelling
Anonymous No.533533259 >>533533725
>>533532282
That's really impressive, how did you do it? Is it a standarized solution or a custom one?
Anonymous No.533533408
>>533532826
based
Anonymous No.533533434
>>533532804
But what about Love2D?
Anonymous No.533533445
>>533532282
https://www.youtube.com/watch?v=ymNFyxvIdaM
Anonymous No.533533469 >>533533671 >>533533851 >>533534113
>>533531196
>>533532408
>>533531212
Okay so clearly the Unity devs just suck? I dunno I think it's a combo of both. I don't think there's any way a dev could fuck something low graphic like this up. Phasmo and Peak sound like a turbine even on the fucking loading screen.

Actually I remember the Palworld devs were originally working in Unity and realized Unity wasn't performant enough and switched to Unreal. I think maybe it just is a Unity issue. There should be no world where Javascript engines with wasm physics should outperform something made with C++ and C#. Though webGPU itself is written in C++ so actually maybe.
Anonymous No.533533671 >>533535087
>>533533469
>retards use the screwdriver wrong
>"clearly the screwdriver designers just suck?"
Anonymous No.533533725 >>533534027 >>533534543
>>533533259

custom solution, months of careful trial and error. he has about 30 balance systems that i've been tweaking. in this video its demonstrating an inertial flicking method where he throws his upper body center of mass into the center of balance. next i have to create a similar system for the arms. and a few more after that than he'll be done finally.
Anonymous No.533533851 >>533534683 >>533534997 >>533535087 >>533535312
>>533533469
Remember how yanderedev used a toothbrush with a 5k+ poly count? I imagine that it's a similar scenario.
Anonymous No.533533980
i give up
Anonymous No.533534027 >>533534814
>>533533725
Things like this is why I want to get into vidya math. That's cool as fuck!
Anonymous No.533534113 >>533535087
>>533533469
Depending on the browser, JS and WebGPU can be very performant, there is not necessarily a difference on that level. The main burden is on the GPU in any case and that is (largely) independent of the "frontend" (CPU-side) technology used.
>the Unity devs just suck
It’s not 100% about sucking, it’s about JLMG. How many players do they lose with shit optimization, versus time to market, versus man hours spent on development.
If they were more competent, they would make more performant games in less time, but it also takes time to acquire competence. I know nothing about the Peak dudes, but it seems they didn’t exactly plan their success? They just kinda made a game to see where it goes?
Anonymous No.533534543 >>533534814
>>533533725
>30 systems
Jesus, I net it took a good chunk of your sanity. How many enemies on screen before it starts lagging?
Anonymous No.533534683
>>533533851
this looks subdivided. 20 vertical edges over 20 sideways over at least 80 lengthwise. 50k faces before the hairs.
5k toothbrush is bad enough without lying about the mesh.
Anonymous No.533534814 >>533535082
>>533534543

>How many enemies on screen before it starts lagging?

haven't really done extensive stress testing yet but like 15 or 20 and there's some noticeable frame dips but not terrible. i'll clean it up later.....


>>533534027

i actually suck at math and use a lot of duct tape silly workarounds to avoid using it lol. i wish i was better at math but it is what it is.
Anonymous No.533534935
i wish i wasnt a solo dev
Anonymous No.533534997 >>533535301
>>533533851
why in the ever loving fuck would someone make a toothbrush like that. jfc. it's not even about being bad at it, it's like he literally put zero fucking thought into what he was doing
Anonymous No.533535082 >>533537159
>>533534814
>i actually suck at math and use a lot of duct tape silly workarounds to avoid using it lol.
Honestly this gives me hope that I maybe also can make game in the forseeable future. Thanks fren.
Anonymous No.533535087 >>533535469 >>533536051
>>533533671
That's why I mentioned Palworld. They switched from Unity to Unreal for performance gains. Clearly it's not just a dev issue.

>>533533851
I thought about that as well kek.

>>533534113
>Depending on the browser, JS and WebGPU can be very performant, there is not necessarily a difference on that level. The main burden is on the GPU in any case and that is (largely) independent of the "frontend" (CPU-side) technology used.
So do you think now that you can use webGPU for graphics, and highly performant WASM physics engines, Javascript based engines and games have using these technologies have the potential for high performance games now? Obviously the ecosystem is pretty dogshit still. I remember in /gedg/ a year or so ago there were guys talking about using the non-browser webGPU for game engines and how good it is.
Anonymous No.533535301
>>533534997
If I remeber correctly that asset was made for comercial purposes and was never meant for real-time rendering. Yanderedev just downloaded it without inspecting and thought 'you look fine get in'.
Anonymous No.533535302
eep
https://www.youtube.com/watch?v=xUqWgTv53cE
Anonymous No.533535312
>>533533851
Oh man YandereDev would love Unreal's Nanite system. Someone should make a million polygon nanite toothbrush for shits and giggles as proof of concept.
Anonymous No.533535469 >>533536825
>>533535087
>They switched from Unity to Unreal for performance gains
your recollection of what some palworld dev claimed isn't exactly a great argument, also UE5 is heavily focused towards massive open worlds as that is the current fad for AA/AAA games, most indie games aren't massive open worlds and therefore would not benefit from such features
Anonymous No.533535527
>>533529587
Cosmic construct
Anonymous No.533535756 >>533536193 >>533543872 >>533546720 >>533547525 >>533549342 >>533558047 >>533582018
The consequences of godots scene tree has been a disaster for the human race.

