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Anonymous /vg/530345873#530525571
7/9/2025, 10:19:50 AM
>>530524469
>>530525082
Part 2
>strike/throw/shimmy
GBVSR doesn't have a lot of high/low mix and the block button gives players a way to always block left/right mix, so the main way to open up a turtling opponent is to perform the mixup of strike, throw and shimmy.

If the opponent is going to press a button, jump etc. then pressing your own button will beat them; they have to block it. If the opponent blocks everything, you can throw them, though they can tech it. There's a very easy and common option select (OS) where a player inputs a throw tech on a delay to block strikes and tech throws, so the third option is very important: walking out of the opponent's throw range is called a shimmy, and it will make them whiff a throw when they delay tech. When this happens you can hit them with a big button and do HUGE damage (if you know your combos). Some characters also have special moves that go over throws, such as Narmaya's flip, Beelzebub's divekick and more, and those can be used for the same result as a shimmy. Frametraps and strike/throw/shimmy will be how you open up your opponent on offense the majority of the time.

Don't get discouraged by losing, even as you get better. There will always be a bigger fish out there, and the journey is the important part. This community is largely very friendly, even here at /gbvsg/, and people are usually quick to answer any questions you have.


Lastly I just want to link a video I think is phenomenal at teaching fighting game fundamentals. It goes over everything I talked about and more, and it's very game-agnostic, talking about the concepts broadly.
https://youtu.be/riGCdE6ZPck