Search Results
6/12/2025, 4:26:36 PM
>>712440727
The more characters you have to add, the more you have to pony up. Atop of refreshing the licenses for the older guests, you have to get the money needed to license new faces, and then you have to balance the roster accordingly. This is also not counting the assists, spirits, costumes, cameos and so on. People only see the playable roster and not the side stuff that Sakurai also puts effort into, for better or worse. You also lower the chances of everyone returning if just one company decides to say NOPE when renegotiating contracts and licenses. A smaller roster means you can focus on other stuff that gives each Smash game its own flair and identity. Making every game into Ultimate 2.0 or 3.0 sets a dangerous precedent and will lose its appeal quickly just to shill an upcoming game for the Switch 2.
tl;dr the less baggage you're carrying, the better the development cycle goes.
The more characters you have to add, the more you have to pony up. Atop of refreshing the licenses for the older guests, you have to get the money needed to license new faces, and then you have to balance the roster accordingly. This is also not counting the assists, spirits, costumes, cameos and so on. People only see the playable roster and not the side stuff that Sakurai also puts effort into, for better or worse. You also lower the chances of everyone returning if just one company decides to say NOPE when renegotiating contracts and licenses. A smaller roster means you can focus on other stuff that gives each Smash game its own flair and identity. Making every game into Ultimate 2.0 or 3.0 sets a dangerous precedent and will lose its appeal quickly just to shill an upcoming game for the Switch 2.
tl;dr the less baggage you're carrying, the better the development cycle goes.
Page 1