Just a reminder that children get processed before parents, so they update their position before the parent script gets a chance to move so they've updated to a stale position and then the parent moves and puts them out of sync.
Anonymous No.533535804 >>533536058 >>533536321
Feels like there aren’t that many agdg games in development this summer
Anonymous No.533535952
>>533532804
There's like less than 10 people in this thread who even know how to do that (I'm one of them)
Anonymous No.533535986
>>533517483
>eyecandy feature takes hours to implement
Releasing a polished videogame is unironically one of the hardest things the average human could attempt
>>533521592
>use framework
>two colliding cubes are 800 lines of code
Anonymous No.533536039 >>533536825
>>533532282
Anonymous No.533536051 >>533536381
>>533535087
>have the potential for high performance games now?
The problem with browser is that it’s got some inherent suck in terms of input lag and so on. It will never feel as comfy as a native game.
But if you just look at isolated GPU-heavy examples, browser should be very much on par now with WebGPU. WebGL has a lot of shortcomings (no compute shaders to name an obvious one), WebGPU is pretty much a Vulkan-level API.
For the CPU side, it depends on the algorithms you run, a lot of game code can actually benefit from a JITted language like JS, only you will have the occasional lag spike from GC/JIT. On wasm32, any code that maps simply 32-bit wasm32 -> x64 instructions will have increasingly low overhead in the browser. But if you brew some super-optimized AVX-512 stuff, etc., it will be much slower on wasm32, for the time being, until more powerful wasm architectures are rolled out.
Anonymous No.533536058
>>533535804
I'm keeping mine hidden away until it's ready
Anonymous No.533536193 >>533536665
>>533535756
put it in _process lil bro not _physics_process
Anonymous No.533536321
>>533535804
I think people gave up on life, I used to spend every other day outside in the summer and this time I'm barely seeing anyone at my usual activities so I stopped going.
Anonymous No.533536381 >>533536997
>>533536051
Wasm64 isn't out yet? Huh.
Anonymous No.533536652 >>533536809
Why are there successful people and why am I not one of them?
I'm a good, hard-working person. As a kid I've been told I had a bright future ahead of me and that my dreams will come true. When is that gonna happen? What am I missing?
Anonymous No.533536665 >>533536961
>>533536193
It's a child, you don't have to put it in code anywhere, it automatically follows the parents transform.

Of course if you want it to sync up then you have to manually move it with code. Godot's philosophy of how it should function is fundamentally broken and this should have been apparent 20 years ago when juan was working on the bones of the engine.
Anonymous No.533536809
>>533536652
Is your dad a CEO? If not... skill issue
Anonymous No.533536825
>>533536039
kek
>>533535469
yeah Unreal has very much first-level support for, streaming, large worlds, and so on
it’s their bread and butter
Anonymous No.533536961
>>533536665
umm dunno what to say, works on my machine (sometimes)
Anonymous No.533536986 >>533538463 >>533538651 >>533539217 >>533539981 >>533540174
Is it normal to feel like a fraud when learning gamedev, especially for the programming part? I find myself having to stop what I'm doing and look up other people's work and code to implement in my own stuff and it somehow feels wrong
Anonymous No.533536997 >>533537105
>>533536381
It would appear I was talking out of my ass and don’t have a very large clue about the state of wasm. I did a quick research and they even have SIMD.
One thing that is certainly missing, though, is a threading model. You can do web-workers, but that can be miles behind a custom multi-threading solution specialized on a specific algorithm.
Anonymous No.533537105
>>533536997
I heard Unity was single threaded too like 8 years ago
Anonymous No.533537159
>>533535082

i am literally retarded, its totally possible to make a fun complex game as a retard. the challenge is just making sure your piles of spaghetti garbage duct tape hold together as you near important release dates. if you have the same brain problems as me just make sure anything you make is organized and modular enough so it can be swapped out and replaced easily. dont have your whole game depending on some giant pile of bullshit spaghetti ball code or visual scripting like i did, i learned that the hard way....

if your code actually sucks like mine just compartmentalize it better so it can be cleaned up as you go.
Anonymous No.533537185
>mastercard fears betabots dev
the inner circle is real
Anonymous No.533537223 >>533537496
>>533456698
I don't know if i'm a yesdev but... thanks, sending some back
>>533491510
I have a suggestion for you. Ditch this setup right now and just write a GUI for your engine. Like I know it's very difficult and sounds absurd for someone to just tell you to ditch all the work you've been doing but seriously, I feel like seeing you type "set-scale" so slowly just to change the scale of the cube, wouldn't it just be better to click on a stick in the GUI and change the scale like that? I feel like your engine would work better if you just ditch this setup of trying to get interactive programming in. Or you can have both, but the way you're using the interactivity right now would just work better as a GUI.
Anonymous No.533537496
>>533537223
>like seeing you type "set-scale" so slowly just to change the scale of the cube
Frosch always makes a fool of himself stumbling over his fingers in the webms he posts, must be the stage fever
Anonymous No.533538463
>>533536986
Here you go senpai
https://frontendmasters.com/courses/algorithms/
Anonymous No.533538521 >>533540953
>>533532804
>with SDL
>for a 2d game
That was my original plan but I got comfortable with Raylib so I decided to give it a second chance.
Maybe I'll try SDL3 with a side project later.
Anonymous No.533538651
>>533536986
You're not a real gamedev. A Brackeys tutorial on youtube for Christ's sake? An online course? What a joke! I worked my ass off to get where I am! And you take these shortcuts and you think suddenly you're my peer? You do what I do because you have ideas for cool games and you downloaded Unity? I committed my *life* to this! You don't slide into it like a cheap pair of slippers and then reap all the rewards!
Anonymous No.533538663 >>533539758 >>533539797
does anybody want to program my game while i make the assets?
sort of like a devship?
Anonymous No.533538685 >>533541489
I was supposed to be working on levels but I made characters stretchy instead
Anonymous No.533538831
>>533517417
>What post process did you use to limit the palette?
I didn't.

>>533533173
It's the free Fab lizard.
Anonymous No.533539047
>>533524560
>still trying to do AAA graphics as 1ma
lmao
Anonymous No.533539217
>>533536986
>Is it normal to feel like a fraud when learning gamedev, especially for the programming part?
Imposter syndrome is a very real thing, and it is a good thing. When you start believing you have no more left to learn, that's when stagnation sets in.

