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7/24/2025, 3:01:15 AM
>>532444049
They have the right amount of micro and macro decision making while still having interesting teambuilding constraints would be the short form of it.
You can simplify the explanations pretty well too, Saber wants actions and energy like Aglaea but her ult being a big fucking nuke instead of an on-switch means buff timings matter, but all the self-AA means it's easy for buffs to fall off and create bad times to ult.
Redman is more so for being a wholly unique unique unit by being a modern design of the QQ DHIL archtype by removing the turn order constraints and mostly caring about raw SP per cycle, yet there's still some micro on how to pace your volleys.
The reason I consider their designs so good is because there are clear points of failure that you want to circumvent as the player while offering you a pay-off for navigating through that nonsense. They're fun and have clear room for upward growth in aftersales.
They have the right amount of micro and macro decision making while still having interesting teambuilding constraints would be the short form of it.
You can simplify the explanations pretty well too, Saber wants actions and energy like Aglaea but her ult being a big fucking nuke instead of an on-switch means buff timings matter, but all the self-AA means it's easy for buffs to fall off and create bad times to ult.
Redman is more so for being a wholly unique unique unit by being a modern design of the QQ DHIL archtype by removing the turn order constraints and mostly caring about raw SP per cycle, yet there's still some micro on how to pace your volleys.
The reason I consider their designs so good is because there are clear points of failure that you want to circumvent as the player while offering you a pay-off for navigating through that nonsense. They're fun and have clear room for upward growth in aftersales.
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