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Anonymous /v/713233918#713282863
6/21/2025, 9:21:14 PM
>>713276739
Basic interactivity is not real gameplay. The open world boils down to steering Torrent on a two-dimensional axis and pressing a button whenever you pass over a glowing item marker. No defined objectives, no rules or conditions, no time pressure or obstacles, no penalties. It's not a game.

>muh enemies
You can ignore and walk around them, they're not required for anything. A (repeat) boss that drops 200k runes is twenty birds in Mogh's Palace that you cheese from the cliff grace, it literally doesn't matter even within the game's own context. The spells and weapons are minor variations of shit you can get elsewhere and probably already have duplicates of. SoTE's scadu fragments are shameless padding that tweak numbers but have no gameplay function. The open world fails to justify itself mechanically, it's an inconvenient level select menu designed to inflate playtime. And if you think this is a cynical way of looking at Elden Ring's design, you're genuinely a retarded shit-eater who might as well go "play" slot machines. Fromsoft was far more cynical when it made SoTE and dared to ask 40 dollars for it.