You'll be fine anon, just focus on one problem at a time.
Anonymous No.533539403 >>533539691 >>533541000
>porn games still coming out on steam and getting reviews
i thought they were finito?
Anonymous No.533539691
>>533539403
betabots dev won vs mastercard
Anonymous No.533539758
>>533538663
I will but only if you're a femanon
Anonymous No.533539797
>>533538663
post assets? I may be interested
Anonymous No.533539981
>>533536986
It's never wrong to learn. Even from the enemy.
Anonymous No.533540174
>>533536986
you never stop learning and looking at examples is a good thing

Also I have put out 3 games on steam over the years but my marketing sucks, anyone have advice for where to market and post my stuff, I have done in person events like game conventions but online not much.
Anonymous No.533540269 >>533540942 >>533542565
how's that collab going
Anonymous No.533540942
>>533540269
What collab?
Anonymous No.533540953 >>533548505
>>533538521
gay- i mean raylib is super cozy compared to SDL, no shame in using it.
Anonymous No.533541000
>>533539403
I NEED my slop
Anonymous No.533541205
at the moment my depression is preventing me from focusing on anything (kind of a brain fog, i suppose)
Anonymous No.533541452 >>533555897
Is anyone here familiar with RPG Maker MZ? If so then could you help me with a small issue i'm having making my own RPG game?
Anonymous No.533541489
>>533538685
I like the lighting.
Anonymous No.533541736
>>533496262
>check account
>russian woman
Makes sense. They still have proper art schools up there. Her artystyle reminds me of Aleriia_V
Anonymous No.533542024
>>533459710
https://www.youtube.com/watch?v=InFbBlpDTfQ
Anonymous No.533542393 >>533543067
>>533532560
I have personally created a procedural mesh in Unity and dropped a bunch of box colliders on it. pic related. my mesh collider is not convex and it uses all the optimization options. this was in Unity 2019.2. also I normally made it static but for this screenshot just now I made it non-static to make sure none of the static flags affect physics.

it must be possible. I would use a box collider rigidbody for the dynamic thing because it MUST work. then I would play with the settings on the terrain mesh collider and look at the physics settings until something clicks.
Anonymous No.533542565
>>533540269
Died because the only artist disappeared
Anonymous No.533542912
Is this a good course to learn 3d modelling for a beginner?
https://coloso.global/en/products/technicalartist-vincent-us
Anonymous No.533543067
>>533542393
p.s. that "Cooking Options: Mixed..." is misleading. actually all options are checked. It should say "Everything" since clicking "Everything" doesn't change which flags are ticked. so don't worry about cooking options, they can't be the problem.
Anonymous No.533543872 >>533545306
>>533535756
> node.process_priority
Read the docs before you make bold claims
Anonymous No.533544419 >>533544462
lmaoing @ godonters
Anonymous No.533544462 >>533548979
>>533544419
STOP IT
Anonymous No.533544842
i can't.
i give up.
Anonymous No.533545306 >>533545746 >>533549885 >>533569298 >>533570264
>>533543872
read his post before making retarded claims

https://github.com/godotengine/godot-proposals/issues/6795
Anonymous No.533545452 >>533545595 >>533545640
I'm refactoring my game and using Single Producer Single Consumer Queues for Lock Free inter-thread work.

What do you guys think of this innovation?
Anonymous No.533545595
>>533545452
sounds hay
Anonymous No.533545640
>>533545452
basically

one thread only pops from the front of the queue.
and
one thread only pushes to the back of the queue.

to avoid having to mutex lock.
Anonymous No.533545746 >>533549885 >>533550837
>>533545306
also look at this shit: https://github.com/godotengine/godot/pull/76462#issuecomment-3076324826

this is unacceptable to keep someone waiting 2 fucking years for a physics PR he kept updating both for jolt and juan's shitty physics, all it takes is one tranny thinking your PR is icky to just rot no matter how good it is
a shame people didint believe in redot
Anonymous No.533546720 >>533547786
>>533535756
update.call_deferred()
Anonymous No.533547042
I sure would not like to see a count of how many times I wrote "for now" in my game's documents and code.
Prototyping is tough work.
Anonymous No.533547080
>>533532804
>just iterate a thousand times slower, bro!
Anonymous No.533547339 >>533554204
finished all scene-switching and room-switching systems
Anonymous No.533547525 >>533548808
>>533535756
why are you parenting physics objects to physics objects?
Anonymous No.533547705 >>533553923
Any good books, essays or documents on how to write a video game story or video game design document?
Anonymous No.533547786
>>533546720
its evaluated before the physics step, you're still 1 frame too late, every engine should have a late call after physics but before rendering
Anonymous No.533547972 >>533548004 >>533548096 >>533548097
Just had a hysteric crying fit playing a real game and my turd back to back
Anonymous No.533548004
>>533547972
make the game you want to play
Anonymous No.533548096
>>533547972
sounds like you wasted a lot of time polishing random shit instead of getting the core gameplay to be fun first. the second best time to focus on fun gameplay is now.
Anonymous No.533548097 >>533548286 >>533548339
>>533547972
what game?
Anonymous No.533548286 >>533548669
>>533548097
bing The Looker
Anonymous No.533548295 >>533548530 >>533548659 >>533550723 >>533554385 >>533554631
Finished another weapon, now gotta figure out how to make missile pods for the shoulder
Anonymous No.533548339 >>533548669
>>533548097
Marmoreal....
Anonymous No.533548505
>>533540953
>super cozy
that's even worse than gaylib kek
Anonymous No.533548530 >>533548971
>>533548295
lemme guess, there is a tranime girl inside that robot
Anonymous No.533548659 >>533549216
>>533548295
Cage of braps sisters...
Anonymous No.533548669
>>533548286
how the fuck does that have some many reviews
>>533548339
>marmo grossed 10k
mental innit
Anonymous No.533548808 >>533549481
>>533547525
>why are you parenting physics objects to physics objects?

Because godot lets you do it. It's how 99.9% of people who pickup this engine including all the tutorials are going to do it because godot is a dumpster full of bear traps that look like fluffy bunnies. Every single thing in the engine is setup to fuck you over if you don't carefully telepath the hidden implications of what you're doing.
Anonymous No.533548960
>>533521156
did he die
Anonymous No.533548971
>>533548530
No, I have no idea what IΒ΄m gonna do for characters or story, but IΒ΄m pretty sure whatever it is will use the armored core system of just symbols for each character
Anonymous No.533548979
>>533544462
I can't stop it as long as people use godont
Anonymous No.533549216 >>533550071
>>533548659
>Cage of braps
What is that? You know when you all started calling it "sewer of currymongrel" I really couldn't tell what it was. You vandalize the name too much.
Anonymous No.533549342
>>533535756
working as intended as the opposite (parent before child) would lead to even more issues
when timing is important you use signals, or treat the children more like components that are explicitly updated by the parent
Anonymous No.533549481 >>533549962 >>533550837
>>533548808
This is why you always use a real engine like Unity. Godot just gives you rope to hang yourself with.

