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7/6/2025, 7:25:33 AM
>>96009587
No. At least for /hwg/, the calculation capability of a computer encourages a dumb more-is-better attitude prevalent in 1970's SPI monster games, whereas modern games have some clever design-for-effect mechanics. Then there is the fact that in pen-and-paper games, all the mechanics are there for the player to read, just like open-source software, and at least when playing solo house rules can be made. An extreme example is pic related, where the designer wrote a separate book as a sort extended Designer's Notes. Computer wargames, on the other hand, hide their algorithms, and the player is often left in the dark as to exactly why their attack failed, and are left to huff and puff about RNG.
No. At least for /hwg/, the calculation capability of a computer encourages a dumb more-is-better attitude prevalent in 1970's SPI monster games, whereas modern games have some clever design-for-effect mechanics. Then there is the fact that in pen-and-paper games, all the mechanics are there for the player to read, just like open-source software, and at least when playing solo house rules can be made. An extreme example is pic related, where the designer wrote a separate book as a sort extended Designer's Notes. Computer wargames, on the other hand, hide their algorithms, and the player is often left in the dark as to exactly why their attack failed, and are left to huff and puff about RNG.
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