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7/25/2025, 10:58:39 PM
>>716394786
Of games that I actually managed to slog through, Zhust.
It's made by like one dude from Thailand so it's not really fair to actively shit on it too much but boy it is like someone's favorite game was DMC2 but they fell short of making an action game of comparable quality.
Highlights of the ridiculous aspects
>enemies have unclear amounts of armor and smack you mid combo, some enemies have barriers where if you directly hit them you take like 20% of your HP in damage and it is not clear how to break them or when they're active
>because of this you rely on the ranged weapons, but you need to wait for a meter to recharge before you can use your ranged attacks
>melee options are twin swords that are so stubby you can whiff on enemies right in front of them, fists that are somehow more stubby, and a big sword that has decent range but is too slow to even use in most fights. The game does not tell you how to switch weapons
>stages are so big and empty that there are specific items that only really serve to make the character walk at a reasonable pace, but moving 5x faster still can mean spending like a full minute walking between empty spaces to reach the next fight. Positive side: because stages are so big you can cheese any sufficiently annoying fight by running to one side of the arena and spamming your homing projectiles
>game presents itself as having pad support complete with controls shown in the menus but basic mechanics are unavailable on pad
>one of the bosses randomly heals periodically for no clearly conveyed reason
>multiple enemies have a lengthy period of turning into a giant hitbox or being invincible so you have to sit back and wait
>the campaign does not really have a save feature, you're given a list of levels and difficulty options and need to remember what you cleared (but there is progression in your stats and unlocks?)
>random one-shot deaths
It was a fucking experience.
Of games that I actually managed to slog through, Zhust.
It's made by like one dude from Thailand so it's not really fair to actively shit on it too much but boy it is like someone's favorite game was DMC2 but they fell short of making an action game of comparable quality.
Highlights of the ridiculous aspects
>enemies have unclear amounts of armor and smack you mid combo, some enemies have barriers where if you directly hit them you take like 20% of your HP in damage and it is not clear how to break them or when they're active
>because of this you rely on the ranged weapons, but you need to wait for a meter to recharge before you can use your ranged attacks
>melee options are twin swords that are so stubby you can whiff on enemies right in front of them, fists that are somehow more stubby, and a big sword that has decent range but is too slow to even use in most fights. The game does not tell you how to switch weapons
>stages are so big and empty that there are specific items that only really serve to make the character walk at a reasonable pace, but moving 5x faster still can mean spending like a full minute walking between empty spaces to reach the next fight. Positive side: because stages are so big you can cheese any sufficiently annoying fight by running to one side of the arena and spamming your homing projectiles
>game presents itself as having pad support complete with controls shown in the menus but basic mechanics are unavailable on pad
>one of the bosses randomly heals periodically for no clearly conveyed reason
>multiple enemies have a lengthy period of turning into a giant hitbox or being invincible so you have to sit back and wait
>the campaign does not really have a save feature, you're given a list of levels and difficulty options and need to remember what you cleared (but there is progression in your stats and unlocks?)
>random one-shot deaths
It was a fucking experience.
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