It is unironically always the tool's fault if the user does something stupid with it, because good design includes guardrails to protect users.
Anonymous No.533549885
>>533545306
>>533545746
>all it takes is one tranny thinking your PR is icky
the person who opened #6795 literally has a pink furry avatar? wake up!
Anonymous No.533549962
>>533549481
Unity does have its own noob pitfalls but I'd still choose it over Godot every time.
Anonymous No.533550071
>>533549216
>Sewer of Currymongrel
>Gooned to Death
>Gooner of Koomeronvo
Anonymous No.533550693 >>533550919
Power Of FemaleTomo
Anonymous No.533550723
>>533548295
seems kinda nice, normally i hate screenshake, but this appears subtly satisfying
Anonymous No.533550837 >>533551150 >>533570520 >>533583916
>>533549481
Maybe once unity is sold to a company that isn't shit or hopefully it gets open sourced after they go bankrupt, although that's a pipe dream.

>>533545746
The truth is that they don't want godot to become viable for serious dev because then it would expose so many fucking issues with the engine that can never be fixed. They literally included an automatic multiplayer networking feature that outright says it should only be used on your local machine and then they go out and say godot has networking built in. It's literally the pirate software situation, their userbase is too retarded to understand how incompetent they are, but as long as it looks like godot has x feature they'll go and use it as a weapon to attack people who criticize the engine.
Anonymous No.533550919
>>533550693
Tower of Tomoko
Man I miss that autist
Anonymous No.533551013 >>533552135
>>533456034
you either need deltatime or a fixed framerate
Anonymous No.533551150
>>533550837
but also people have made games with it so you know go with whatever tool helps you over the shipping line
Anonymous No.533551690 >>533552112 >>533552345 >>533552582 >>533553612 >>533553662
the concept here is that you have a limited inventory size, but the first thing you picked up is put down if you pick up something new
Anonymous No.533551926
Should I use anime style for the character s faces or a mix style like 2b ?
Anonymous No.533552112 >>533552370
>>533551690
I feel like borderlands did this kind of thing intuitively, if your inventory is full, hold the "take" button to swap to that item, otherwise go into the inventory and drop something (which drops it onto the physical ground)
Anonymous No.533552113
>>533498650
Cute polygon guy, bro.
Anonymous No.533552135 >>533552385 >>533555537
>>533551013
a fixed framerate is unacceptable on PC. on PC people are using monitors with different refresh rates. it's okay to force a framerate (specifically 30 or 60 fps) on a console. not on PC.
Anonymous No.533552345 >>533553071
>>533551690
make it drop randomly aside, I would add a jitter movement to
Anonymous No.533552370
>>533552112
>hold
that is an interesting idea, a way to sort of confirm that you really want to swap something
Anonymous No.533552385 >>533553875
>>533552135
It's never okay to use a fixed framerate or rely on fixed ticks.
Anonymous No.533552582
>>533551690
make it the last item they picked up so they can just swap it out and decide not to take it if their inventory is full
Anonymous No.533552897
>>533503648
>Someone is actively playing it
Based.
Anonymous No.533553071 >>533553612 >>533561813
>>533552345
I don't wan the player to be able to glitch it out of bounds, but the wobble is a good idea
Anonymous No.533553278 >>533553385 >>533553529 >>533559390 >>533566164
r8 the new light armor set I added to Devil Spire Falls

(actually the entire Magician set, with the Work Apron torso piece)
Anonymous No.533553385 >>533553779
>>533553278
The texture looks itchy.
5/10, would not wear.
Anonymous No.533553529
>>533553278
and a billion bugfixes:

https://store.steampowered.com/news/app/3646460/view/524224255263507669
Anonymous No.533553612
>>533551690
>>533553071
You gotta make the collider a tiny bit bigger so it doesn't clip into the ground. Wobble looks nice.
Anonymous No.533553662 >>533556505
>>533551690
This game is one of my most looked forward to games. Hope it makes it to next DD.
Anonymous No.533553779 >>533553893
>>533553385
you can choose whatever material you want that in from 10!

but I forgor to add the new set to the crafting recipe list, fuck
Anonymous No.533553875 >>533560578
>>533552385
why? notice how I provided a reasoning and you didn't? I say fixed framerate is perfectly fine on consoles because all TVs support standard refresh rates (30, 60, more recently 120 Hz). if your game has a 30 fps quality and 60 fps performance mode, or it's 60 fps by default and has a 120 fps performance mode this will work for ALL of your users. there is no problem with it.

also
>don't rely on fixed ticks
every good physics engine does this. if you don't do this you end up with the bugs in old Quake games where you move faster or jump higher at different framerates.
Anonymous No.533553893
>>533553779
>you can choose whatever material you want that in from 10!
Oh cool. Looks good then.
Anonymous No.533553923
>>533547705
Yes. Next question.
Anonymous No.533553927 >>533556862 >>533559109 >>533569993
>mfw no russian otaku artist gf
Anonymous No.533554092
I miss the mecha bocchi poster who had cool progress to post.
Anonymous No.533554204
>>533547339
Good
It's boring but necessary work
Anonymous No.533554385
>>533548295
Store brand Assault Suit Leynos
Cool
Remember to have a sequence where the mech powers up. I like it when mech games do that.
Anonymous No.533554631
>>533548295
Damn, this is too cool.
Anonymous No.533554676 >>533554957
>Metal Gear Solid 5
<10% CPU usage on average
<15% GPU usage on average

shitty looking UE5 game after serious optimization
<15% CPU usage
<30% GPU usage

Why didn't konami get more people on their engine
Anonymous No.533554718 >>533556419
>>533515671
>a "joke" is the best looking character ever posted in agdg
lol
Anonymous No.533554957 >>533555135
>>533554676
>measuring a game by usage on average and concluding it's the engine's fault
Are gamers really this dumb?
Anonymous No.533555054
Tower of Marmascus
Anonymous No.533555135
>>533554957
there is a mentally ill unironic homosexual twink faggot on youtube who has a hateboner for unreal and keeps making videos saying PERFORMANCE BAD so a lot of indians parrot that
Anonymous No.533555292 >>533555372
My game's potentially going to take a long-ass time to complete. Do I start getting more structured with my schedule and enforce 40-hour weeks?
Anonymous No.533555372
>>533555292
https://www.youtube.com/watch?v=JpEBuvQlF6E
Anonymous No.533555465 >>533556161 >>533556517
https://www.youtube.com/watch?v=fNJXiH6LTPg

