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Anonymous /vg/530369116#530382883
7/8/2025, 6:14:02 AM
I was going through my ideas and thought you guys might find this interesting, I don't feel like doing it though:

JRPG where you craft your moves, you have a basic set of "axiomatic" low level actions, such as "deal damage, heal, cast status effect" and you could craft a "move" (combination of one or more multiple low level actions) that you can use