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7/22/2025, 6:57:50 PM
Some tidbits.
>While early versions had him as a “jaded, Chinatown-style detective,” Thomas says the character clicked once they realized “Fabian is delighted in the world. He finds the world fascinating. He’s that one detective who had a conspiracy theory that there’s vampires and things in the world, and he was proved right.” Fabien also talks exactly like the cheesiest version of a noir detective – think Spider-Man Noir from Into the Spider-Verse – which balances Phyre’s dry, to-the-point style of conversation they picked up when they were turned 400 years ago. It adds a sense of lighthearted humor to a game that is otherwise dark and serious.
>Clothing also affects your interactions on the streets and in the story – characters will treat you differently if you’re wearing something seductive or scary, so it’s functional fashion as well. In one instance, I approached a woman on the street to seduce her into an alley, but it turns out the woman was a sex worker, and Phyre was wearing provocative enough clothing that the stranger assumed I was a competitor moving in on her turf.
>“The two games are not alike,” Bloodlines 2 creative director Alex Skidmore tells me. “We have the code base and everything, but we basically started again because we had a very different vision, I think. There’s more visceral combat, et cetera. We share Seattle. [...] Some of the art we used to give us a sort of leap forward. We very much wanted to make it our own game.”
>While early versions had him as a “jaded, Chinatown-style detective,” Thomas says the character clicked once they realized “Fabian is delighted in the world. He finds the world fascinating. He’s that one detective who had a conspiracy theory that there’s vampires and things in the world, and he was proved right.” Fabien also talks exactly like the cheesiest version of a noir detective – think Spider-Man Noir from Into the Spider-Verse – which balances Phyre’s dry, to-the-point style of conversation they picked up when they were turned 400 years ago. It adds a sense of lighthearted humor to a game that is otherwise dark and serious.
>Clothing also affects your interactions on the streets and in the story – characters will treat you differently if you’re wearing something seductive or scary, so it’s functional fashion as well. In one instance, I approached a woman on the street to seduce her into an alley, but it turns out the woman was a sex worker, and Phyre was wearing provocative enough clothing that the stranger assumed I was a competitor moving in on her turf.
>“The two games are not alike,” Bloodlines 2 creative director Alex Skidmore tells me. “We have the code base and everything, but we basically started again because we had a very different vision, I think. There’s more visceral combat, et cetera. We share Seattle. [...] Some of the art we used to give us a sort of leap forward. We very much wanted to make it our own game.”
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