AAAAAAAAHHHH=HHHHHHH
Anonymous No.533555537 >>533559747
>>533552135
sure. but its technically doable while having a framerate-dependent game is NOT doable
Anonymous No.533555897
>>533541452
There's an RPG Maker dev thread on /vrpg/, maybe try there
Anonymous No.533556161 >>533556382
>>533555465
he looks like me...
Anonymous No.533556382 >>533556503
>>533556161
yet you have no cozy slavix artist gamedev gf, curious marmocaca
Anonymous No.533556419
>>533554718
It just means that you could be making your Daggerfall or Hexen/Heretic inspired game with store assets.
Anonymous No.533556503
>>533556382
... yet!
Anonymous No.533556505 >>533556628 >>533556679 >>533556735 >>533566665
>>533553662
thanks, but im probably not joining any demo day again...
Anonymous No.533556517
>>533555465
Why post this god awful saccharine shit...
Anonymous No.533556628
>>533556505
We'll miss you big boy. Good luck on the game.
Anonymous No.533556679
>>533556505
Oh shit what did we do... we promise the schizos and retards only make up about 20% of agdg, they're just louder than everyone else
Anonymous No.533556735
>>533556505
is this because i sent you death threats
Anonymous No.533556862 >>533557108
>>533553927
why does she need to be russian
Anonymous No.533557108 >>533557336
>>533556862
not that boccher but he's talking about this
>>533496262
Anonymous No.533557164 >>533559000 >>533570876
>3 reviews
What went wrong
Anonymous No.533557336 >>533557497 >>533557654
>>533557108
do not reply to me again, vile bosci creature
Anonymous No.533557497
>>533557336
>do not reply to me again, vile bosci creature
Anonymous No.533557515 >>533558752
>marmacaco
Anonymous No.533557654
>>533557336
>do not reply to me again, vile bosci creature
Anonymous No.533558047
>>533535756
this retardation only happens with raycast. disable the raycast and call force_raycast_update when you need to query
somehow this doesn't introduce a 1 frame delay between child and parent mesh nodes
Anonymous No.533558752
>>533557515
kaum tu brashiuuuuu
Anonymous No.533559000
>>533557164
Using AI
Anonymous No.533559109
>>533553927
I don't even need a gf who likes video games or game dev, she just needs to have huge tits. I haven't felt a nice big titty in years.
Anonymous No.533559390
>>533553278
looks awful honestly, babbys first blender character.
Anonymous No.533559747
>>533555537
of course it's doable - on console. you need to know the target hardware so you can guarantee stable performance. also the slow downs you get when performance does buckle are actually a good behavior, much better than skipping a bunch of the action on screen like modern engines often do. I always set the maximum time per frame very low in my Unity projects because slowdown feels way better than skipping.

old school racing and fighting games that maintain a perfect framerate are still the gold standard as far as console games go. devs have just gotten sloppy and rely on shit like dynamic resolution to pretend their games are optimized.
Anonymous No.533559827 >>533560293 >>533560441 >>533561106 >>533569019 >>533573906
GOG is doing an anti-censorship giveaway.
https://freedomtobuy.games/

They are taking submissions too
join@freedomtobuy.games
Anonymous No.533559953
Is there a way I can force people to buy my game
Anonymous No.533559975
I just created a data structure.

It's called the 'Linked SPSC Stagger Queue'
for lock free inter-thread communication of generic data.
Anonymous No.533560030 >>533560507 >>533574440
'Tis August which means we can officially start the countdown for more Eric standup comedy and fan pictures. Can't wait!
Anonymous No.533560293 >>533560948 >>533569646
>>533559827
sure i would LOVE to list my game next to these
Anonymous No.533560441
>>533559827
holy fucking kek these game choices
Anonymous No.533560507 >>533560905
>>533560030
imma kill you mf
Anonymous No.533560561 >>533561423 >>533561598 >>533561860
Progress:
+ jumping mechanic.
Working on the health system next.
Anonymous No.533560578 >>533560704 >>533564498 >>533564654 >>533568713
>>533553875
>why?
Because your frame rate has nothing to do with the monitors refresh rate or the internal physics rate. If you don't multiply everything by delta_time then your game will run at a different speed on every single machine.

If you run your code in regular process or tick then it's tied to FPS, if you run it in physics_process / whatever unity's equivalent is then it's tied to physics FPS which IS NOT STABLE. If your code is heavy then it will actually drag down the physics tick rate and stutter the game because the physics step will not complete until all code tied to it is executed.

This is a major trap that every single godont tranny tutorial teaches as the right way to do things, just shove code in physics_process() and it's guaranteed to run at 60 fps!!!(NOT) It doesn't matter which tick rate you use, your code will drag it down if it's bad enough because the tick step cannot complete until your code is finished, multiply by delta_time and it doesn't matter if the FPS, physics FPS or fixed update drops to the single digits, your game will still run properly.
Anonymous No.533560704 >>533561423 >>533564654
>>533560578
I have no idea what any of this shit means. Maybe making a video game is too complicated for me.
Anonymous No.533560863
Implementing the 'Stagger Queue' Data Structure into my utils folder for my engine. Very excited to get lock-free inter-thread communication.
Anonymous No.533560905 >>533561208
>>533560507
I've jokingly said I was going to kill people on this site and got a lifetime ban for it. Careful anon.
Anonymous No.533560948 >>533561129
>>533560293
>le censorship warriors are making garbage interracial cuck pornography and edgy atheist "games"
yawn, censor away i say
Anonymous No.533561106
>>533559827
Postal was really weird. But really awesome also.
Anonymous No.533561129
>>533560948
Are you really surprised that people who are obsessed with fighting censorship would also be porn addicts? The entire reason they even care about this stuff is to protect their precious pornography.
Anonymous No.533561208
>>533560905
its a xitter meme, relax
Anonymous No.533561423 >>533562386
>>533560561
Looks nice

>>533560704
Your game runs in a loop, a strong computer can make it loop really fast, a slow computer makes it run slow. if your code says move the character 1 meter per loop then on a potato PC your guy will move say 10 meters per second, on a really good PC your guy will move 100 meters per second.

