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Anonymous /vg/534037394#534099305
8/5/2025, 11:36:54 PM
>>534097110
Having random events seems like a good idea in general, and the way Paradox does it seems very simple to make but fun. It's just a dialogue box with 2-3 choices. It adds easy roleplay because with text anything can happen and you don't need a cutscene to show it. And when you don't care about fluff text, it still adds a bit of depth because there's an aspect of learning which choices are optimal to get best rewards.
FTL has the exact same thing now that I think about it.