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Found 2 results for "c60825d9847c8052bf3a027adc5c2726" across all boards searching md5.

Anonymous /vg/529378534#529388151
6/30/2025, 3:29:35 PM
>>529383089
This. In order to win you have to know every other deck in the game and play completely around plans to control their threats as you wait on Cerb or push any weakness on the board meanwhile. You don't win by just having a game plan, you only win by purposely thwarting everyone else's.
Anonymous /vg/528763859#528773950
6/25/2025, 5:15:18 PM
>>528772228
Cerb IS my wincon, or at least to drop someone low enough to finish with Serpent, Balto, or some other cheap means of damage. To win with Cerb you cannot run bats, because her reanimate for (1) will resurrect them (but it doesn't resurrect ghosts, and skeletons are 0). You use Cerb by dropping her, then sending her damage pup that deals 2 damage to face on death (or healing pup if you desperately need HP to survive and can't kill the opponent) to go die from Rush, and THEN you super evo her. She will resurrect her dead pup twice, so if you use rocket before the super-evo you get 2 more rocket pups to explode on the enemy for 6 total damage to the face, + 1 more damage from her super-evo hitting something for 7 total damage. If you have a 0 cost skele in hand, drop it before her to turn it into a 3/1. If can, have memorial down and pop it for 2 ghosts on an empty board before she spawn, she will buff the 1/1's into 3/1's and they have storm to add 6 more damage. So a super-evo Cerb turn can deal 13 damage to the face in 1 turn while board clearing for 8 cost, that's why she is ridiculously strong.

My Medusas I can never ever get to stick, I love her but...I use and save her specifically to clear a class's legendaries or full boards, she is just "kill 3 for 7 pp" in my eyes, which is amazing, but still.