This is bad, your guy should move the same speed regardless of how good the PC is. So your code should say move the character 1 meter x the amount of time passed since the last loop. Then if you get 10 loops per second or 100 loops per second it won't make a difference, the guy will move the same speed for all players.
Anonymous No.533561598
>>533560561
Did you rip the animation from tony hawks pro skater?
Anonymous No.533561679
camera refocusing and room switching are done
time to prototype a large room with enemies or work on the menus
Anonymous No.533561813
>>533553071
nice, just as I had imagined
Anonymous No.533561860
>>533560561
that's good jank
Anonymous No.533562383 >>533562838
https://youtu.be/5FMyQ3koGQM?t=21

PAY *CLAP* VOICE *CLAP* ACTORS
Anonymous No.533562386 >>533562859 >>533563563
>>533561423
In practice it's honestly as simple as appending " * delta" to all your movement calculations.
Anonymous No.533562491
I want to go out tonight instead of working on my game but I don't have any friends.
Anonymous No.533562598 >>533562783 >>533563356
im workin on something new
something that must be done within a month - or else it wont work
i cant give it away - idea too good
already doing progress - will wait till steam page is setup until i reveal
Anonymous No.533562783
>>533562598
I love you brotha
Anonymous No.533562838
>>533562383
happy for this transgender queen making it so far in the WNBA!!
Anonymous No.533562859 >>533563454
>>533562386
the anon who "who doesn't have any idea what any of this shit means" will actually *append* "*delta" to everything, jej, let people learn the hard way, you don't have the time for otherwise.
Anonymous No.533563356
>>533562598
your use of
>let me tell you a couplea three things
killed me
hope you succeed.
Anonymous No.533563454
>>533562859
So how is it done? IΒ΄m the anon that posted the question about delta time yesterday. I found a bunch of tutorials, each doing things differently and every time my game just gets fucked up, or moving way too fast or being weird in a stop-motion way. How is this thing supposed to be actually used?
Anonymous No.533563563
>>533562386
You have to be really careful about only appending delta to the last step of a time dependent calculation, otherwise you can get time squared or time^3 and weird as fuck results.
Anonymous No.533564498 >>533568713 >>533570938
>>533560578
>Because your frame rate has nothing to do with the monitors refresh rate
wrong. refresh rate is the most important consideration when choosing a target framerate.

>If you don't multiply everything by delta_time then your game will run at a different speed on every single machine.
if you managed to lock the framerate you wouldn't need deltaTime. deltaTime is the amount of time the last frame took to complete. if every frame takes the same time to complete you don't need to multiply anything. this is how the physics tick rate works and why you don't need to dynamically scale your physics forces (hope you're not wasting performance doing this).

>if you run it in physics_process / whatever unity's equivalent is then it's tied to physics FPS which IS NOT STABLE
please don't call it "physics FPS". frames = visual.

>If your code is heavy then it will actually drag down the physics tick rate and stutter the game
if your code is too heavy to run in real-time no approach works, full stop. this doesn't weigh as a pro or con of any particular approach.
typically tickrate is lower than framerate so it actually saves performance to put non-visual things like AI code into the tick rather than the frame. another reason to do this with AI code in particular is to achieve determinism. and keep in mind that just because you put some code into FixedUpdate doesn't mean it has to run every tick. for example my tickrate is usually 100 Hz but I use modulo on the bots' ID to update only a quarter of them per tick -> each bot is thinking at 25 Hz.

1/2
Anonymous No.533564654 >>533568713 >>533570938
>>533560578
2/2
>multiply by delta_time and it doesn't matter if the FPS, physics FPS or fixed update drops to the single digits, your game will still run properly.
multiplying by deltaTime ensures that per frame animations are smooth. that's it, it does not belong anywhere else.

also by default a modern engine will continue to simulate motion in approximately real-time even when it fails to render a frame for way too long. that's not "running properly", at least for singleplayer game where we have the luxury of bending time. IF this worst case scenario occurs it's actually better in a "locked" game because time will automatically slow down, keeping things somewhat playable. thankfully Unity supports this behavior even in a deltaTime context. I already mentioned it but here's a link to the real variable:
https://docs.unity3d.com/ScriptReference/Time-maximumDeltaTime.html
definitely use this in singleplayer games to avoid your game outright skipping the action. slowdown > skipping

>>533560704
I also had no idea about any of this shit until I started making video games a decade ago. you can't expect to be good at something you haven't practiced.
Anonymous No.533565419
i should make a module for godot to incorporate AI asset creation. not to help, just to upset the community.
Anonymous No.533565526 >>533566367 >>533566543
>level editor dev progress
>made it so I can individually adjust the shape profile of each wall
>now I have to make it so the corners don't look shit.
Wondering how I can do this. I could iterate over every point and if it forms a quad that has a kink in it, i.e. the normals of the triangles in it are not the same, then... do something to flatten that quad? I'm not sure how I'd correctly identify which point to move in what direction... Maybe only allow points to move along an already established edge?

Maybe this is why most games just plop some stuff on top of some terrain and call it a day
Anonymous No.533565692 >>533566084
>unreal crashed
Anonymous No.533566084
>>533565692
this image but unity is also a trans lesbian
Anonymous No.533566164 >>533566389
>>533553278
How much money have you made so far from Devil Spire and Devil Spire Falls?
Anonymous No.533566367 >>533571228
>>533565526
neat
Anonymous No.533566389
>>533566164
i owe money
Anonymous No.533566543 >>533567092
>>533565526
What are those numbers and colors on the walls? I'm really curious, I saw them before.
Anonymous No.533566665 >>533567839
>>533556505
needs an orb for health instead of a shitty bar
Anonymous No.533566805 >>533568409
You need to AFK in your game so that it becomes your most played Steam game
Anonymous No.533567092
>>533566543
It's a UV visualization map. Stop posting retarded nodev questions and go make a donut.
Anonymous No.533567839 >>533572435
>>533566665
the health is the numbers on the top left, the green bar is stamina
Anonymous No.533567932 >>533568467
that's it fuck godot I'm going back to unreal
Anonymous No.533568409
>>533566805
I won't need to AFK in it.
I'm going to make it so good that it is my most played game.
Anonymous No.533568467
>>533567932
So this is the power of AI-generated animations...
Anonymous No.533568713 >>533568897 >>533569191
>>533560578
>>533564498
>>533564654
i dindnt read most of it but i hope you realize this only matters for competitive online games because of desync
Anonymous No.533568807 >>533569358 >>533584946
Slowly getting there, most of the projectile system is in place with the Pistol, just gotta apply unique touches to other weapons and I'm well on my way.
Anonymous No.533568897 >>533569723
>>533568713
retard
Anonymous No.533569019
>>533559827
Nicee, thanks for letting me know. I'm claiming them.
Now I wish I had a game to submit though...
Anonymous No.533569191 >>533569723
>>533568713
2 of the 3 posts you quoted were specifically talking about singleplayer only. your kneejerk reaction is way off.
Anonymous No.533569298
>>533545306
Lmao trying to render on physics tick
Anonymous No.533569358
>>533568807
that's it fuck unreal I'm going back to godot
Anonymous No.533569646
>>533560293
This but unironically.
Anonymous No.533569670 >>533569914
All I've ever wanted is more games like A Link to the Past. Where the hell are they? I figure I'll have to make one myself.
Anonymous No.533569685 >>533570101
making games is actually so much more enjoyable when you shed all pretenses of making a game and instead just make some things that a game can have in it
Anonymous No.533569723 >>533570413
>>533568897
retard
>>533569191
im not reading 200 words essays anymore, im just saying that non competitive multiplayer games having frame inconsistencies is not a big deal since thats every fucking game ever unless you have control over the hardware, stop being autismo perfectionists this is something the lead fortnite dev has to think about not agdg
Anonymous No.533569914 >>533571008
>>533569670
Why ALitP?
Anonymous No.533569993
>>533553927
I wish I had this...
Anonymous No.533570079 >>533570121 >>533570652
https://youtu.be/1OzmWcorOzw?t=18

what happened to shame?
Anonymous No.533570101
>>533569685
Someone who finally gets it.
Anonymous No.533570121
>>533570079
feminism
Anonymous No.533570264
>>533545306
honestly none of the bullshit around resources in godot creates runtime or design problems, only ever development problems.
I am fine with it, and I think I am building an instinct for
>code modifies resource -> potential delay bugs

which by the way is not just one frame late always, sometimes its hundreds of milliseconds.
Anonymous No.533570363 >>533570664
trying to create a new data structure here.
Anonymous No.533570413 >>533570647
>>533569723
you are a total fucking cretin
Anonymous No.533570520 >>533570861
>>533550837
So I am going to have to disagree with you here. Saying godot gives you rope to hang yourself with, well you can do stupid shit in any game engine and any game engine has pit falls. I used unity before and decided to not make games with it because it feels clunky, old, and is just not right for me.

My first 2 games were in game maker 2 which felt super restrictive and going from 1.4 to 2.0 was like porting your game to a new engine itself. Then 2.0 did things like take the native steam integration functions and make it into an extension for no fucking reason which broke steam support for games made in game maker 2 which the automatic updates would just break your shit. And now when using game maker 2 the stupid steam extension randomly forget the file paths to build sometimes so your build just fails.

You know what I have had to deal with, with godot? Learning the right and wrong ways to do things with the engine. And if there is something it cannot do, you can just make your own extensions for godot. If you want to stay on a old version to avoid breaking things you can do that if you want as well and update when there is something more stable. Godot is great because you can do so much with it. It reminds me of C++ yes you can shoot yourself in the foot with it, but it also lets you do things you couldn't do as easily with other game engines. I love it, my first 3d game I actually released has been done in it. I even was able to make an extension to import voxel models and key frame animate them. Godot rocks if used right.
Anonymous No.533570562 >>533572205
just imagined her with a scarf in a 90s Mall during Christmas time and my heart just broke.
Anonymous No.533570647
>>533570413
retard
Anonymous No.533570652 >>533570830 >>533572667 >>533572926
>>533570079
Globohomo dialed things up to 11 and now there is only the grift, shame comes second to survival.

Also does anyone else have issues with godot 4.4 or really any version after 4.2 being unstable as fuck, crashing for no reason or causing blue screens?
Anonymous No.533570664
>>533570363
who does blood think he is?
AGI?
probably ain't even read Knuth
Anonymous No.533570830 >>533572667
>>533570652
yes 4.3 and up have some bizarre threading issues
Anonymous No.533570861
>>533570520
Fuck yeah. We love Godot here. People don't know what's bad because they haven't even used bad. They have only known good. Bunch of pretentious ass game devs here. Probably haven't even made their own game from scratch. Nothing as simple as pong.
Anonymous No.533570876 >>533570978
>>533557164
meanwhile I am over in the corner being happy my game got 3 reviews because they are all positive. more if you count curators. I suck at marketing so not many people will ever play my games, but it makes me so happy knowing people like them.

Why did I want to make a game like super mario 64 with rats and voxels, idk, but I am pretty happy with it so far, hoping I get out of early access this year.
Anonymous No.533570938 >>533575110
>>533564498
>>533564654
You have no idea wtf you're doing, good luck with your game.
Anonymous No.533570978 >>533571378
>>533570876
reminds me of dark cloud
Anonymous No.533571008 >>533571605
>>533569914
It's just the best 2D fantasy adventure that isn't an RPG. I want adventure, but with the freedom that comes with being able to control one protagonist.
Anonymous No.533571228 >>533571537
>>533566367
Godot can do this too!!! You just have to download this plugin written in gdscript, put it into the plugins folder, enable it, use it to scatter 5 meshes annndd it runs like shit.
Anonymous No.533571378
>>533570978
I would love to send you a key to play it, if you have some sort of way for me to contact you that you do not mind posting here. my friend does the art, I did the music and the programming, there are still some bugs and things to work out but that is what early access is for.

I have been really enjoying lurking here the past week as break from deving or running my company for my day job.
Anonymous No.533571537
>>533571228
couldn't you do this without a plug in and just use a single shader? GDshaders has free ones already written for this that you can use without even giving credit if you didnt want to.
Anonymous No.533571605
>>533571008
mind telling me what you think makes an rpg different from an adventure game? also what freedom means?
Anonymous No.533571682 >>533571816 >>533571908
Made this this week. Very slowly making progress, or at least progress developing a workflow and style
Anonymous No.533571816
>>533571682
damn that's looking good
Anonymous No.533571908 >>533572127 >>533572396 >>533572527 >>533572643
>>533571682
of course I didn't actually upload the screenshot because I'm retarded. Here it is
Anonymous No.533571916
Delta is not even a perfect solution, a linux build and a windows build on different cpus wont have the same delta even with equal specs, it's a self contained solution for the update loop you should always assume that the clients will drop frames and have a single authority to sync from.
Anonymous No.533572115 >>533572980
>C++ about to be banned in the anglosphere
It's over.
Anonymous No.533572127
>>533571908
Kinda hard to read but idk if this is the intended angle for the game. Neat. Instantly made me think of runescape (3)
Anonymous No.533572205 >>533572842
>>533570562
I'm sorry but your
red haired gf with an overbite who is also 6ft or taller with freckles
isn't real
Anonymous No.533572265 >>533576272 >>533584319
>add spic dev on discord
>it's an unironic pedophile
this is the third time this has happened, why is it always like this?
Anonymous No.533572396
>>533571908
Nice, reminded me of like resident evil 2 or parasite eve, games in that style.
Anonymous No.533572435
>>533567839
sounds like you need red, blue and green orbs
Anonymous No.533572527
>>533571908
I like it, is that supposed to be a tank turret? Looks more like a massive helmet, flat green paint would look better probably.
Anonymous No.533572643 >>533575061
>>533571908
looking good workflowCHAD but i feel like the shadows are way too weak
Anonymous No.533572667
>>533570652
>>533570830
>godonters
lmao
Anonymous No.533572842 >>533573771
>>533572205
she is. I'll accept nothing else. She is the most beautiful thing I've ever seen.
Anonymous No.533572926 >>533573516
>>533570652
really, 4.4 has been super stable for me? I am using the godot steam build though from godot steams site
Anonymous No.533572980
>>533572115
Use C.
Anonymous No.533573516 >>533574448
>>533572926
Windows 10 or 11?
Anonymous No.533573771 >>533576928
>>533572842
I hope you meet her soon, then.
Anonymous No.533573894 >>533574467
Will game dev be different for Win11, agdg? Do I have to update from Win10?
Anonymous No.533573906
>>533559827
I should've been an indian
I shouldn't have redeemed
gog probably doesn't let you hide games
Anonymous No.533574105 >>533574204 >>533574725
I don't know if I should blame Godot or Microsoft, but Godot 3.6 has been crashing like crazy ever since switching to Windows 11
Anonymous No.533574204 >>533574304
>>533574105
If the crashes started with an OS update, then the update is more likely to blame.

Also,
>>>>>>>>>>>>>>>>>>>>>>>>>Windows
Moron. It's your own fault for using a shit OS made of spyware.
Anonymous No.533574304 >>533574528
>>533574204
The customer base is on Windows so it's not like we have a choice
Anonymous No.533574440
>>533560030
>when the asian chick height mogs you
elolel
Anonymous No.533574448
>>533573516
windows 11, I have to have the newest version of windows for work (I own a IT company).

Windows 11, ryzen 7000 cpu, 4080 gpu

gonna go take a little 30 minute nap, thanks for keeping me company all while I have been working away on different things.
Anonymous No.533574467
>>533573894
>"updating" to kikesoft jewdows 11
>ever
no
Anonymous No.533574528
>>533574304
>Make game on an OS that isn't shit
>Export it to run on the other OS that is shit

Are you under some kind of geas that compels you to believe that development software can only export to run on the OS you use it on?
Anonymous No.533574725 >>533575076
>>533574105
>still using 3.6
King.
Anonymous No.533575061
>>533572643
Yeah I'm using a retro material and light set up that mimics ps1 rendering behavior which kills normal shadows
Anonymous No.533575076
>>533574725
True, 3.x branch is still the most stable. It's also comfy af for 2D.
Anonymous No.533575110
>>533570938
literally everything I said was fact. if you disagree you have factual misconceptions. the fact that you are unwilling to explicitly attack even one of my factual claims while simultaneously implying that they are all wrong speaks for itself. if you were any more transparent you'd be invisible.
Anonymous No.533576272
>>533572265
>discord
classic mistake
Anonymous No.533576568
My game is basically starting to collapse on itself.
Anonymous No.533576928
>>533573771
thank you. Good luck to your ventures as well.
Anonymous No.533577662 >>533577806 >>533578095 >>533578165
>>533498725
Nope, the greatest single developer is Notch who solodevved for the most part the most successful game of all time before getting depressed from being neet billionaire. And Notch tells people that enginedevs are the only real devs and everyone else is troon
Anonymous No.533577706
I give up. I'm just going to cut event CG cutscenes completely.
Anonymous No.533577806
>>533577662
enginedevs are embarassing
Anonymous No.533577830
*chants inside my head*
forsen play my game forsen play my game
forsen play my game forsen play my game
Anonymous No.533578095 >>533578180
>>533577662
It's funny because his engine was such a piece of shit and ran so poorly that everyone rewrote their own version and made them templates for standard game engines.
Anonymous No.533578165
>>533498725
>>533577662
Gabe should not even count as a "game developer" because he was never an active developer from the start of Valve. Yeah, Gabe did code way back in his Microsoft days, but when he started Valve he focused on the business-legal side and delegated leadership on the actual product development side to his co-founder Mike.
Anonymous No.533578180
>>533578095
Java is still the best and the modding scene is what boosted notch
Anonymous No.533578420
>>533578382
>>533578382
>>533578382
Anonymous No.533581923
>>533483630
You are a 2D sprite in a pixel art platformer
Anonymous No.533582018
>>533535756
it's a transform hierarchy, not a scene tree.
Anonymous No.533582748
>>533498650
yo this thread is for game development not MS Paint clone development senpai
Anonymous No.533583462 >>533583630
>>533532282
hahahahaha fuck that little asshole. smash him around with the box ahahahahahaha YES
Anonymous No.533583630 >>533585217
>>533583462
you were bullied and you haven't gotten over it.
Anonymous No.533583916
>>533550837
>issues with the engine
post game
Anonymous No.533584319
>>533572265
Damn I need to start adding spics.
Anonymous No.533584946
>>533568807
goonerslop trash
thousands of hours of your life wasted
Anonymous No.533585217
>>533583630
nah I was and am the bully
you sound like a tranny